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Wednesday 07 January 2026 - 10:41
03.01.2025 - R2025
Plugin Updates: BlurBeta plugins for Max 2025
I've finally recompiled the BlurBeta plugins for Max 2025 and zipped them all up together so that you can download them here.
Who knows, maybe I will get around to recompiling some more before Max 2026 is released...
03.01.2025 - All versions
Site News: Happy New Year!
I just wanted to wish a happy new year to all of the visitors that still come to the site. All the best for 2025!
I have just done a massive update on the plugins in the database, adding new plugins and updating old plugins. Although I am not posting news lately, I am still regularly updating the site to keep it up to date.
Dave
01.01.2024 - Commercial
Plugin Update: Texturing
Changes for v1.2.0.2 are:
- Fixes a Slicer issue with tiles flipped 180 degrees upside down
- The HSV window in the Slicer is now scaled to fit the screen resolution
- Adds a crosshair through the middle of a tile in the Slicer
- Improves the algorithm for moving the selected tile to the foreground in the Slicer
- Fixes the inability to select tiles in the Slicer and PE after copying
- Adds a 'Set tiling box' button that sets the repeat zone within the Pattern Editor
- The depth of displacement edge generation has been made more uniform
- Improves the shape smoothing algorithm during displacement generation
- Improves the opening of old scenes
- Improves working with Orientation in complex cases
- Removes center generation in circular layouts
- Scale of Plain texture in tiles is no longer resolution dependent
- Scale of Edge distortion effect is no longer resolution dependent
- Improvements to interface update in Max 2024 when switching between nodes
- Fixes artifacts on tile borders
- Fixes a bug with incorrect mask channel size in Corona
- Minor and major bug fixes and stability improvements
QuickTiles is available for Max 2018 to 2024 and costs $60 per year. A demo version is available here.
01.01.2024 - All versions
Site News: Happy New Year!
I just wanted to wish a happy new year to all of the visitors that still come to the site. All the best for 2024!
I have written the same thing the last two years, but this year I really do hope that I can invest a bit more time here. The last few years have been quiet here due to a number of personal and work-related reasons, which have basically pushed this website to the back of the queue of things to do. I remain optimistic that I can get it going again, let's wait and see...
Dave
01.01.2023 - All versions
Site News: Happy New Year!
I just wanted to wish a happy new year to all of the visitors that still come to the site. All the best for 2023!
I wrote the same thing last year, but this year I really do hope that I can invest a bit more time here. The last few years were quiet here due to a number of personal reasons, which basically pushed this website to the back of the queue of things to do. I remain optimistic that I can get it going again, let's wait and see...
Dave
28.01.2022 - Commercial
Plugin Update: Utilities
Changes for v1.34.00 are:
- Adds support for RGB Primaries in VRay Bitmap and VRay Color
- Adds support for the following maps: Color Map, Corona Color Correct, Arnold Color Correct
- UI now auto hides / unhides the setting groups, based on if the map exists in the scene / MatEd
- UI now auto increases window height if needed for setting groups
Gamma Organizer is available for Max 2014 to 2022 and costs $6. A demo version is available here.
28.01.2022 - Commercial
New Plugin: Modelling
Morphramer is a commercial MAXScript that creates morph targets from a timeline animation. It supports the Apple ARKit and 3D WebGL engines.
Morphramer is available for Max 2019 to 2022 and costs €5.99.
24.01.2022 - Commercial
Plugin Update: Import / Export
MaxToC4D v6.0 from 3DtoAll
Changes for v6.0 include:
- Adds support for Cinema4D R25
- Adds support for Corona
- Adds support for Octane
- Adds support for Redshift
MaxToC4D is available for Max 2015 to 2022 and costs $29.
24.01.2022 - Commercial
New Plugin: Animation
Rolling Ball is a commercial MAXScript that allows the automatic rotation of a ball in any direction and on any surface.
Rolling Ball is available for Max 2016 to 2022 and costs $1.
21.01.2022 - R2017 to R2022
New Plugin: Bitmap I/O
This plugin adds support for the open source QOI (Quite OK Image) format, which features fast, lossless image compression.
21.01.2022 - Commercial
New Plugin: Renderers
This renderer lets you render any 3D scene's wireframe to a scalable vector drawing in SVG format. It is perfect for sharp, high quality portfolio prints, or animations for the web.
SVG Wire Renderer is available for Max 2018 to 2022 and costs $9. A demo version is available here.
21.01.2022 - Commercial
New Plugin: Modelling
SnowEffect v0.1 from Crea3D
This commercial MAXScript allows you to create a global snow effect for the whole scene. You can cover selected objects with snow in a few clicks. You can also change the amount of snow and the bump / displacement size. SnowEffect was tested with V-Ray, but it will be adapted to other render engines soon.
SnowEffect is available for Max 2011 to 2022 and costs $19.
20.01.2022 - R2017 to R2022
Plugin Update: Particles
Changes for v0.16133 beta are:
- Adds a cross section mode to the tySlice modifier
- Adds a temporal relax mode to the tyRelax modifier, for smoothing meshes over time
- Adds many new options to the tyMeshToSplines modifier to weld and optimize the result
- Adds an option to enable render-only modifiers for export in the Export Particles operator
- Adds a 'Split Elements' option to the Birth Voxels operator
- Adds custom vector access to the Export Particles object export MAXScript rollout
- Adds rotation channel options to the Export Particles Alembic point cloud mode
- Adds channel name options to the Export Particles Alembic point cloud mode
- The Custom Properties operator can now set/get simulation/export group values
- Adds a 'branch from parent if parent deleted' option to the Branch operator
- The Branch operator now considers particle velocity when calculating spacing threshold
- Adds a new linear array mode to the Array operator
- Adds clustering options to the Fuse operator
- Adds a temporal conform mode to the tyConform modifier
- Adds an 'open edges outwards' mode to the tyPush modifier
- Adds splay settings to the Branch operator for even, incremental spreading of child particles
- Adds a 'towards/away target' mode to the Spin operator
- Adds a frame mode to the tyMesher timing settings, allowing you to retime input geometry
- The interpolation value in the Modify Binds operator is now time step independent
- Fixes a bug where issues could occur if all nodes in a tyCollection were deleted from the scene
- Re-structures the way tySplines and Spline Path operators work
- Fixes a tyConvexHull validity issue causing it to recompute when object transform changes
- Fixes Surface Force operator issue where motion inheritance mode wouldn't always work
- Fixes an issue where convex hull operations retained isolated vertices of the underlying mesh
- Time Test now exports data to custom float in frames, not ticks
- Fixes time sampling issues in Alembic point cloud export
- Secondary Alembic point cloud properties promoted to '.geom' child, from '.arbGeomParams'
- Fixes a Collision operator issue where some particles wouldn't undergo friction
- Fixes an issue where the Property Collect operator was ignoring filters/timings
- Fixes an issue where the Property Test 'distance to target' always returned true
- Fixes tyParticleSkin modifier auto-updating if the particle system is set to manual reset mode
- System notifications are now less intrusive, meaning less unnecessary stack/pipeline updates
- Fixes a tySplineMesher issue where extrude mode with capping enabled would move all knots to z=0
- Optimizes the tySplines object to prevent huge slowdowns during the cache clearing process
- Fixes a tyCache settings issue with 'prefer verlet velocities'
- tyFlow object CCCS settings moved to their own rollout, from the Particle Bind Solver rollout
- tyConform 'vert/face/hybrid' modes have been consolidated into 'surface' mode
- Fixes an issue where the Subdivide modifier could cause Max to stop responding in weird ways
20.01.2022 - Commercial
Plugin Update: Utilities
Changes for v10.1.20.3 are:
- Python 3.7.12 has now replaced Python 2 as the default for Deadline applications
- Updates the Repository installer to remove support for versions of Ubuntu older than 18.04
- Updates the version of MongoDB the installer downloads to properly support Ubuntu 18.04
- Fixes Deadline Workers running on AWS Portal from failing to transfer compressed jobs reports
- Adds the ability to find the root home directory for Linux/OSX without using $USER
- Exporting Permission Groups Settings now includes Script Features
- Adds a '-subnetTemplate' parameter to the 'runawsportaltemplate' Deadline Command
- Fixes a compatibility issue with API requests from the Web Service and Python API clients
- Removes option to autostart a worker from the client installer if installing RCS or Web Service
- Adds a new SubmitMultipleJobsV2 Deadline Command for simultaneous submission of multiple jobs
- Fixes a UI bug in the Monitor's Change Repository dialog
- All render plugins and event plugins now use Python 3.7.12 by default
- The Python version is now logged in the job output
- Adds support for Adobe Media Encoder 2019 and 2020
- Adds support for Cinema 4D R25
- Fixes a syntax error in the Python script running in Nuke 13
Deadline is available for Max 2010 to 2022 and costs $48 per node per year. A demo version is available here.
20.01.2022 - Commercial
New Plugin: Utilities
Render Nodes Manager is a network tool which allows you to remotely start / restart / stop DR (VRaySpawner, Corona DrServer, Octane Daemon) on selected servers / nodes. It helps to solve typical problems that occur when you cancel a distributed rendering and the render nodes don't pick up for some time. It can also monitor the status of the nodes: on/off, CPU, memory usage and DR statuses (if they are running or not). This new version now works with RNM Server (a small server program that runs on each of the nodes) or classic Remote Desktop.
Render Node Manager is available for Max 2017 to 2022 and costs $9 for 6 nodes. A demo version is available here.
12.01.2022 - Commercial
Plugin Update: Utilities
Changes for v3.17.26 are:
- Drastically speeds up opening directories
- Speeds up file search
- Speeds up showing files from sub-folders
- You can now batch-archive Max files and material libraries with assets
- Adds the ability to paste and drag&drop multiple directories
- Move to Top Level command now supports multiple directories
- Move Above/Below command now supports multiple directories
- Adds support for animated FBX models (experimental)
- Speeds up caching of JPG and PNG images
- Assign Material dialog box is now shown when dragging / dropping a material onto multiple nodes
- Adds partial support for paths longer than 256 characters
- Adds a new API callback - #PreProcess
- Fixes an issue with searching for assets in Categories
- Fixes an issue with converting 3D models to Final Render proxies
- Fixes a minor issue with merging some Max files
- Fixes an issue displaying embedded thumbnails for Revit, SketchUp, and some other 3D formats
- Fixes an issue with previewing of Substance SBSAR files
- Fixes a bug that caused Max to crash when trying to render corrupted IES photometric files
- Fixes an issue with assigning HDRs to light by dragging them to the viewport
- Fixes an issue with renaming links to xRef scenes using Advanced Asset Renamer
- Fixes a bug during relinking and collecting assets
- Fixes an issue with relinking paths longer than 256 characters
- Fixes an issue with opening a preview window for files using UNC path
- Fixes some minor interface issues
- Performance optimizations and speed improvements
Project Manager is available for Max 2014 to 2022 and normally costs $60. You can currently get a license for $45 in the New Year sale. A demo version is available here.
12.01.2022 - Commercial
Plugin Update: Utilities
Changes for v2.4 are:
- Upgrades Revit import
- Adds an option to split Generic Materials into separate meshes
- Adds automatic checks for updates
- Minor changes to the UI
Mirza Link Manager is available for Max 2012 to 2022 and costs €79 per year. A demo version is available here.
12.01.2022 - Commercial
New Plugin: Modelling
This is a commercial MAXScript for easily and quickly creating a variety of arrow splines in Max. Users can further customize the shape with the parameters exposed in the rollout.
Spline Arrow is available for Max 2016 to 2022 and costs $4.
03.01.2022 - All versions
Site News: Happy New Year!
I just wanted to wish a happy new year to all of the visitors that still come to the site. All the best for 2022!
I hope that this year I can invest a bit more time here. Last year was extremely quiet here due to a number of personal reasons, which basically pushed this website to the back of the queue of things to do. I remain optimistic that I can get it going again, let's wait and see...
Dave
26.01.2021 - Commercial
Plugin Update: Renderers
Changes for v3.0.36 are:
- Fixes a Max bug where user data override did not work correctly for instanced proxies
- Fixes a Max UI issue in Max 2021.3 which resulted in RenderView being offset in its window frame
- Changes local plugin configuration defaults in Max to enable RenderView high-DPI awareness
- Changes local plugin configuration defaults in Max to enable Win 10 borderless window adjustment
- Fixes a Maya bug that prevented bump-mapping from working properly
- Adds support for Houdini 18.5.462
- Fixes a Houdini bug related to the light instances transformations
- Fixes the problem with rendered image resets in the RenderView in Houdini
- Fixes the rendering of the AOVs to MPlay while baking textures in Houdini
- Fixes a Katana problem with the motion vectors AOV rendering center time
- Fixes missing instances at the start of IPR mode in Blender
- Fixes a camera offset issue in IPR mode in Blender
- Fixes the Blender 'Show log file' option under Linux
- Fixes the Blender 'Camera Orthographic' and 'User Orthographic' modes for IPR
- Adds Hydra support for H18.5.462
- The default light is no longer included in the proxy files exported by Hydra
- Fixes a Hydra problem with the defaults in the color or vector type render options
- Fixes a Hydra crash when trying to render the non-supported Houdini 'volume' type primitives
- Addresses several Hydra issues with the DOF settings to match the Karma behavior
- Adds Hydra support for Cryptomatte EXR files from the 'rs:cryptomatte' rendervar
- Adds Hydra support for deep rendering EXR files from the 'rs:deep' rendervar
- Adds Hydra support for strands rendering
- Adds Hydra support for the Redshift Sun/Sky light type (can be enabled in the DistantLight LOP)
- Adds Hydra support for the environment, global enviroment and volumetric scattering tint shaders
- Adds 'Reset Snapshot Slider' to the RenderView view menu to reset the comparison slider
- Fixes a RenderView issue if you moved the A/B slider off the RV view you couldn't get it back
- Fixes a RenderView issue where the CoC radius circle was not being drawn correctly when zooming
- Fixes a RenderView issue in C4D where the RV's curve controls result would not match the PV's
- Fixed a RenderView crash when shutting down 3ds Max
- Fixes a RenderView issue where the White Point between the C4D PV and the RV didn't match
- Fixes a RenderView issue where the snapshots panel was closing when resizing the RV in Houdini
- Fixes a RenderView crash that could occur in Houdini when rendering due to OCIOs
- Fixes a RenderView bug where the Houdini GUI locked up when the RV is docked and you right-click
- Improves the performance of texture processing to rstexbin format
- Adds a 'sheen' lobe to the Redshift Material shader
- Adds a new 'UVProjection' shader
- Fixes a bug that could result in corrupted light group emission AOVs when volumes are present
- Made the 'DL inf loop detected' logic smarter to lower warning messages for complicated scenes
- Fixes a bug that caused dirty-looking ray-traced SSS light group AOVs when many samples are used
- Fixes a bug that made non-VDB volume grids render color channels incorrectly
- Fixes a bug that prevented the 'Subsurface scattering enable' override from working
- Fixes a bug that made light properties act strangely in IPR mode after enabling/disabling lights
- The OptiX denoiser kicks in sooner for progressive-rendered scenes using a low number of passes
- Fixes a bug that could cause dark-looking point-based SSS
- Fixes a bokeh texture undersampling bug
- Fixes a bug that prevented volumes from rendering when more than 8 puzzle-mattes are output
- The OptiX denoiser now uses tiling, allowing it to work with higher-res images without crashing
- Fixes a bug that caused noisy 'double lighting' when using portal lights with dome lights
- Fixes a bug that could cause noisy lighting for blended materials
- Warning messages are now output when UDIM/UVTILE textures can't be found for proxies
Redshift is available for Max 2013 to 2021 and costs $500. A demo version is available here.