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Plugin News  –  January 2021

Thursday 21 January 2021 - 05:48

 

Plugin Update: Particles

Changes for v0.16103 beta are:
- tyActors can now take raw tyFlow/tyCache particles as input
- You can import entire PhysX setups into other flows
- PhysX Bind tyActor mode now can filter imported binds by ID
- Adds clustering options to the Property Test operator neighbors test
- Adds a 'first sibling' option to the siblings mode of the Set Target operator
- Adds a checkbox to the Cloth Bind operator so you can disable particle mass override
- The Property Transfer operator now has a 'cluster transfer' option
- The Property Transfer operator now has an 'absolute' value transfer mode
- Adds spline relax settings to the tySplineCache modifier
- Adds an option to the tyParticleSkin modifier to respect vertex selections
- Adds a 'Delete' option to the operator test actions
- Adds the ability to set operator 'test TRUE action' from the operator right-click menu
- The Script operator now has tfBind functions to control bind breaking
- The tyFaceExtrude operator now has segmentation options
- Adds an enable/disable filters option to the operator right-click menus
- The tyProperties modifier now has a setting to assign particle mass
- Adds GetParticleMassByIndex to the tyParticleObjectExt interface and the tyFlow MXS interface
- Copy+pasted events now retain their connections and relative positioning
- Fixes an issue where the CCCS repulsion multiplier value had no effect
- Improves performance of the tyConform modifier on input splines with huge numbers of points
- Fixes the way inflation normalization works in the Modify Bindings operator
- Fixes filters not working correctly when one or more were disabled and then re-enabled
- Improves simulation reset time for PhysX systems with many stored collision contact points
- Fixes an issue where meshes derived from splines with only 2 knots could crash Max
- Fixes a bug where putting a Smooth operator before a Cloth Bind operator could cause a crash


Plugin Update: Texturing

Changes for v3.2e are:
- New Bitmap to UV function transfers bitmap transformations to UV (tiling, offset, rotation)
- Collapse to Poly can now be disabled in settings
- Adds UnwrapPro support for transferring a selection to a new modifier
- Improves Rw to Tiling, with support for bitmap offset and rotation
- Planar Mapping now uses weighted normals calculation
- Fixes a bug when relax was cancelled with ESC and the next relax was run with 1 iteration only

UV Tools is available for Max 2013 to 2021 and costs $20.


Plugin Update: Renderers

Changes for v1.4.1m are:
- Adds a new sun/sky model
- Fixes projections updating incorrectly

FStormRender is available for Max 2014 to 2021 and costs €20; per month. A demo version is available here.


Plugin Update: Modelling

Changes for v7.1.4.26564 are:
- Fixes a Clumper crash when using external guides without strand ID's
- Fixes a crash when creating strands in Edit Guides from Strands with varying point counts
- Fixes errors that caused scenes with clumper to assert during load
- Fixes the propagation guides flickering
- Fixes a crash in Hair from Guides when using strand distribution channnel and guide rotations
- Fixes Guides from Mesh always having strand ID's enabled even when outputting 0 strands
- Internal changes to baked hair/guides serialization

Ornatrix is available for Max 2014 to 2021 and costs $599. A demo version is available here.


Plugin Update: Utilities

Changes for v2.2.1 are:
- Fixes the drives list update

OutFiler is available for Max 2012 to 2021 and costs $10.


Plugin Update: Utilities

Changes for v1.07 are:
- Enlarges the data column to handle more digits

Spline Data is available for Max 2012 to 2021 and costs $4.


Plugin Update: Modelling

Changes for v1.00.36 are:
- Adds support for DWG files
- Adds Spanish localization
- Fixes an issue with adding a directory with default shapes
- Fixes some minor issues

Sweep Profile Pro is available for Max 2014 to 2021 and costs $9.38. A demo version is available here.


Plugin Update: Import / Export

Changes for v2.50 are:
- Adds support for Max 2021


Plugin Update: Particles

Changes for v0.16100 beta are:
- Fixes tyBind local transforms not factoring in pivot point changes to input objects
- Fixes the Spread operator's noise function not spreading properly in 3 dimensions
- Fixes the PhysX Bind operator limits not functioning the same way they used to
- Fixes an issue where multiple PhysX joints could be created between the same two particles
- Fixes an issue where tyBind bounding boxes were not generating correctly
- Fixes an issue where tyBind twist limits sometimes didn't produce a correct result
- Stretch/compress controls have been enabled for PhysX Bind tether settings
- Operators which import FumeFX data should now respect the FumeFX 'start frame' offset setting


Plugin Update: Renderers

Changes for v0.60 alpha are:
- Adds support for massive out-of-core particles/instances
- Out-of-core polygon scene rendering is 3-4x faster than the previous version
- Direct TyFlow support with memory savings due to instancing, particle motion blur and attributes
- Adds a Shuffle shader node to permute color channels
- Fixes AOV image output for animated video sequences
- Fixes a couple of crash bugs which appeared rarely and randomly
- Adds Spherical/Panoramic camera support (in renderer settings)
- Fixes spot light numeric issues, they now also render much faster
- Directional/infinite light source now collaborates with portals for faster interior renders


Plugin Update: Renderers

Changes for v1.4.1l are:
- Environment direct lighting + portal combination has been optimized
- Fixes incorrect displacement animation
- Fixes incorrect volumetric objects animation

FStormRender is available for Max 2014 to 2021 and costs €20; per month. A demo version is available here.


New Plugin: Modelling

Mesh Contrast is a modifier for that enhances the details of your models. The effect can be controlled by soft selection or vertex paint. It allows you to quickly add contrast to your models or highlight specific areas of your models by adding contrast there only. It can enhance sculpts, scans or every day models, and saves time and energy by not having to redo a sculpt or a model.

Mesh Contrast is available for Max 2013 to 2021 and costs €30.


Plugin Update: Particles

Changes for v0.16100 beta are:
- Adds a tyBind helper object to specify the location of PhysX binds on input tyActor rigidbodies
- The Modify Bindings and Modify PhysX operators can now adjust bind break thresholds
- tyCache objects now automatically disable viewport / render instancing if modifiers are present
- Adds a 'convert input to mesh' override to tyParticleSkin
- Fixes a tyParticleSkin crash if input particles did not have assigned meshes
- Fixes an issue where Script operators could not assign UVW values to mapping channel 0
- Fixes the Particle Bind CCCS radius value from being accidentally treated as a diameter value
- tyParticleSkins imported into tyActors now display their skinned meshes in the resulting flow
- Fixes an issue where Max could crash when doing threaded deletions of native Mesh pointers
- Fixes a Modify Bindings operator crash if it modifies tearable cloth with aerodynamic forces
- Deprecates the 'tyActor node properties' rollout in tyActor helpers
- Fixes an issue where the Speed operator noise value was not acting as an additive multiplier
- tyCache objects set to render as meshes no longer still render as instances in V-Ray


Site News: Happy New Year!

I'd like to wish all visitors to the site a Happy New Year, and all the best for 2021! I hope that everyone made it through 2020 without major damage, and I really hope that 2021 will be an improvement over last year...

Dave


Plugin Update: Import / Export

Changes for v2.01 are:
- Fixes an After Effects issue when exporting from a composition with a non-integer frame rate
- Fixes an After Effects issue when exporting layers without a Camera
- Some minor improvements

AE Transfer is available for Max 2014 to 2021 and costs $9.


New Plugin: Modelling

Push Pro is a modifier that pushes vertices outwards or inwards while preventing self-intersections from occurring, unlike the standard Push which produces a lot of self-intersections. Surface details are also preserved very well. Global intersections may still occur for high push values.

Push Pro is available for Max 2013 to 2021 and costs €30.


Site News: Calling all freeware plugin developers

If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.

On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)

Dave


Site News: News Archives

The news from previous months can be accessed by clicking on the 'Plugin news archive' link in the menu.