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Sunday 02 February 2025 - 11:50
03.01.2025 - R2025
Plugin Updates: BlurBeta plugins for Max 2025
I've finally recompiled the BlurBeta plugins for Max 2025 and zipped them all up together so that you can download them here.
Who knows, maybe I will get around to recompiling some more before Max 2026 is released...
03.01.2025 - All versions
Site News: Happy New Year!
I just wanted to wish a happy new year to all of the visitors that still come to the site. All the best for 2025!
I have just done a massive update on the plugins in the database, adding new plugins and updating old plugins. Although I am not posting news lately, I am still regularly updating the site to keep it up to date.
Dave
02.02.2024 - Commercial
New Plugin: Modelling
This is a commercial MAXScript that efficiently and automatically creates 3D garage door models in Max. With 6 styles of garage door, it is compatible with Corona Render and V-Ray, works with all System Units and can be applied flexibly in Archviz projects, saving a lot of time for 3D artists.
Garage Door Generator is available for Max 2018 to 2024 and costs $10.
02.02.2024 - Commercial
Plugin Update: Particles / Animation
Changes for v1.100 include:
- Adds PRISM, a fully-featured boolean engine capable of completely replacing the old Carve engine
- Adds PRISM engine support to the tyBoolean modifier, for advanced boolean operations on objects
- Adds a Multifracture operator - powered by the PRISM engine - for advanced particle fracturing
- Adds a tyMultifracture modifier - powered by the PRISM engine - for advanced object fracturing
- Adds an option to allow non-manifold edges in Push modifier elements mode
- Adds an option in VDB Copy Out operator to affect either all grids, or only grids with same name
- Adds mesh adaptivity setting to tyMesher blobmesh mode
- Adds target filter options to Set Target operator's value and sibling modes
- Adds an 'Outward from gizmo' mode to the tyPush modifier element push settings
- Adds distance/falloff settings to the tyPush element push settings
- Adds an 'Inherit velocity' option to the Birth Objects operator
- Adds X/Y/Z axis spinners to the Push operator element amount parameter
- Adds an 'Ignore non-manifold edges' option to the tySelect grow/shrink parameters
- Adds a 'From birth ID' mode to the Material ID operator
- tyCache's PRT loader will now load all 32-bit float/vector channels as custom properties
- Adds new relative distance parameters to the Spread operator
- Adds convex hull display to the Display operator and tyCache display settings
- Adds an option to the tyParticleSkin modifier to use poly centers as reference search location
- Adds a hull inflation parameter to the PhysX Collision operator's sweep test setting
- Adds a 'Don't integrate velocity' operation to the PhysX Switch operator
- Adds an 'Evaluate operator after PhysX' option to the operator timing rollouts
- Adds an 'Is target' test to the Property Test operator
- Adds an option in the Display Data operator to limit displayed float values to a specified range
- Adds a 'Copy/paste noise values' options to all tyNoise 'Presets' menus
- Adds PhysX inertia override settings to the Mass operator
- Adds center options to the tyPush elements mode
- Adds a 'UVW seams' selection mode to the tySelect modifier
- Adds new explicit normals and material ID filter parameters to the tySmooth modifier
- and much more... for a complete list of new features and fixes head over to this page
tyFlow Pro is available for Max 2018 to 2024 and costs $495. A demo version is available here.
02.02.2024 - R2015 to R2024
Plugin Update: Import / Export
Changes for v20240125.3 are:
- Fixes morph targets to not be 0 index based
01.01.2024 - Commercial
Plugin Update: Texturing
Changes for v1.2.0.2 are:
- Fixes a Slicer issue with tiles flipped 180 degrees upside down
- The HSV window in the Slicer is now scaled to fit the screen resolution
- Adds a crosshair through the middle of a tile in the Slicer
- Improves the algorithm for moving the selected tile to the foreground in the Slicer
- Fixes the inability to select tiles in the Slicer and PE after copying
- Adds a 'Set tiling box' button that sets the repeat zone within the Pattern Editor
- The depth of displacement edge generation has been made more uniform
- Improves the shape smoothing algorithm during displacement generation
- Improves the opening of old scenes
- Improves working with Orientation in complex cases
- Removes center generation in circular layouts
- Scale of Plain texture in tiles is no longer resolution dependent
- Scale of Edge distortion effect is no longer resolution dependent
- Improvements to interface update in Max 2024 when switching between nodes
- Fixes artifacts on tile borders
- Fixes a bug with incorrect mask channel size in Corona
- Minor and major bug fixes and stability improvements
QuickTiles is available for Max 2018 to 2024 and costs $60 per year. A demo version is available here.
01.01.2024 - All versions
Site News: Happy New Year!
I just wanted to wish a happy new year to all of the visitors that still come to the site. All the best for 2024!
I have written the same thing the last two years, but this year I really do hope that I can invest a bit more time here. The last few years have been quiet here due to a number of personal and work-related reasons, which have basically pushed this website to the back of the queue of things to do. I remain optimistic that I can get it going again, let's wait and see...
Dave
08.02.2023 - Commercial
Plugin Update: Particles
Changes for v1.012 are:
- Adds more than 20 new operators for procedural terrain generation
- Adds new noise types and many new noise parameters to all noise rollouts
- Adds a 'Convert child branches into siblings' option to the Branch operator
- Adds an option in tyVertexVelocity modifier to display velocity vectors in the viewport
- Adds Element ID, face selection and vertex selection tests to the Surface Test operator
- Adds a new 'Motion trails' deformation mode to the tyVertexVelocity modifier
- Adds ivy growth intersection options to the Grow operator (surfaces rollout)
- Adds toggles to the material ID overrides in the Grow operator ivy mode
- Adds a callback to tyFlowDeadlinePreSubmissionCallback allowing you to override any job setting
- Adds a tyFlow_found_in_scene MAXScript function
- Adds global license MAXScript functions
- Adds an addNewListItem MAXScript function to the Shape, Birth Burst and Actor operators
- Spawn operator position matID filter now takes a list of IDs as input instead of a single spinner
- Adds raycast distance settings to the Position Raycast operator
- Adds a 'Weld after slicing' option to the Voronoi Fracture operator
- Adds an improved 'CDT' algorithm option to various Slice rollouts
- Spin operator falloff settings are now available for target mode
- Adds particle TM X/Y/Z access to the Custom Properties vector parameters
- For users of newer GPUs, a newer set of CUDA DLLs have been added to the tyFlow download page
- Adds multi-op selection/enable/disable options to the editor operator right-click menu
- Adds Birth VDB operator options to convert incoming file grid names to specified tyFlow grid names
- Adds an option to select operators with missing dependencies to editor right-click utilities menu
- Adds a dropdown [v] menu button for quick grid name selections in all VDB operators
- Adds support for FumeFX 6
- Adds presets to curve control right click menus
- Adds a repel parameter to the Ivy algorithm to control how strongly ivy repels surface penetrations
- Adds a 'Seed by time' parameter to the Position Object operator
- Updates the interpolation mode added to the Speed operator
- Adds a 'Scale to size' option in Export Particles - Objects mode
- Adds coordinate settings to the Spin operator 'towards/away target' mode
- Adds an option in the editor right click Layout menu to not sort operators in the depot by category
- And much much more... a full list of updates and fixes can be found here
tyFlow Pro is available for Max 2018 to 2023 and costs $495. A demo version is available here.
08.02.2023 - Commercial
New Plugin: Modelling
Scatter Tools is a powerful plugin to rearrange, randomize and redistribute the objects in your scene in a very simple and intuitive way. You can scatter your objects over the entire distribution surface, by face orientation, use vertices / spline knots, place at objects pivots or auto-populate furniture.
It has full support for Max groups, both for distribution surfaces and elements to scatter, and has 3 pre-built options to use as pivot positions for placing your objects: pivot, center or base. Built-in collision detection for all scattering methods means no overlapping objects, and you can easily move, rotate and scale your elements randomly to create variation.
It uses no particle systems, and there is no binding between elements, giving you full access to your objects, at all times. There is also no plugin-dependency, so you can work freely on your objects after using this tool.
ScatterTools is available for Max 2015 to 2023 and costs $32. A demo version is available here.
08.02.2023 - R9 to R2023
Plugin Update: Utilities
Changes for v5.0.0.12927 are:
- Adds Grasshopper support for .ghuser assets with improved UX
- Add the .ghuser file format as part of the Scripts asset type
- Adds improved support of Substance materials with the implementation of the latest Substance SDK
01.02.2023 - Commercial
Plugin Update: Animation
Changes for v5.0.2 are:
- anima user configuration has been moved from 'My Documents' to '%LOCALAPPDATA%/anima'
- The anima visual scene tree has been revamped internally to provide a much faster response time
- anima Commandline License can now get the active list of devices and export it to JSON or CSV
- You can now delete devices registered to an anima all subscription with anima Commandline License
- Adds support for Unreal Engine 5.1
- Fixes an anima crash when using the crowd generator on a table object
- Fixes an anima issue with attempting to switch to shop mode and cancelling the operation
- Fixes an anima infinite loading loop when opening a scene with baked actors with no skeletons
- Fixes an anima issue where the resource cache would not update correctly
- Fixes a rare Max crash when opening anima scenes in versions 2016 and below
- Fixes an error when using drop characters in C4D R26/2023
- Fixes an application freeze when using 4D models and Redshift in C4D R26/2023
- Fixes an Unreal error with walking 4D actors not ignoring the global virtual texture setting
Anima is available for Max 2014 to 2023 and costs €279. A demo version is available here.
01.02.2023 - Commercial
Plugin Update: Utilities
Changes for v2.66 are:
- New MtlMapParams modifier lets you control any material/map parameter per pass
- You can generate a batch file for local rendering instead of using the current session
- Prop/Obj Selection dialog is now resizable and also shows the name in the tooltip
- Fixes the UI not updating when a new pmodifier was added
- rsPrv reset now properly loads saved defaults
renderStacks is available for Max 2017 to 2023 and costs $59.99 per year. A demo version is available here.
01.02.2023 - Commercial
Plugin Update: Modelling
Changes for v0.9.218 are:
- Extremely speeds-up model generation
- Fixes a bug with crashing on some complex models
- Fixes some issues and bugs
Fusion is available for Max 2014 to 2023 and costs $60. A demo version is available here.
01.01.2023 - All versions
Site News: Happy New Year!
I just wanted to wish a happy new year to all of the visitors that still come to the site. All the best for 2023!
I wrote the same thing last year, but this year I really do hope that I can invest a bit more time here. The last few years were quiet here due to a number of personal reasons, which basically pushed this website to the back of the queue of things to do. I remain optimistic that I can get it going again, let's wait and see...
Dave
21.02.2022 - Commercial
Plugin Update: Utilities
Changes for v2.9.4.0 are:
- Adds control for f-number, shutter, and ISO to the camera manager
- Replaces image aspect presets in the camera manager to aspect ratio «X:Y» format
- Adds buttons to get the resolution/ratio from an image and the current viewport background
- The mtlReplacer UI has been simplified
- Multi-materials are listed by default in mtlReplacer
- Adds support for listing and replacing sub-materials in mtlReplacer
- Adds a 'Use' column to the list to show how the material is used in the scene
- Incremental Isolation now shows an indication of the current level
- Decreasing the isolation level no longer selects all visible objects
- Newly created objects in a level are now correctly added to the stack
- Hiding an object when at a level will not keep the visibility state going one level up/down
- Adds texture map filename search and replace tool
- Adds viewport composition guides
- Fixes undo actions in layTools
- Optimizes the slow UI in mapTools, as well as fixing broken functionality
- Some general maintenance and optimizations
DesignToolBox is available for Max 2016 to 2022 and costs $23. A demo version is available here.
21.02.2022 - Commercial
Plugin Update: Texturing
Changes for v3.5.5 are:
- Adds new Wood (Ash European) materials (V-Ray, Corona, FStorm (12 total))
- Adds new texture maps
- Miscellaneous bug fixes
XS Material Presets Pro is available for Max 2016 to 2022 and costs €180.
21.02.2022 - Commercial
Plugin Update: Renderers
Changes for v1.5.0i are:
- Adds tyFlow instancing support
FStormRender is available for Max 2014 to 2022 and costs €19 per month. A demo version is available here.
15.02.2022 - Commercial
Plugin Update: Utilities
Changes for v3.17.46 are:
- Adds the ability to reuse models from previously merged files when importing/merging
- Adds support for instancing proxies and models
- Speeds up conversion of complex scenes with a huge number of objects into proxies
- Speeds up creation of texturemaps/materials from bitmaps
- Adds support for dragging to a specific slot in the Slate Material Editor
- Displays a dialog box allowing one to specify the target slot for the sub-material/texturemap
- Now uses CoronaPhysicalMtl as the default material for Corona 7
- PBR materials can now be ceated from TX image files
- Fixes an issue with converting some image formats to JPG in versions 3.17.20-3.17.27
- Fixes an issue with updating scene materials after replacing a material
- Fixes an issue with rendering previews for some Max models
Project Manager is available for Max 2014 to 2022 and costs $60. A demo version is available here.
15.02.2022 - Commercial
Plugin Update: Texturing
Changes for v1.5 are:
- Adds a node-locked license
- Adds a new modern and resizable UI
- Adds resize decal while keeping dimension constraints
- Adds angle snap by 45 degrees
- Adds resize decal by corner or center pivot
- Adds real time project decal mesh on hit surfaces
- Adds a decal UV project modifier by hit surfaces
- Adds a redesigned core structure with entries, layers and decals
- Adds add image decals from a folder to decal list library
- Adds adjust decals thumbnail size from decal list library
- Adds create and edit '*.xml' decal structure file
- Adds a function to assign materials to individual entries
- Adds a DecalPlacer tool icon
DecalPlacer is available for Max 2017 to 2022 and costs $36 per year.
03.02.2022 - Commercial
New Plugin: Renderers
Dali Renderer is a fast, CPU-only AVX-optimized spectral Unidirectional Path Tracer. The classic simplicity of unidirectional Path Tracing allows Dali Renderer to remain fast, and the unique, previously unknown REDS algorithm in conjunction with Path Guiding technology allows efficient rendering of scenes with surface and volumetric caustics. Dali Renderer can work in two modes: RGB or Spectral. In spectral mode, it uses AVX-optimized HERO Wavelength extension for continuous spectrum. It delivers predictable, reliable, and physically accurate results.
Dali Renderer is available for Max 2018 to 2022 and costs $150 per year. A demo version is available here.