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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Linked XForm+ v0.5 26.1 KB |
Modifier |
Compiled / Description | ||
14.05.2007 This is basically a spiffed up version of the Linked Xform modifier. All bones in the system are equally weighted and have a radial influence from the center of the bone. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Grant Adam | Map to Vertex Color v1.0 25.6 KB |
Modifier |
Compiled / Description | ||
28.04.2022 This is a modifier that converts a map to vertex colours (or modifies any channel). It also has options to assign a vertex selection by the maps values. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Mask Modifier v1.2b 57.2 KB |
Modifier |
Compiled / Description | ||
14.05.2007 Two plugins (Mask Top and Mask Bottom) that allow you to mask the effect of a modifier based on a bitmap or material. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Digimation, Inc. | MaxSculpt v1.0 68.7 MB |
Modifier |
Compiled / Description | ||
20.10.2006 MaxSculpt is a modifier plugin that enables you to use your mouse or pressure sensitive Wacom tablet to sculpt mesh surfaces, much like you would when you sculpt clay with your hands. In essence, MaxSculpt enables you to create free-form modelling with ease. This plugin has been designed to make sculpting a mesh object with your mouse or tablet as easy as possible. It is great for prototype modeling, final touchups, and modeling many different types of organic objects. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Heiko Achilles | Mesh Army Knife v1.43 9.53 MB |
Modifier |
Compiled / Description | ||
26.01.2010 Mesh Army Knife is a customized version of the standard modifier 'Edit Mesh'. It includes the following enhancements and new features: - Leaner Interface - Options are saved - Better Navigation in command modes - Properties Checkboxes - Attach and Attach List - Vertex Target weld UV correction - Target weld color correction - Hidden Edges unselectable in Objects with 'Edges Only'-flag - VisEdges Mode - New Buttons in Edge mode: All Vis, All Invis, Mat Vis, Tile Vis - New detach buttons and detach details - New Subobject Levels 'UV Faces' and 'UV Polys' - New UV command mode 'Turn' - New UV command mode 'Map' - New spinner 'Offs' - New Button 'SelThis' - Fixed Edit Mesh mapping bug - Fixed Edit Mesh Vertex Color Bug - New Geometry Paint Feature: Selection, Deletion, MatID, Vertex Paint and Sculpt tools For a full description of all the features, take a look here. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Mesh to Spline v0.4b 25 KB |
Modifier |
Compiled / Description | ||
15.05.2007 A modifier that takes a mesh and turns it into splines so that it can be used with Surface Tools. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
pmG Worldwide, LLC. / David Baker | messiahMAX Connection v5.0 256 KB |
Modifier |
Compiled / Description | ||
26.01.2011 messiahMAX allows you to model in Max and animate in messiah, or bring a messiah scene into Max for working on or rendering, or any combination of the above. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
n-Dimensional | n-Optimizer v1.0 alpha 46.5 KB |
Modifier |
Compiled / Description | ||
26.02.2009 n-Optimizer is a mesh simplification/optimizer modifier plugin which decreases the level of detail of polygonal meshes. It can be used to create simplified low-polygon models to be used in real-time applications as well as to accelerate the rendering of complex scenarios. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
NVIDIA Corporation | NVIDIA PhysX Utilities v1.0.6 2.7 MB |
Modifier |
Compiled / Description | ||
24.10.2008 The PhysX physics engine is available to use within Max without having to launch an external viewer. This tight coupling makes it possible to quickly test your models within a physics environment to ensure they are working as desired. You can watch all your viewports being updated as the physics simulation happens. Error feedback is immediate, details from the PhysX engine are fed back into the MAXScript Listener window. The plugin supports the following PhysX SDKs: 2.7.3, 2.8.0 and 2.8.1 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Object Deform v1.0a 49.8 KB |
Modifier |
Compiled / Description | ||
15.05.2007 This modifier lets you deform one object with another. Apply the Object Deform modifier to the object that you want to be deformed. Create another object and animate it cross the surface the object. Then pick that object as your deform object. This will allow you to do effects like footprints in the snow, or dragging your finger in the sand. 32-bit: Yes 64-bit: Yes |