MAX Plugins.de News Archive
Archived Plugin News – December 2020
27.12.2020 - All versions
Site News: Wishing everyone Happy Holidays!
I'd like to wish all visitors to the site from around the world all the best for the holiday season, and a peaceful and prosperous New Year! After a nightmare 2020, let's hope that 2021 will be a bit better... :o)
Dave
27.12.2020 - Commercial
Plugin Update: Utilities
Changes for v1.10 are:
- Adds a 'Move Time Slider' option
- Adds the ability to rename and update presets
- Fixes the 'Attempt to access deleted modifier' error when closing Max
Camera Resolution Mod is available for Max 2010 to 2021 and costs $5. A demo version is available here.
27.12.2020 - Commercial
Plugin Update: Animation
Changes for v4.1.0 are:
- Adds GPU video decoding for those with compatible NVIDIA GPUs
- Tweaks have been implemented to handle larger amounts of 4D actors in the viewport
- Implements a new LOD to improve playback from very far distances
- Simulation performance has been improved on scenes with large backgrounds
- Improves internal collision tree efficiency, resulting in speed increases and smaller file sizes
- The metropoly 4D actors now have a higher and more consistent level of quality
- Improves the Unreal Engine 4 plugin, making real-time playback of anima projects more viable
- LODs are now generated for all characters in UE4, resulting in many performance improvements
- Adds direct transfer capabilities to UE4 when using GPU decoding for the playback of 4D actors
Anima is available for Max 2013 to 2021 and costs €279. A demo version is available here.
16.12.2020 - Commercial
Plugin Update: Modelling
Changes for v1.0.2 are:
- Adds support for semi-sharp creases based on edge crease values and smoothing groups
- Fixes a crash that occurred when you cloned an object that had the modifier
TurboTriSmooth is available for Max 2013 to 2021 and costs €40.
16.12.2020 - Commercial
New Plugin: Utilities
LightPlacer is a commercial MAXScript that simplifies and speeds up the placing of lights, giving you control over how new lights are created, enabling you to display newly created lights in a list and providing features such as adding, selecting, adjusting, hiding and deleting them. It supports the following 3rd-party renderers: V-Ray, Corona, Arnold and Octane.
LightPlacer is available for Max 2017 to 2021 and costs $15.
16.12.2020 - Commercial
Plugin Update: Utilities
Changes for v10.1.12.1 are:
- Fixes an issue on macOS Catalina where Client applications like deadlinecommand didn't run
- Changes the default Idle Auto Shutdown in the AWS Portal Fleet configuration from 1 to 5 minutes
- A job with a single task and a post-job script now triggers the OnJobFail event if the job fails
- Removes unnecessary blank lines from Worker logs
- Prefixes certain Worker error messages with 'ERROR' to make them easier to find
- Fixes a validation inconsistency when creating Groups using DeadlineCommand
- Adds support for V-Ray GPU rendering to the V-Ray Standalone workflow in SMTD in Max
- Adds support for Cinema 4D R23
- Adds support for V-Ray 5 for Maya
- V-Ray GPU Affinity can now be set when using the MayaBatch plugin
- Fixes a 'Server Data not found' error after upgrading from 10.1.10 or earlier
Deadline is available for Max 2010 to 2021 and costs $48 per node per year. A demo version is available here.
10.12.2020 - Commercial
New Plugin: Modelling
TurboTriSmooth is a modifier for Max that subdivides triangle meshes while producing smoother results and nicer topology than the standard TurboSmooth. It can be used on triangulated models, cloth, scans, decimated meshes, fluid simulations, terrain or on any triangle mesh. It will automatically triangulate the models before subdivision.
TurboTriSmooth is available for Max 2013 to 2021 and costs €40.
10.12.2020 - Commercial
Plugin Update: Modelling
Changes for v1.3.5 are:
- Improves the user interface
- The Autodust and Distance limit in the Road texture tool has been increased to 1000m
- Improves the diagnostic tools
- Fixes a Supergrass compatibility issue with V-Ray 3.7.x
Cityscape Pro is available for Max 2017 to 2021 and costs $299.99 per year. A demo version is available here.
10.12.2020 - Commercial
Plugin Update: Texturing
Changes for v2.6.0 are:
- Fixes a Presets Library manager memory leak
- Updates the licensing server and libraries
- Adds new Stoneware Tiles materials (30 V-Ray, Corona, Octane)
- Adds new texture maps (96)
XS Material Presets Pro is available for Max 2013 to 2021 and costs €180.
01.12.2020 - R2017 to R2021
Plugin Update: Particles
Changes for v0.16097 beta are:
- Adds a Temporal Smooth operator for smoothing particle motion over time
- Adds relative float options to the Modify Bindings operator
- Adds an auto-freeze option to the tyUVWFreeze modifier
- Adds a node-based raycast mode to the tySelect modifier
- Adds a 'pinched vertex' selection mode to tySelect
- Adds a tyVertexChamfer modifier for chamfering (ideally pinched) vertices
- Fixes a regression that caused tySelect to crash when used on editable poly objects
- Improves performance of the Modify Bindings operator on large cloth meshes
- Fixes a bug where keyframing settings could crash the Modify Bindings operator
- Fixes a bug that caused a pretty substantial memory leak during cloth/actor mesh retrieval
01.12.2020 - Commercial
New Plugin: Animation
Dorito v1.0 from Clovis Gay
Dorito simplifies the creation of what is usually called a Dorito Effect, but in a way that doesn't create any extra geometry, helpers, or need any manual setup. The idea is to quickly create a Helper that sits on top of the deformed geometry, and deforms it as a second deformation layer, while avoiding double transformations. It's a very powerful tool to correct deformations and to enhance your rigs without changing anything on them. You can even use it to Rig simple things, or to re-Rig a point cached animation to correct existing animations.
Dorito is available for Max 2017 to 2021 and costs €29.75.
01.12.2020 - Commercial
Plugin Update: Utilities
Changes for v3.998 are:
- Adds a batch material conversion mode for multiple .max files to 'Material Conversion' section
- Removes some conversion options to V-Ray as the materials convert to V-Ray materials by default
- Some UI changes in the 'Material Conversion' section for a more comfortable perception
- Adds a function to handle errors during batch conversion by writing them to a temporary log file
V-RayMtl Converter is available for Max 2013 to 2021 and costs $30.