MAX Plugins.de News Archive

Archived Plugin News  –  December 2018
 

Plugin Update: Import / Export

Changes for v2.9.2 are:
- Adds a new demo: the Scooter Customizer
- Rendering of physical materials is now much more consistent with ART render
- Adds support for more material maps: Color Map, Mask, Output, RGB Tint, Blend material
- The Color Correction map can now be animated
- Adds support for the Hue Tint and Strength parameters in the Color Correction map
- The Map Channel parameter can now be used with procedural texture maps
- Significantly reduces the loading time of applications which use lots of physical shaders
- Adds an HDR rendering pipeline and support for radiance HDR textures
- Adds support for the Logarithmic Exposure Control
- Complex multi-map environments are now supported
- Introduces experimental support for Physical Sun & Sky Environment setups
- Adds post-processing effects: bloom, brightness-contrast, grayscale, DoF and SSAO
- Adds many new puzzles including ones for changing Controller maps for materials and environment
- Adds a dithering option to material settings to help eliminate or reduce banding
- Shadows are now cast properly from point lights
- Fixes class -> className property in the set attribute puzzle
- Fixes the Puzzles editor disappearing after updates
- Fixes the animation bug in the Industrial robot demo
- Fixes the camera tweening puzzle when the camera is parented to an object
- The constraint puzzles now work for the camera as well
- Fixes a crash if VRay materials are present in a scene

Verge3D is available for Max 2015 to 2019 and costs $290. A demo version is available here.


Plugin Update: Renderers

Changes for v4.10.02 are:
- Reduces V-Ray messages about invalid bump normals
- V-Ray IPR no longer calculates render elements (except denoiser) for viewport IPR
- V-Ray GPU now has consistent lighting render elements
- When used with V-Ray GPU, VRayFastSSS2 now automatically hides incompatible modes
- Alembic meshes exported from Phoenix for Max 2019 can now be rendered with motion blur
- Adds empty grid size and resolution options to the VRayVolumeGrid user interface
- Optimizes volumetric rendering when Smoke Opacity is modulated by a texture
- Fixes V-Ray artifacts in alpha channel with many transparent objects
- Fixes incorrect lighting elements on matte objects in V-Ray
- V-Ray lighting elements now propagate through refractions with the consistent option enabled
- Lighting from VRayLightMtl with direct illumination is now in consistent render elements output
- Fixes a V-Ray IPR crash with VRayProxy when switching rendering between viewport and VFB
- Unhiding by category is now updated in V-Ray IPR
- Viewport IPR option is no longer missing in non-English Max instances
- Fixes Alembic VRayProxy copies randomly disappearing in V-Ray GPU
- Fixes V-Ray GPU artifacts with matte and Adaptive Dome light
- Fixes a V-Ray GPU crash when rendering an animation sequence with DR and animated lights
- Fixes a V-Ray GPU crash when stopping viewport IPR during compiling kernels phase
- The Gradient Ramp now works when moving the time slider in V-Ray GPU IPR with motion blur
- Fixes production rendering a sequence with deleted particle source for VRayInstancer
- VRayProxy updating animation no longer stops when its Object ID is changed during V-Ray GPU IPR
- Animated VRayFur parameters are now exported properly
- Fixes wrong VRayFur placement with selected faces in .vrscenes
- Fixes some spinners in the VRayLight UI for disabled properties
- Fixes VRayMDL materials with an IOR depending on a material parameter crashing in V-Ray GPU IPR
- Fixes a crash to desktop when the VRayOptionRE render element is placed last in the list
- Fixes a crash to desktop with VRayPluginNodeMtl in Max 2013
- Fixes different VRayScannedMtl buckets in VRayDiffuseFilter and VRayReflection from DR hosts
- Fixes the VRayVolumeGrid warning about DR and local paths even if the scene has no volume grids
- The ply2vrmesh -velocityAttrName parameter now works for Alembic input files

V-Ray Next is available for Max 2013 to 2019 and costs $850. A demo version is available here.


Plugin Update: Modelling

Changes for v1.09 are:
- Adds a straighten selection brush (works on vertices and edges)
- Adds symmetry functions (right click on the new button for options)
- Adds a move brush (with a relax function with the shift key pressed)
- The number of subdivs is now visible on each tool
- You can now easily release the HighMesh from TopoLogiK
- You can now show or hide the edges of the HighMesh
- You can now show or hide the shader and map of the HighMesh
- The TopoLogiK UI now remembers it's position
- Fixes a bug when picking a very high poly object which caused a long freeze or crashed Max
- A number of other bug-fixes

TopoLogiK is available for Max 2013 to 2019 and costs €30.


Plugin Update: Renderers

Changes for v2.6.31 are:
- Adds Max support for TriPlanar reference projection mode
- Fixes missing time controls UI in Max for RS Camera Map
- Fixes the GPU Memory Inactivity Timeout not being honored in Max when rendering shaderballs
- Fixes the render settings in Max being trashed when closing the Render Setup dialog
- Fixes missing Diffuse Scale UI control in Object Properties dialog in Max
- Fixes weak bump mapping in Max when connecting a texture node to the material bump input
- Adds motion blur support to Maya Fluids
- Adds RSVolume w/ Material to the Shelf in Maya
- Fixes a Maya crash when rendering XGen IGS
- Fixes a Maya crash when rendering a Soft Body without a material
- Fixes a crash with MASH if the instancer was hidden or disabled in the MASH attributes
- Adds a C4D Vertex Map node allowing access to VertexMap/VertexColor tags from arbitrary objects
- Fixes a C4D gamma correction issue with the default beauty during baking
- Fixes a C4D issue where AOVs might be blank during baking
- Fixes a C4D issue where bitmaps did not display correctly in the RSFile UI
- Fixes a C4D issue where proxy material replacement might fail under certain conditions
- Fixes a Houdini bug in the instancefile preview sop transformations from parent OBJ nodes
- Improves automatic attributes extraction performance in Houdini
- Fixes the live xform updating of lights inside a gaffer rig in Katana
- Updates Altus to version 2.4
- Made some code improvements that ensure that Altus uses the same GPU(s) that Redshift uses
- New AOV background blackout option now imported/exported correctly in proxies

Redshift is available for Max 2013 to 2019 and costs $500. A demo version is available here.


Plugin Update: Import / Export

Changes for v1.3.20 are:
- AO texture coordinates and texture transforms are now respected when merged with ORM textures
- Fixes standard material glTF export with texture transform
- Fixes cloned textures
- Fixes texture transform glTF export
- Fixes scale factor
- Fixes morph target normal export
- Fixes texture name export bug
- Fixes binary babylon file format export bug
- Fixes a bug where export would fail if the number of max material param blocks is 0


Plugin Update: Renderers

Changes for v1.2.10a are:
- Fixes incorrect Max 2018 material emission slot behaviour
- Fixes random GPU errors
- Fixes broken portals orientation
- Fixes incorrect UI element placement in the GPU manager

FStormRender is available for Max 2014 to 2019 and costs €20 per month. A demo version is available here.


Plugin Update: Renderers

Changes for v4.01.1 - 6.12 are:
- Updated to Octane render 4.01.1
- Adds direct save as multi pass EXR from viewport
- Fixes multi tile compression selection when using standard Multitile
- Fixes a crash in the material converter when a texture image file can't be found
- Adds Orbx import using the new Orbx proxy object
- Fixes missing TGA file type when browsing for an Alpha Image
- Fixes a render restart when opening the Material Editor or browsing textures/materials
- Improves scene loading time when textures are set to visible in the Max viewport

OctaneRender is available for Max 2013 to 2019 and costs $619. A demo version is available here.


Plugin Update: Modelling

Changes for v1.8 are:
- Fixes an error when a non-english version of Max is used

miauu's Spline Deformer is available for Max 2009 to 2019 and costs €7.


Plugin Update: Utilities

Changes for v2.94.12 are:
- Adds interactive rendering previews for FBX, OBJ, 3DS and other such 3D files
- FBX, OBJ, 3DS and other such 3D models can now be previewed in an additional 3D-viewport
- Adds the ability to export Max files to material library files
- Adds the ability to set a custom thumbnail for materials
- Fixes an issue with creating Redshift IES lights
- Fixes an issue with creating Octane IES lights
- Fixes an issue with exporting 3D files to other formats using the menu item 'Export to:'
- Fixes slow object placement in Max 2012-2016 using the 'Object Place&Paint' tool
- Fixes a minor issue with merging 3D models by double-click
- Fixes an annoying message to do with the Archvision RPC plugin at start
- Fixes a potential bug with filtering of files
- Fixes an issue with copying files from the Windows explorer to the Manager using the clipboard

Project Manager is available for Max 2012 to 2019 and costs $75. A demo version is available here.


Plugin Update: Renderers

Changes for v1.2.10 are:
- Adds a diffuse velvet parameter
- Adds bitmap triplanar mapping
- Adds optimized circular and chips noise textures
- Adds a 'pbr' glossy scale for compatibility
- Increases the minimum glossy effect
- Fixes a crash with the 3ds max 2019.3 update
- Fixes a random Forest Pack crash

FStormRender is available for Max 2014 to 2019 and costs €20 per month. A demo version is available here.


Plugin Update: Renderers

Changes for v1.1.3 are:
- Adds preliminary support for displaying maps in viewports
- Adds support for mirrored lights and volumes
- Improves robustness of Universal Photon Mapping
- Fixes a bug when parsing Multi/Sub-Object Materials


Plugin Update: Renderers

Changes for v2.6.30 are:
- Adds multi-step deformation blur support for geometry to Max
- Velocity channel (Max 2019) is now used for deformation blur, allowing deformation of Alembics
- Fixes a Max issue that causes motion blur banding artifacts with step counts higher than 2
- Fixes a Max issue where the Render View status bar did not show rendering progress during IPR
- Fixes a Max installer issue where the Redshift Converter script was not copied
- Fixes missing RailClone Color support in Max by connecting a default map as pass-through
- Adds Maya support for XGen Interactive Grooming Splines (Windows only)
- Converts Maya translation of non-instancer particle systems to new native sphere primitive
- Maya particle translation now uses 'velocityVector' and 'angularVelocityVector' attributes
- Adds visibility flags to Maya Fluids
- Fixes a crash caused by Maya Fluids when in IPR mode and changing the time slider
- Fixes an issue where Maya Fluids would not be the correct scale when rendered
- Fixes a crash when using a material other than RSVolume when rendering Maya Fluids
- Fixes a Maya bug that prevented using environment variables when specifying a proxy's file path
- Fixes a Maya bug where unlinked lights didn't respect the 'illuminate by default' state
- Adds C4D support for texture baking through BakeSets and the new Bake command
- Improves the C4D Asset Manager which now includes textures from MultiShaders
- Fixes the C4D Remove Unused Materials command deleting indirectly referenced materials
- Fixes a C4D bug with light/object exclusions in 'Include' mode
- Fixes a C4D bug where the IPR would not detect lights with animated textures
- Fixes a C4D bug with the Clear Files command in the Asset Manager
- Fixes a C4D bug where a Multi-Instance could have an incorrect material assignment
- Adds Houdini support for subnets instancing
- Adds new camera overscan options in the Houdini RS ROP node
- Fixes Houdini problems with volume transformations
- Fixes the extraction of the volume scattering tint shader in Houdini
- Fixes a Houdini crash in the 'instancefile' preview SOP if included inside a subnet
- Adds automatic gamma correction of environment and dome light shader texture maps to Houdini
- Fixes a Houdini crash in multi-thread scene extraction to do with the extraction code
- Fixes a rare Houdini crash related to the extraction of empty OBJ nodes from multiple threads
- Adds Houdini support for IPR rendering in 'Manual' update mode without forcing viewport updates
- Improves Houdini support for packed geo instancing from instancers built using block type SOPs
- Improves rounding of the ROP node camera resolution overrides in Houdini
- Addresses a material stylesheet groups override issue in Houdini
- Adds a new plugin build for Houdini 17.0.416
- Fixes a bug that caused proxy point cloud per-instance user attribute data to get lost
- Fixes a bug in RS Noise shader that prevented the 'Constant' time parameter from working
- Fixes a bug that caused the RS Noise shader to yield black results
- Fixes a crash bug related to multi-step deformation blur
- Fixes a crash bug when tessellation was enabled on meshes containing hidden polygons
- Fixes a bug that resulted in noisy global volume scattering when using lights with area spread
- Fixes a crash bug when processing textures with one dimension much bigger than the other
- Fixes a bug with visual artifacts on volume grids using color attributes
- Fixes an ancient bug with ringing artifacts when rendering hair with 'Min Pixel Width' enabled
- Adds a new AOV option to force the results to black for environment rays
- Both Altus and OptiX now use GPUs consistent with Redshift's GPU selection
- Adds support for PSD 'layer' extraction from texture files, using the RS TextureSampler node

Redshift is available for Max 2013 to 2019 and costs $500. A demo version is available here.


Plugin Update: Utilities

Changes for v1.1.2 are:
- Adds a Dependency Viewer to track every asset/texture/file used during the creation process
- Adds an option to output playblasts as mp4 videos
- Adds an option to not store any references to imported objects on the import state
- Adds an option to create an empty Import State by holding CTRL while clicking on 'Create Import'
- Adds a 'Location' column to the TaskSelection window
- Adds an option to update Prism to the latest version from GitHub without having git installed
- Adds Houdini support for .rs (Reshift proxy) import and export
- Adds a Houdini option to export as .bgeo.sc
- Adds a Maya option to specify a namespace when creating references
- Adds support for Maya environment variables
- Adds a button to add \00_Pipeline\CustomModules\Maya to the MAYA_MODULE_PATH
- When the Maya import state creates references, only the toplevel reference node is stored
- Fixes many bugs


Plugin Update: Utilities

Changes for v1.6.5 are:
- Adds display of materials and textures for all supported 3d file formats
- A number of tags panel improvements
- Adds display of animated GIF previews plus animated thumbnails (played on mouse hover)
- A 'Remove and Delete Previews' option is now available in the gallery lightbox context menu
- You can now 'Undo' the removal of preview from pop-up notification
- Minor MEF fixes and the much requested 'Refresh' button
- OpenGL library update should improve the native previews and overall 3D browser stability
- Adds consistency in the use of ESC for closing different windows and ending operations
- 'Workspaces' is no longer part of the 'Edit' menu plus some other menu rearrangements
- A bunch of general bug fixes affecting stack selection, the gallery and overall performance


Plugin Update: Utilities

Changes for v5.4 are:
- Fixes a bug in Align Working Pivot to Two Points
- Fixes a bug when DropOn is used to project verts onto the same object
- Code optimisations

miauu's Script Pack Volume 2 is available for Max 2009 to 2019 and costs €17.


Plugin Update: Modelling

Changes for v1.14 are:
- Fixes a bug where bridge faces were sometimes deleted when using transform asset operations

MeshInsert is available for Max 2013 to 2019 and costs €30.


Plugin Update: Renderers

Changes for Subscription Drop 2 are:
- Adds a new biased, highly optimized Light Cache system
- SubSurface Scattering has been enhanced dramatically
- The AI Denoiser now provides full support of HDRI color values
- Adds support for the standard Autodesk Physical Material
- Adds support for thinkingParticles particle instancing feature
- Reduces GPU kernel memory usage by up to 50% on newer NVIDIA cards
- Enhances Area Lights and Sky Portals

finalRender is available for Max 2016 to 2019 and costs €24.50 per month. A demo version is available here.


Plugin Update: Renderers

Changes for v4.00 - 6.11 are:
- Adds a Reset Default settings option in Global settings
- Fixes update of 'Enable displacement' changes
- Adds texture compression support for the Image Tile texture
- Fixes viewport updates when changing some object properties
- Fixes a crash when using the XRef material in a Mix texture
- Fixes the 'Use window resolution' option not having priority over 'Use production resolution'
- Adds support for motion blur in Forest Pack

OctaneRender is available for Max 2013 to 2019 and costs $619. A demo version is available here.


Plugin Update: Renderers

Changes for v1.2.9d are:
- Adds particle motion blur
- Adds a scene converter option for selection only
- Fixes Multitexture crash with more than 16 slots

FStormRender is available for Max 2014 to 2019 and costs €20 per month. A demo version is available here.


New Plugin: Modelling

Spline Refiner is a commercial MAXScript for automatically subdividing splines uniformly without losing any detail. It analyzes the current vertex distribution and smartly determines the best way to get an even segmentation, preserving the integrity of the shape. Spline Refiner can process hundreds of splines in seconds, with just a few clicks.

Spline Refiner is available for Max 2012 to 2019 and normally costs $15. For a limited time you can get a license for $7.50.


Plugin Update: Utilities

Changes for v10.0.23.4 are:
- Adds support for KeyShot 3rd Party Licensing
- Additional bulk job submission performance improvements have been made
- Improves the error handling of the Pipeline Tools workflow in the job submitters
- Fixes a CentOS installer error when installing the Client over an existing Client installation
- Assets that are uploaded to S3 now have their original file path stored in the S3 metadata
- The My AMIs list in the Spot Fleet Configuration settings is now sorted and scrollable
- IPv6 and Hostname support have been added to the AWS Portal Link and Asset Server
- Adds confirmation messages for Fix Policies completion
- S3 File Transfer Bucket settings can now only be accessed via the Asset Server Settings window
- Maya Alembic files are now precached when submitting to AWS Portal
- Fixes a couple of issues with how AWS Portal Asset Server handles asset directories
- Fixes the AWS Portal Link installation from failing when multiple IP addresses are detected
- Adds a new Time In Status column to the Slave list in the Monitor
- The 'Use 'su' Instead Of 'sudo' On Linux and Mac OS X' option is now enabled by default
- The 'Simulate Login ('su' only)' option is now enabled by default
- Slaves now detect if they become unregistered from the Cloud License Server and re-register
- The Remote Connection Server no longer runs the old Proxy sub-process
- Fixes an issue that prevented Monitor Layouts from being pulled properly from the RCS
- Adds a new Render Threads Per Task option to SMTD in Max
- Fixes a bug in SMTD that prevented it from closing automatically after a successful submission
- Adds support for After Effects 2019
- The Clarisse Module Paths and Search Paths settings now use a folder chooser, not a file chooser
- Fixes an issue with progress reporting when rendering with Clarisse 3
- The integrated Fusion submitter on Linux and Mac OS X now works properly
- Fixes an issue that prevented the integrated Fusion submitter installer from working on Linux
- Frame dependencies are now supported for dependent jobs in the Houdini tree graph
- The Houdini ROP now asks if you wish to save the scene file if it detects any unsaved changes
- The Submit button in the Houdini ROP has been moved to the top of the submitter
- Fixes a Houdini issue that caused Wedge jobs to crash if the output driver used a relative path
- Maya scenes with Alembic reference nodes now properly load the AbcImport plugin at render time
- Fixes a Maya issue with output file names for V-Ray animations
- Fixes a sanity check in the integrated Maya submitter when submitting V-Ray standalone jobs
- Fixes a bug in the Nuke submitter that wrongly disabled the 'Use Node's Frame List' option
- The value of the DEADLINE_SKETCHUP_INFO environment variable is now included in the render log
- Fixes an issue that could prevent SketchUp from closing after a V-Ray render is complete
- When tile rendering with V-Ray Standalone, the rendered tiles are now assembled correctly

Deadline is available for Max 2010 to 2019 and costs $48 per node per year. A demo version is available here.


New Plugin: Particles / Animation

RealFlow | 3ds Max brings the well-know RealFlow fluid simulation tools directly into Max. You can now perform your liquid, granular, viscous and viscoelastic simulations without leaving Max. Ready-to-use force daemons, GPU-powered fluids and materials, and a fast OpenVDB mesher make it easy to achieve the perfect simulation.

RealFlow | 3ds Max is available for Max 2017 to 2019 and costs €695. A demo version is available here.


Plugin Update: Modelling

Changes for v1.03 are:
- Fixes the incorrect length of the arrow helper for the plane gizmo
- Fixes the plane gizmo arrow helpers showing an incorrect direction with certain bend angles

Vertex Normal Toolkit is available for Max 2012 to 2019 and costs $20.


Plugin Update: Renderers

Changes for v4.10.01 include:
- V-Ray/V-Ray GPU: Adds Nitrous viewport IPR support
- V-Ray GPU: Adds bucket rendering support
- V-Ray GPU: Adds support for the Cryptomatte render element when in bucket mode
- V-Ray GPU: Adds on-demand texture mode support for IPR
- V-Ray GPU: Adds support for VRayMtl refraction dispersion
- V-Ray Cloud: Adds Lighting Analysis render element support
- VRayGLSL: Adds the ability to read vertex color and vertex alpha from within shaders
- VRayInstancer: Adds instancing mode 'By particleInteger'
- New VRayNoiseTex texmap that renders the same in V-Ray, V-Ray GPU and V-Ray Standalone
- VRayHairNextMtl: Adds Glint and Glitter controls
- VRayPhysicalCamera: Adds a rolling shutter effect for motion blur
- VRayVolumeGrid: Adds a .getFrameInfo() MAXScript function
- VRayVolumeGrid: Adds support for NVLink for GPU Volumetrics rendering
- VRayVolumeGrid: Adds support for textures in GPU volumetrics
- VRayVolumeGrid: Implements render and preview of instanced nodes
- VRayVolumeGrid: Support for instancing volume grids and Particle Shaders using VRayInstancer
- VRayVolumeGrid: Adds support for Scene and Object XRefs
- VFB: Adds a 'Save in image' option to the LUT color correction
- VFB: Adds a Weight parameter for the LUT color correction
- VFB: Adds an option to save image color corrections to raw .exr and .vrimg files
- VFB: Lens bloom and glare lens effects calculation has been reworked
- And many more modified features and bug-fixes... a full list can be found in the V-Ray forum

V-Ray Next is available for Max 2013 to 2019 and costs $850. A demo version is available here.