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Plugin News  –  September 2015

Wednesday 02 September 2015 - 18:53


New Plugin: Import / Export

These plugins allow you to import and export .glm models to and from Max. GLM models that are weighted to a skeleton can be imported with a skeleton if you have the matching .GLA file. If you don't have one, you can cancel that step and an unweighted model will be imported.

The plugins have been tested with creating/modifying for Jedi Academy:
- Player models
- Creature models (non-player usable models, such as rancor and wampa)
- Sabers
- Vehicles
- Weapons

They should probably work for Jedi Outcast as well, but this has not been tested.

New Plugin: MCG

A very simple and handy tool that turns your high density mesh into a bounding box, which will save your life if you are dealing with thousands of clones. Just apply this modifier and activate it only in the viewport so that at render time it will use the original mesh.

New Plugin: MCG

This MCG compound returns true if the tested mesh is in contact with at least one of the meshes in the array.

New Plugin: MCG

This is a basic modification of the Orbit MCG which allows you to change the plane of orbit. You can choose around which of the 3 axes you want to orbit, and then use Tilt Axis to adjust the rotation.

New Plugin: MCG

If you have two arrays with the same amount of items and one of them contains boolean values, you can filter the second array using those boolean values by using this compound.

New Plugin: MCG

This is a variant of the CloneOnVerts modifier that only affects faces/vertices that are facing somewhat down. It is quite rudimentary and due to performance issues with MCG right now. By putting a 'Not' into the right node in the graph, you can have a system that affects faces that face upwards instead of down, ie. a snow/dust system that falls on top faces.

New Plugin: MCG

This MCG tool allows you to extrude any shape with some added capabilities over the normal extrude modifier.

New Plugin: MCG

This is a Simple Pulley system which creates an animation controller for your crate. It can be used for linear pulling or winching, and doesn't create the rope.

New Plugin: MCG

This MCG compound evaluates the MAXScript 'QuatToEuler' function.

Plugin Update: MCG

Changes for v1.1 are:
- Fixes an issue with straight lines
- Parameters now work in system units
- Increases the limits of some of the spinners
- Fixes a problem with min and max values

Site News: Available for contract work...

This is my monthly news entry to let people know that I am always available for 3D work (I don't just run this site, and I don't earn any money from it).

My main areas of work are commercials, industrial and technical animation, as well as programming and scripting. All of the relevant information can be found on my other site Animation Design, along with some videos of my work to give you an idea of what I can do. So if I can help out at all, just let me know.

Site News: Calling all freeware plugin developers

If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.

On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)


Site News: News Archives

The news from previous months can be accessed by clicking on the 'Plugin news archive' link in the menu.