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Plugin News  –  October 2015

Tuesday 13 October 2015 - 18:40


Site News: Lack of updates this coming week

I'm going to be out of the office next week, so there won't be any updates until October 19th. Keep on sending me any plugin news you night have, I'll catch up on everything when I get back


Plugin Update: Import / Export

Changes for v3.7.2 are:
- Adds support for Max 2013 and 2014
- Changes bone import to default to BoneGeometry objects instead of dummy helpers
- Activates the 'Use as Bone' flag by default on import
- Changes the default .ini setting to have bones imported as lines by default
- Fixes the NifTools shader with regards to texture linking
- Fixes memory errors when importing .nif's with multiple nitrishapedata
- Adds a hacky fix for texture importing
- Adds a new ini setting 'AltPaths' to set alternative search paths for external files
- Adds BodyTri import
- Fixes misc issues like normals not showing on import until you select the object
- Fixes Niftool Shader import
- Fixes BSLightingShaderProperties not being correctly parented to geometry
- Fixes the Open with Nifskope Dialog Prompt on export
- Updates to the latest dev branch of Niflibs and Nifxml

Plugin Update: Import / Export

Changes for v3.8.0-a1 are:
- Adds support for Max 2013 to 2016
- Fixes BSDismemberSkin crashing in 64-bit builds
- Fixes some other bugs
- Changes some defaults

Plugin Updates: Plugin updates from ProtoTech Solutions

ProtoTech Solutions and Services Pvt. Ltd have updated a number of their export plugins to greatly simplify the license activation process. The updated plugins are:
- OBJ Exporter for Max 2014 v1.5.0.0
- WebGL Exporter for Max 2014 v1.5.0.0
- WebGL Exporter for Max 2015 / 2016 v2.3.0.0
- 3D PDF Exporter for Max 2015 / 2016 v2.1.0.0

Plugin Update: Particles

Changes for SP1 are:
- Adds new softbody texture map based tearing feature
- CollisionMap speed has been greatly enhanced
- It is now very easy to create wet-maps with the CollisionMap
- Fixes an issue with playback and caching when using negative pre-roll time
- Fixes wrong positioning of new born particles created with Position Born
- Fixes Bullet Physics sometimes not creating the physics interactions
- Fixes a lag with Max modeling operations performed outside of thinkingParticles
- Fixes Layer to Particle sometimes behaving in unexpected ways when using rigid body dynamics
- PositionBorn operator now respects the Max Unit setup settings

ThinkingParticles is available for Max 2013 to 2016 and costs €540 per year. A demo version is available here.

Plugin Update: Modelling

Changes for v4.7 are:
- The windows browser now shows previews of .Para files (thumbnails)
- You can now load Paraflows which include Parametric Meshes and Parametric Shapes
- Fixes various bugs in the Mesh controller
- Reloading modifiers no longer affects sub-object controller functionality
- Fixes a problem with dependency loops in Paraflows
- Auto-zoom functionality has been improved
- Fixes an error with the navigation button
- Surface controllers now accept surfaces from other controllers
- You can now use the Explode node to explode polygon meshes to surfaces
- You can now use Parametric Mesh to create flat triangulated or fat hexagonal meshes

Parametric Array is available for Max 2011 to 2016 and costs $150. A demo version is available here.

Plugin News: Plugin updates from Vladislav Gavrilov

Vladislav Gavrilov has updated all of his plugins, both commercial and freeware. All of them now support Max 2013 to 2016, he has removed the need to install qt*.dll plugins, and has introduced a new licensing scheme which adds the possibility to buy a monthly license in addition to buying a permanent license.

New Plugin: Modelling

This modifier allows you to perform boolean operations on spline / shape objects.

Boolean Spline is available for Max 2013 to 2016 and costs $43 for a perpetual license. Monthly licenses are also available. A demo version is available here.

Plugin Update: Modelling

Changes for Build 007441 are:
- Fixes rendering of animated populations in dynamic EcoSystems
- Fixes instances jumping when network rendering animated scenes containing dynamic EcoSystems
- Fixes population of spline effects with the option 'align instances along spline'
- Fixes empty multi-layered EXR output when rendering with VUE RenderNode
- Fixes a potential crash when changing the internal units
- Fixes a potential crash with interface tooltips
- Fixes a potential crash in the Function Editor

Vue xStream is available for Max 2010 to 2016 and costs $1695. A demo version is available here.

Plugin Update: Modifiers

Changes for v3.3.3 are:
- Adds support for APEX 1.3.3 and PhysX 3.3.3
- Adds support for painting latch-to-nearest on custom physical mesh
- Rig improvements
- Destruction now exports vertex color
- Fixes a problem with getting material preset names
- Fixes the HairWorks menu removing the PhysX Menu if it is an older release
- Fixes the Max Advanced Options for Export dialog
- The 'Do you want to delete some old constraints' dialog is no longer too big
- Rigs now refresh their Shape list when changing bone selection using the up/down arrow
- Adds some scripts to copy collisions between Rig and HairWorks
- Fixes wrong Connected Sphere simulation position
- Adds Script APIs for copying/pasting the Connected Spheres of a Rig
- Use ModifierRB's API to add Clothing connection insteading of changing it directly
- Fixes a crash on Max 2010 and 2009 from using the wrong node Mtl pointer
- Improves normal handling in Destruction
- Rig 2.0 can now copy collisions between Rig and HairWorks
- Rig 2.0 now supports multiple connections on one Clothing type of Rigid body shape
- Adds a 'Shape Set Up' rollout to Rig 2.0 and fixes some bugs in ModifierRB
- Rig 2.0 now hides Constraints when it is a kinematic Rig
- Rig 2.0 now defaults shape rendering to see through - smooth shaded
- Kinematic is now the default Rig type in Rig 2.0
- Fixes the plugin to avoid regenerate constraints when pressing Add button of Rig
- You can now pick the root bone of the clothing modifier
- Adds a warning when not creating actors at export for visible-only option
- Fixes a crash after clicking 'Mirror' button with one special sample
- Fixes a small bug with Destruction Vert Color
- Improves clothing collisions with Sphere and Box type
- Fixes a bug with the mirroring function of Rig
- Fixes a few bugs in the script APIs for ModRB
- Adds support for Leaf Mode display in the DestructionHelper

Plugin Update: Renderers

Changes for v2.24.2-2.10 are:
- Implements multi-material support for Forest Pack geometry objects
- Adds the new 2.24.2 engine
- Fixes a crash in some cases when using 'pick' in Octane viewport
- Fixes camera 'target focusing' mode
- Fixes 'Lock camera' behavior in the case currently locked view was maximized
- Fixes an issue when rendering Forest Pack objects
- Octane viewport now refreshes automatically if motion blur parameters change
- Implements a hack to clean up the GPU memory after every render
- Minor fixes and improvements...

OctaneRender for 3ds Max is available for Max 2012 to 2016 and costs €459. A demo version is available here.

Plugin Update: Utilities

Changes for v6.7-2 are:
- Changes worker behavior when auto-mount drives are unmountable due to duplicate drives
- More useful info is printed to the workerlog when a job is rejected due to duplicate drive mounting
- Fixes secondary jobs being dispatched even when supervisor_smart_share_mode is set to NONE
- Fixes an issue where modifying job's 'env' caused 'cwd', 'umask' and 'drivemap' to be wiped
- Upgrades supervisor's embedded Python to version 2.7.2 on Windows
- Worker_boot_delay now defaults to 10 seconds on workers running in service mode on all platforms
- Adds an agenda item status to print properly to the job's history log when it's recalled
- Fixes an issue where subst mounted local drives disappeared from Explorer after a job finished
- Fixes a bug where already-mounted network/subst drives weren't being detected properly
- Fixes an issue where cmd* jobs fail when QB_CONVERT_PATH() paths include parentheses
- Custom algorithms can now decide how to preempt SmartShare secondary instances
- Performance tweak reduces the number of times backends and scripts fetch the supervisor config
- Agenda-based job instances can now be immediately interrupted if not processing an agenda item
- Adds a number of environment definitions that are called before a frame is rendered
- Adds an appropriate invocation of approvemodify for Custom Policy
- Fixes an issue in checkUserPermission with undefined errors and error reporting
- The queuing policy (Internal or custom/Perl) message is now printed to supelog
- Fixes a couple of problems with regex error reporting
- Adds a script and modules to sync 3rd-party license server counts with Qube's global resources
- The first external license server modules are for FLEXlm and sesinetd servers

Qube! is available for Max 7 to 2016 and costs $3,500 for one supervisor, five workers, MySQL and subscription for one year. A demo version is available here.

Plugin Update: Renderers

Changes for v3.2.0 include:
- Adds a nested priority method for interacting dielectrics
- Adds two new lens types, Stereo Fish Lens and Lat/Long, suitable for VR systems such as Oculus
- New Extensions API allows 3rd parties to develop procedural geometry, modifiers, textures, etc.
- Maxwell can now save the render in PSD format in 8, 16 and 32 bits
- Procedural Emitter materials can be applied to non-triangle mesh entities (hair, particles, etc)
- The Reflection and Refraction channels have been separated
- New 'Reflectance' channel shows plain colors without the influence of global illumination
- New 'Asset Reference' extension references a variety of file formats without pre-converting to MXS
- Significant speed improvements have been made to Subsurface Scattering
- Adds a 'remove overlapped' option to Maxwell Scatter
- Adds a 'uniform scaling' option to Maxwell Scatter
- Multilight editor can now select and edit multiple emitters at the same time
- Adds new 'Sort by name/type/intensity' functions to the Multilight editor
- And much more... a full changelog can be found here

Maxwell Render is available for Max 2011 to 2016 and costs €595. A demo version is available here.

Plugin Update: Utilities

Changes for v1.027b are:
- Adds support for Max 6

Plugin Update: Modelling

Changes for v1.78 are:
- Fixes a rare bug where some kinds of splines could cause Corvex to generate an error

CorVex is available for Max 2010 to 2016 and costs $10.

New Plugin: Modelling / Animation

Griffin is an animation-ready cartoon character creation tool for Max. It offers you dozens of parameters to create your own unique characters fast and easily. You can also buy extra clothes and items from the Griffin Shop and use them on your character. So even if you know nothing about modelling and rigging, you can create a rigged character with industry standard tools in a few minutes.

Griffin Character Generator is available for Max 2013 to 2016 and costs $50.

Plugin Update: Utilities

Changes for v8.5.8 are:
- Fixes an issue detecting logged users on the Linux platforms
- Fixes an issue during instances disconnections that may lock the Dispatcher
- You can now override folders status (paused) during Mrtool submission
- Filtering completed jobs now hides completed folders
- The Delete All button on the logs view now works as intended
- The web server no longer redirects to a non-existant page if connecting from a mobile device

Muster is available for Max 6 to 2016 and costs $85 per node. A demo version is available here.

New Plugin: Global Utilities

When moving OBJ files from Max to ZBrush and back to Max, you can end up with incorrect UV's. This small utility tries to fix that issue by rotating the UV indices on the quads/polygons of a poly object.

Plugin Update: Objects

Changes for v0.3 alpha are:
- Adds support for Max materials (must be attached to the Golaem node)
- Adds a binary for Max 2016

Plugin Update: Import / Export

Changes for v0.20 are:
- Fixes target type selection
- Handle boolean values when editing actions

New Plugin: MCG

This is a collection of MCGs for creating railings (eg. towel rails) and knobs (eg. drawer knobs, shower knobs etc.).

Plugin News: XRayUnwrap v2.0 is now shipping

Raylight S.r.l. have announced that the crowd-funded version 2.0 of their XRayUnwrap plugin for Max 2016 is now shipping to the artists that contributed to their Indiegogo campaign. They will be making the plugin available for general purchase in the next few weeks.

Plugin Update: Utilities

Changes for v7.2.0.18 include:
- Adds new 'Quick Draft' options to most of the job submitters
- Adds support for the pipeline management tool NIM
- GPU affinity can now be set for Slaves in the same way that CPU affinity can be set
- Adds smarter Task Error handling
- Adds support for AE CC 2015, Cinema 4D 17, DJV 1.1, Guerilla Render and Realflow 2015
- Adds support for Houdini 15, Houdini's HServer, modo 901, TVPaint and V-Ray for Sketchup
- Draft has been upgraded to version 1.4
- And much more... a full changelog can be found here

Deadline is available for Max 2010 to 2016 and costs $185 per node. A demo version is available here.

Plugin News: Max 2016 State Sets AE installers

Autodesk have posted an installer for the Max 2016 State Sets After Effects link. I assume that it's an update to the shipping version, but there is no information at all other than: 'This installer provides the proper After Effects plugins for 3ds Max 2016 for working with State Sets.'

Plugin News: Corona bonuses and discounts

Render Legion s.r.o., the company behind Corona Renderer, have published a list of partners and developers who are offering bonuses and/or discounts when you purchase a Corona FairSaaS or Box with Subscription license. Head over here to find out what extras you can get.

Plugin Update: Texturing

Changes for v1.1.2 are:
- A few bug-fixes to the User Library Manager
- Adds CoronaBitmap support for 'Replace external paths'

Corona Material Presets Pro is available for Max 2013 to 2016 and costs €125.

Site News: Available for contract work...

This is my monthly news entry to let people know that I am always available for 3D work (I don't just run this site, and I don't earn any money from it).

My main areas of work are commercials, industrial and technical animation, as well as programming and scripting. All of the relevant information can be found on my other site Animation Design, along with some videos of my work to give you an idea of what I can do. So if I can help out at all, just let me know.

Site News: Calling all freeware plugin developers

If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.

On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)


Site News: News Archives

The news from previous months can be accessed by clicking on the 'Plugin news archive' link in the menu.