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Plugin News  –  October 2017

Sunday 22 October 2017 - 22:55

 

New Plugin: Modelling

This commercial MAXScript allows you to transfer (convert) an edge selection from an editable poly object to an edge selection in the UVW modifier (UV edges).

miauu's Transfer Edges: Poly to UVW is available for Max 2009 to 2018 and costs €11.


Plugin Update: Utilities

Changes for v10.0.5.1 are:
- Fixes auto-upgrades not working with a Remote Connection Server or Proxy Server
- Un-deleting a job now clears its OnJobComplete value so it isn't automatically deleted again
- A MongoWriteConcernException now logs additional error details when caught by Deadline
- The Python lib directory now loads before any paths in PYTHONPATH are loaded
- Updates the Thinkbox license server default ports in the Monitor AWS Portal settings dialog
- Adds a MapDrives command which maps the drives that are configured in the Repository Options
- Fixes a bug in the Max SMTD that prevented it from respecting the 'Precaching' option
- Improves the frame list sanity checks in the 3ds Max and 3ds Cmd submitters for the Monitor
- The Max 'Enable Asset File Path Mapping' option is now automatically used when submitting to AWS
- V-Ray DBR and V-Ray RT DBR off-load jobs now have the Dynamic Start option enabled by default
- Fixes a C4D submitter 'index out of bounds' error that prevented it from starting up
- Adds the missing Fusion submission file to the Repository installer
- Fixes a regression that prevented Fusion jobs from rendering properly on Windows
- Adds the missing Houdini submission files to the Repository installer
- Fixes various typos in the Houdini submitter that caused submission problems
- Fixes a Houdini bug that prevented separate jobs for each wedge from being submitted properly
- Fixes a Houdini bug that prevented dependent Mantra standalone jobs from rendering properly
- Fixes a Mantra Standalone bug that prevented the Monitor submitter from opening
- Adds an option to the Maya submitter to not output to a sub-directory for a camera
- Fixes a Maya error when submitting a V-Ray export job with a dependent V-Ray standalone job
- MayaBatch plugin now does path mapping on the output file names for V-Ray, MentalRay and Maxwell
- Fixes a Maya bug in V-Ray DBR renders where the reserved Slave list didn't work with V-Ray 3.6
- Improves the Nuke warning messages when submitting smart vectors without paths
- Fixes some V-Ray Standalone vrscene parsing issues when submitting from the Monitor submitter
- Fixes a syntax error in the ShotgunUtils.py code

Deadline is available for Max 2010 to 2018 and costs $48 per node per year. A demo version is available here.


Plugin Update: Renderers

Changes for v3.06.4-4.41 are:
- Fixes material preview not updating in the Material editor when changing image file
- Fixes Pflow evaluation to use Render / Viewport particle percent settings
- Improves the fix for warning of incorrect output buffer size
- Adds a troubleshooting option to improve performance while not rendering

OctaneRender for 3ds Max is available for Max 2013 to 2018 and costs $619. A demo version is available here.


Plugin Update: Texturing

Changes for v4.3.0 are:
- Modifies code to work with Max 2018 Update 2
- Fixes 'Clear Pelt Seams' to work in Max 2018.2
- Fixes 'Select Pelt Seams' to work in Max 2018.2
- Fixes 'Shift Cylindrical Textures' to work in Max 2018.2
- Fixes 'Multi-Stitch' to work on Max 2018.2

PolyUnwrapper is available for Max 2010 to 2018 and costs $45. A demo version is available here.


Plugin Update: Utilities

Changes for v1.01 are:
- Fixes a bug with resolution settings when the aspect ratio is on

Camera Resolution Mod is available for Max 2010 to 2018 and costs $5. A demo version is available here.


Plugin Update: Utilities

Changes for v1.65 are:
- Adds an option for Linear (EXR/HDRI) to sRGB (JPG) in the Resize / Convert dialog
- You can now resize / convert TX files to JPG
- Fixes support for Mari Tiles and the UDIM Tag files
- Fixes and speeds up multi-threaded Auto-Relink
- Double click on a bitmap now opens the bitmap preview window

Bitmap Tracking/Resizing is available for Max 2009 to 2018 and costs $9. A demo version is available here.


Plugin Update: Renderers

Changes for v0.521 alpha are:
- Adds support for Max 2018
- Fixes a crash bug when a mesh has UV channel #2 and no UV channel #1


Plugin Update: Renderers

Changes for v2.5.38 are:
- Fixes a bug where IPR doesn't stop when closing the Render View window in Max 2018
- Fixes a silent crash on shutdown in Max 2017 and earlier
- Fixes a Maya bug that resulted in object rotations and scales randomly being incorrect
- Fixes a Maya bug that caused the Redshift Physical Light to react incorrectly to scale
- Improves the C4D proxy exporter's translation of the Format and Name settings
- Adds a C4D option to disable exporting the default Beauty AOV settings into proxies
- Addresses a C4D crash issue while exporting proxy files
- Addresses a C4D issue where incorrect UVs could be used during IPR under certain conditions
- Adds C4D support for pixel aspect ratio in EXR metadata for AOVs saved via the File AOV option
- Fixes a C4D issue where a combination of TFD and Redshift could crash on shutdown
- Houdini RS VOP nodes 'out' ports are now visible by default
- Adds native Houdini support for polygon soups without conversion nodes
- Adds a new 'Render to MPlay' button in the Houdini RS ROP node
- Houdini can now render OBJ nodes with several volume primitives without needing primitive groups
- Houdini IPR render now updates while working with constrained cameras
- Adds a more robust Houdini RSRenderView redraw scene function which now fully updates the scene
- Fixes several Houdini RSRenderView render region tool side effects on the native Houdini IPR tools
- The Houdini RSRenderView now remembers the progressive rendering state after closing the window
- Fixes the Houdini RSRenderView progressive rendering and undersampling parameters reset
- The Houdini volume shader scatter channel now has a default 'density' string parameter value
- Fixes the Houdini puzzle AOVs range parameters starting now at 0
- Addresses a Houdini issue in the multithread extraction code that caused hangs
- Fixes a Houdini issue with RS OBJ proxy options that were always cooking the SOP nodes
- Fixes the Houdini proxy files viewport preview being enabled even if the proxy was disabled
- Adds a RenderView option to apply color management settings when saving 8-bit formats
- RenderView snapshots now store AOVs
- Adds pixel aspect metadata to EXR file output
- Fixes the tessellation parameter 'smooth UV boundaries' not being saved in rs proxy files
- Fixes an issue with volume grid emission

Redshift is available for Max 2013 to 2018 and costs $500. A demo version is available here.


Plugin Update: Modelling

Changes for v2.0 are:
- New: Select convex and concave edges by angle
- New: Create UV shells from smoothing groups
- New: Create smoothing groups from UV shells
- New: Create multi-material from smoothing groups
- New: Smoothing groups list updates selected faces with key inputs
- New: Select all faces using a given smoothing group bit
- Improves callback mechanics for faster feedback
- Face/List synchronization is now up to 20 times faster
- Improves smoothing groups list autoscroll
- Button icons now display all buttons states correctly in Max 2017+
- Optimizer now automatically switches to level 4 if some elements fail
- Fixes a bug in Convert Specified Edges
- Fixes a bug in Set Soft Edges where intersected hard edges would get smoothed
- Fixes a bug when setting sub-object level to 0 that left the scene redraw in an unstable state
- Fixes a bug where enabling caddies would constantly cast events

PolySmoother is available for Max 2014 to 2018 and costs $35.


Plugin Update: Modelling

Changes for v1.064 are:
- Adds support for Mental Ray in Max 2018

MultiScatter is available for Max 2010 to 2018 and costs €200.


Plugin Update: Modelling

Changes for v1.04 are:
- Updates the machine ID recognition method
- Adds an update checking function

SuperHelix is available for Max 2012 to 2018 and costs $12. A demo version is available here.


New Plugin: Utilities

This commercial MAXScript simplifies import / merge and export / save of multiple objects in Max. Features include adding the imported objects to groups or layers, exporting to separate files, randomising positions, exporting either selected objects or the full scene, and more.

IE Tool is available for Max 2014 to 2018 and costs $5.


Plugin Update: Modelling / Texturing

Changes for v5.4.1 are:
- Fixes a rare bug with items placed just in the edge of an area, which can cause endless loop
- Fixes a crash editing or loading Effects in Max 2018
- Fixes an error reading constant values in expressions not using '.' as decimal point

Forest Pack Pro is available for Max 2010 to 2018 and costs €200. A demo version is available here.


Plugin Update: Modelling / Animation

Changes for v5.2.4.12500 are:
- Hair clustering modifier now has a guide channel to control the amount of clustering
- Propagated groups are now used on hair objects with incoming guide groups
- Fixes hair with polar interpolation randomly changing rotation on deforming meshes
- Fixes a problem when adding a new guides channel after using strand groups
- Fixes the strand rotate modifier not taking input strand rotation angles into account

Ornatrix is available for Max 2012 to 2018 and costs $499. A demo version is available here.


Plugin Update: Utilities

Changes for v4.5.5.1 are:
- Adds a new settings dialog

VNPlugin is available for Max 2017 to 2018 and costs $25. A demo version is available here.


Plugin Update: Modelling

Changes for v1.60 are:
- Adds support for materials and material IDs in all operations
- The Reverse spline tool now has the option to preserve material IDs or not
- New realtime data in Splines Info dialog: 'No. of materials' and 'No. of Single/sub materials'
- Adds buttons to expose data in the active viewport: vertex ticks, vertex numbers, material IDs
- Moves the 'Show vertex ticks' property to the bottom of 'Basic Parameters' rollout

Spline Cleaner is available for Max 2012 to 2018 and costs $30.


Plugin Update: Renderers

Changes for v0.520 alpha are:
- Adds motion blur support with up to 32 object transformation keys and deformation motion blur
- Depth of Field noise reduction is now much faster
- Fixes a lot of core bugs that could cause rare random crashes
- Adds a 'FIN GEO' (Final Geometry) mode to IPR


Plugin Update: Import / Export

Changes for v0.18.0 are:
- Refactors buffer handling when exporting meshes
- Adds support for exporting node animations - Translation Rotation Scale
- Fix Babylon animation export
- Refactors Babylon geometry export
- Adds support for exporting morph targets for Babylon
- Camera and light targets are now exported correctly
- Adds animation export for dummies, lights and cameras
- Adds support for exporting morph targets and their animations to glTF format


Plugin Update: Renderers

Changes for v2.5.35 are:
- Adds the Max 'Render Default Lights' option to System > Miscellaneous
- Fixes a Max bug where bucket IPR was much slower than a production render
- Fixes a Max crash when assigning bitmaps to Environment shader in script
- Fixes a Maya bug that caused crashes or hangs when using the region tool in the RenderView
- Fixes a Maya bug that resulted in Maya IPR (non-RenderView) tracking the activate viewport
- Adds the undersampling parameter in Houdini to the ROP node, IPR options
- Houdini now supports resolution changes from the ROP node in the RS RenderView
- Fixes the lack of AOVs in the RS RenderView in buckets mode in Houdini
- Fixes a critical Houdini RS RenderView crash related to the AOVs list and internal data order
- Fixes an issue where switching camera lens distortion images in IPR could crash
- Fixes random crashes when editing materials or lights during RS RenderView IPR sessions
- Fixes a bug where an empty object could crash in IPR with automatic memory management enabled
- Fixes bugs that arose when using the RS Material Blender together with RS Shader Switch nodes

Redshift is available for Max 2013 to 2018 and costs $500. A demo version is available here.


Plugin Update: Modelling

Changes for v1.03 are:
- Fixes a dotNet error that appeared when reading the script's installation date from file

TurboSplines is available for Max 2012 to 2018 and costs $40. A demo version is available here.


Plugin Update: Modelling

Changes for v1.25 are:
- Optimizes the Sew function to run faster
- Optimizes snap verts to grid to work faster
- Adds support for some better functions available to Max 2018.2+
- Adds a new Flat Height checkbox/spinner
- Adds a Flip Normals option
- Adds support for scaled/rotated source objects
- Fixes slow opening of the modify tab when a ShellVex with many faces is selected

ShellVex is available for Max 2008 to 2018 and costs $10.


Plugin Update: Utilities

Changes for v2.1 are:
- Fixes a problem with '.obj' export from Archicad 21

Mirza Link Manager is available for Max 2012 to 2018 and costs €45.35. A demo version is available here.


Plugin Update: Texturing

Changes for v1.5.0 are:
- Optimizes the rendering performance of VP Crossmap on average 15% more with multi-core CPUs
- Makes viewport map display rendering multithreaded for Max 2015 and above
- You can now store and reload a distribution mapping into an external file
- Fixes the wrong dialog showing up when a newer version is available for download
- Adds a 'rendernode only' mode in the installer

Crossmap is available for Max 2013 to 2018 and costs €49. A demo version is available here.


Site News: Lack of updates...

Sorry about the lack of updates recently, I've just moved house and nothing is working properly yet, especially internet and phones :o(

Hopefully everything will be back to normal soon!


Site News: Available for contract work...

This is my monthly news entry to let people know that I am always available for 3D work (I don't just run this site, and I don't earn any money from it).

My main areas of work are commercials, industrial and technical animation, as well as programming and scripting. All of the relevant information can be found on my other site Animation Design, along with some videos of my work to give you an idea of what I can do. So if I can help out at all, just let me know.


Site News: Calling all freeware plugin developers

If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.

On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)

Dave


Site News: News Archives

The news from previous months can be accessed by clicking on the 'Plugin news archive' link in the menu.