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Plugin News  –  June 2018

Saturday 23 June 2018 - 15:52

 

Plugin Update: Import / Export

Changes for v1.8 are:
- Adds support for Max 2019
- Registry/installer improvements
- Miscellaneous UI and stability improvements

SuperMesher is available for Max 2015 to 2019 and costs $150. A demo version is available here.


Plugin Update: Renderers

Changes for v2.6.12 are:
- Adds Max support for Thinking Particles
- Fixes a Max bug where visibility/matte properties were ignored for Hair objects
- Fixes a bug where Render View notes were not readable in older versions of Max
- Fixes a Max bug where the new exposure parameter in lights was ignored
- Adds the missing Maya context menu entry for the <LightGroup> tag
- Adds C4D support for the spread parameter to Disc area lights
- Fixes a C4D issue processing the Straight Alpha option in the render settings Save section
- Improves C4D support for the RenderView's Render Info tags
- Fixes a Houdini IPR and render to disk crash updating scenes with 'instancefile' type OBJ nodes
- Addresses several Houdini IPR issues and crashes while updating the AOVs or denoising options
- The Houdini data type parameter is now available for all 'material' type AOVs
- The Houdini puzzle matte and motion vectors AOVs data types are now configured as RGB
- Fixes Houdini's RS RenderView progressive rendering state
- Adds a RenderView context menu to the 'Render Info' format field listing the available tokens
- Fixes another m_DeformationReprojectionPosNrmMOD bug
- Fixes a bug that could cause crashes with deep material ID Cryptomatte
- Fixes an internal string limitation issue that could cause Cryptomatte to assert

Redshift is available for Max 2013 to 2019 and costs $500. A demo version is available here.


Plugin Update: Renderers

Changes for v1.1.1 are:
- Adds support for depth-of-field
- Adds support for clipping planes
- Adds support for camera correction
- Adds support for physical cameras
- Adds support for double-sided materials
- Adds KuaFu RE Setup to automatically generate render elements
- Improves quality of displacement
- Fixes artifacts caused by universal filtering
- Updates documents


Plugin Update: Modelling / Texturing

Changes for v6.0 include:
- Improved compatibility: adds support for Max 2019, V-Ray Next and Arnold
- New libraries and presets: new trees, grass and green walls
- Configurable UI: show/hide rollouts, collapse groups, resize lists and disable pop-ups
- Simplified selection: quad menu option to select all objects used by a Forest Pack object
- Interactive Spline Distribution: distribute items along splines parametrically
- Link items to reference objects: live link items to reference objects
- Scatter using particles: scatter items on PFlow objects
- Overhauled effects: support for multiple effects, maps and curves
- Update Manager: download, manage and update libraries, presets and effects at any time
- Enhanced performance: improved scattering performance by up to 150%
- Enhanced performance: improved stability when using V-Ray in IPR mode
- And much much more... a full list of changes can be found here

Forest Pack Pro is available for Max 2012 to 2019 and costs €220. A demo version is available here.


Plugin Update: Import / Export

Changes for v2.4 are:
- Adds support for animated skeletons
- Adds support for several Max constraints: Position, Orientation and LookAt
- Removes all debug messages that slowed Max due to spamming in the MAXScript Listener
- Adds Auto-Assign Verge3D Params option to the Verge3D menu
- You can now add new puzzles to the library via the right-click menu
- Adds document and body puzzles to the HTML category to access web page DOM elements
- The new body puzzle can change the mouse cursor upon hovering
- Keyboard events can now be captured
- The snap-to-object and distance puzzles were fixed to work with parented objects
- A new set-active-camera puzzle was added to momentarily change the view and controls
- Adds a puzzle for binding an HTML element to a 3D object
- The object selector puzzle is now much faster
- The Google Blockly framework has been updated to the April 2018 version
- Adds the physics module ammo.js to the build folder
- Changes preloader behavior, it now runs with more steps and overall feels smoother
- Adds a checkbox for selecting all files at once to the Network directory interface
- Adds a new AnnotationControl class to the API to help implement custom annotations
- Fixes visibility being incorrectly applied to annotations moving behind the camera
- You can now add your own post-process effects with JavaScript
- Fixes the issue with disappearing of parented outlined objects
- Vertex color map no longer crashes if no vertex color is assigned to the mesh
- Fixes the logo in the app manager and manual layout to better fit various screen resolutions

Verge3D is available for Max 2015 to 2019 and costs $290. A demo version is available here.


Plugin Update: Renderers

Changes for v4.1.0 are:
- Adds support for Max 2019
- Adds the Pencil+ 4 Line Renderer which only processes the drawing of Pencil+ 4 Lines
- Adds the new PLD file format to Pencil+ 4 File Output

Pencil+ is available for Max 2015 to 2019 and costs ¥60,480. A demo version is available here.


Plugin Update: Utilities

Changes for v3.7 are:
- VrayColor / VrayCompTex maps are now baked to bitmaps when converting from V-Ray to Standard
- Fixes Autodesk_Materials not being recognized when converting from Standard materials
- Some code optimization, improvements and minor bug-fixes

V-RayMtl Converter is available for Max 2013 to 2019 and costs $20.


Plugin Update: Texturing

Changes for v2.4.0 are:
- Adds support for Max 2019
- Adds new Texel Density Calculator

Advanced UV Normalizer is available for Max 2010 to 2019 and costs $35.


Plugin Update: Modelling

Changes for v1.0 are:
- Adds support for Max 2019

QuadSphere is available for Max 9 to 2019 and costs $5.


Plugin Update: Utilities

Changes for v9.0.4 are:
- Fixes a Dispatcher issue where you couldn't submit a job through the HTTP REST API
- Reverts the way the Dispatcher parses custom environmental variables

Muster is available for Max 6 to 2019 and costs $85 per node. A demo version is available here.


Plugin Update: Utilities

Changes for v1.68 are:
- Adds a new SetPath dialog
- Adds new Remove Selected Assets function
- Adds new Show Assets with AssetManager function
- Adds new Recent function to the Right Click menu
- Adds stronger overwrite files protection
- Adds new Overwrite window with Replace/Use Existing/Skip/Cancel buttons and Apply to All
- Adds new Browse button functionality
- Drag and drop has been added to all Specify Path edit boxes
- You can now copy selected asset files by drag and drop directly to windows folder
- Adds history to Search in Path
- Adds Resize to Nearest Power of 2 function (256, 512, 1024, 2048 etc)
- Adds support for Tagged Mari Tiles <UDIM>
- Adds support for Mudbox Tiles and the <UVTILE> Tag
- Adds support for XRef files
- Select Objects by selected assets - faster and works also for proxies and lights
- Adds TX files preview functionality
- Adds preview first of tagged files

Bitmap Tracking/Resizing is available for Max 2009 to 2019 and costs $9. A demo version is available here.


Plugin Update: Utilities

Changes for v1.5 are:
- Adds support for VRayOverrideMtl
- Adds support for VRayMtlWrapper
- Adds support for GTA3 material
- Bugfixes based on user input
- Conversion refinement based on user input
- Adds support for Autodesk Checker
- Adds support for Autodesk Gradient
- Adds VR mode to correctly convert to scanline/standard when going to Unity or Unreal
- Adds dispersion override
- Adds subdivs/samples override

Universal Material Converter is available for Max 2014 to 2019 and costs €79.


Site News: Calling all freeware plugin developers

If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.

On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)

Dave


Site News: News Archives

The news from previous months can be accessed by clicking on the 'Plugin news archive' link in the menu.