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| Author / WWW | Name / Download | Plugin Type |
| Chris Cookson | Enhanced MD3 Exporter v3.0 16.8 KB |
Import / Export |
| Compiled / Description | ||
| 06.06.2004 This is an improved version of Pop'N'Fresh's MD3 exporter for creating Quake 3 models in Max. The following major fixes and features have been implemented: - Correct normal export, taking into account smoothing groups - Bounding box calculation for each frame - Improved error checking and validation - Exports valid Q3A path names (no backslashes) | ||
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| Author / WWW | Name / Download | Plugin Type |
| Jedi Dreams | MD3 Model Exporter v0.1 325 KB |
Import / Export |
| Compiled / Description | ||
| 15.12.2003 This is a recompile of the Pop N Fresh exporter. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Pop'N'Fresh / Michael Lawler | MD3 Exporter v2.4 2.0 MB |
Import / Export |
| Compiled / Description | ||
| 18.04.2025 This is an improved version of Pop'N'Fresh's original 3ds Max MD3 exporter for Quake III MD3 models. The following major fixes and features have been implemented: - Correct vertex normals supporting both Smoothing Groups and the Edit Normals Modifier - Bounding box calculation for each frame - Improved error checking and validation (added warnings if texture images are not 'Power of 2' and also warn if mesh exceeds 1000 vertices) - Exports valid Q3A path names (using forward slashes and not backslashes) - Exports LODs to separate MD3 files with correct LOD file names - Displays an export statistics dialog providing actual triangle and vertex counts for the exported geometry (shows the extra vertices created due to smoothGroups, EditNormals, or UVs) | ||