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Plugin News  –  June 2021

Thursday 24 June 2021 - 14:05

 

New Plugin: Modelling

This is a commercial MAXScript designed to allow for quick, easy and accurate removal or scaling of mesh chamfers. All the user has to do is select the edges of the chamfer they want removed and run the script. It supports both automated and manual approaches to determining where selected edges should be collapsed to, and works with both editable poly objects and edit poly modifiers.

UnChamfer Pro is available for Max 2013 to 2022 and costs $8.


New Plugin: Modelling

This is a commercial MAXScript that efficiently and automatically creates 3D window models in Max. It comes with 16 different styles of window, and can be applied flexibly in Archviz projects, saving a lot of time for artists.

uPVC Window Generator is available for Max 2016 to 2022 and costs $25.


Plugin Update: Utilities

Changes for v2.00.00 are:
- Adds support for Max 2022
- Speeds up merging models
- Adds the ability to batch export 3D files to the Max file format
- Supports specifying the Max version when exporting files to the Max file format
- Adds the ability to export proxy files to other formats
- Adds the ability to export files to vrscenes
- Adds the ability to merge models to the active layer
- Renames 'Favorites' to 'Categories' and moves it to a separate panel
- You can now hide directories from tree-view by path, by name or using a wildcard
- Adds the ability to select multiple directories
- Adds the ability to specify the Color for folders (including Categories)
- Adds the ability to display items in sub-categories
- Adds the ability to select and display items from several Categories
- Adds the ability to sort Categories alphabetically
- Adds the ability to remove, hide and drag several directories at once
- Auto-update the opened directory when changing files outside of the plugin
- Adds interactive synchronization of the folder tree when working in team mode
- Adds the ability to link files to each other
- Adds the ability to set your own previews to the items
- You can now Drag&Drop items to Max directly from the Gallery
- You can now setup multiple custom studios for rendering 3D models
- Adds the ability to specify a pivot point when rendering previews for models
- Rendered images are now automatically added to the Gallery
- Additional information about selected files is now displayed in the status bar
- You can now open the asset management form for Max files from the status bar
- Adds the ability to assign categories directly from the status bar
- You can now specify either a full path or a relative path to a Proxy
- Files converted to Proxy are now automatically linked to a source file and added to its gallery
- Adds a new Auto-Assign Preview tool for assigning previews for assets in auto mode
- Adds the ability to mass-rename files
- Extends the ability to customize the interface: you can now add menu-items to the toolbar
- Adds the ability to assign shortcuts to menu-items from the menu
- Adds the ability to set hotkeys for programs in the 'Open with...' menu items list
- Adds animation previews for ArchVision RPC
- Adds the ability to view assets in a separate window
- User comments to files are now stored in the database
- Adds an address box with advanced navigation capabilities like the Windows Explorer
- Adds the ability to mass change paths in Database
- Adds the ability to optimize the database from the Preferences dialog

Alexander has also updated his Materials Manager, FilePathFinder and Batch Render&Relink plugins.

Models Manager is available for Max 2014 to 2022 and costs $22. A demo version is available here.


Plugin Update: Particles

Changes for v0.16122 beta are:
- Adds a per-frame variation parameter to the Birth operator
- Adds noise parameters to tySelect normals mode
- Adds an option in tyCache object to disable cache file enumeration
- Fixes an issue where tyFaceExtrude modifier could corrupt meshes with near-zero-area faces
- Fixes an issue where the Smooth operator would have no effect if auto smooth was disabled
- Fixes the 'affect velocity' setting of the Link to Target operator not always working correctly
- Fixes a bug where the Rotation operator would reset the sim if a dependent object was modified
- Fixes a bug where animating certain tyMesher parameters didn't update the tyMesher over time
- Fixes a bug where simulations set to manual reset mode would sometimes erroneously auto-reset
- Fixes an issue where certain operators could cause subframe transforms to generate incorrectly
- Fixes an issue where clicking a multi-column operator would cause the editor grid to lose focus
- Fixes various issues related to skinned actor mesh display and Camera Cull operators
- Fixes a bug where Bounds Fracture mesh center calculations were incorrect
- Fixes Timing/Filter tests in the Property Test operator also being done on target particles


Plugin Update: Animation

Changes for v2.8 are:
- Adds a 'Pick Align' tool to align the camera rig to the point of a mouse click in the viewport
- Adds a 'Look Align' tool which rotates the camera look in the direction of the specified object
- The 'Cam Align' presets tool now also supports alignment with another Rapid camera

Rapid Camera Pro is available for Max 2010 to 2022 and costs $39. A demo version is available here.


Plugin Update: Utilities

Changes for v10.1.16.8 are:
- The Client installer now simplifies the installation options
- The Deadline Repository and Client bin directories now have improved file permissions
- Adds Amazon DocumentDB as an alternative to MongoDB in the Repository installer
- Updates all AWS instance metadata calls to use IMDSv2
- A user account must now be specified to install the Launcher as a daemon on Linux and macOS
- Fixes the Repository installer failing to connect to a manually installed MongoDB database
- Fixes an upgrading issue when the MongoDB database requires a certificate password
- Fixes an issue on macOS that was blocking access to the RCS certificate
- Increases the number of worker logs that are shown in the worker report panel from 256 to 1000
- Specifies that AWS instance metadata is a strict requirement when using Deadline on AWS
- The Windows Deadline Launcher service no longer sticks when receiving multiple requests to stop
- The Deadline Web Service now supports TLS
- The Web Service listening port is now configured using the local deadline.ini file
- Improves the general help text for deadlinecommand
- The RunCommandForRepository command now accepts passwords from stdin
- The Standalone Python API now supports connecting to a TLS-enabled Web Service
- Adds support for 3ds Max 2022
- Adds support for Adobe After Effects 2021
- Adds support for Cinema 4D S24
- Fixes the default path for R23 on macOS in the Cinema4DBatch plugin
- Improves frame range support in the Houdini Submitter
- Improves path mapping performance in Houdini
- Adds support for Maya 2022
- Fixes an issue where dependent Draft jobs in Maya failed to submit when AOVs were turned on
- Adds support for Nuke 13

Deadline is available for Max 2010 to 2022 and costs $48 per node per year. A demo version is available here.


Plugin Update: Renderers

Changes for v0.621 are:
- Fixes a bug with bitmaps sometimes partially missing in renders
- Hardware Settings are now global per plugin
- Fixes artifacts for bitmaps connected to the anisotropic rotation channel
- Adds bitmap texel nearest mode
- Adds an option in Hardware Settings to drop all disc texture caches into one single folder
- Fixes a bug with reduced lighting when light sources are out of the scene geometry bounding box
- Fixes a bug with missing scene bitmaps when the scene is zip archived from Max


Plugin Update: Animation

Changes for v1.4 are:
- Adds a new licensing system
- New versions are now automatically checked for and updated
- Bake animation to keys now supports VRayProxy, CoronaProxy etc, as well as groups

DriverMaster is available for Max 2012 to 2022 and costs $50.


Plugin Update: Renderers

Changes for v2.5.3 are:
- Updates Intel Denoise to v1.4.0
- Fixes NaN pixels
- Discontinues support for Max 2017


Site News: Calling all freeware plugin developers

If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.

On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)

Dave


Site News: News Archives

The news from previous months can be accessed by clicking on the 'Plugin news archive' link in the menu.