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Author / WWW | Name / Download | Plugin Type |
Next Limit | Scene Data Export v1.6 450 KB |
Utility |
Compiled / Description | ||
22.10.2004 A utility that saves a Max scene into a RealFlow readable file format (.SD). For use with RealFlow 3. |
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Author / WWW | Name / Download | Plugin Type |
Next Limit | Scene Data Loader v1.6 450 KB |
Utility |
Compiled / Description | ||
22.10.2004 A utility that allows Max to import Scene Data files (.SD) from Real Flow 3. |
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NVIDIA Corporation | NVB Exporter v1.0 2.69 MB |
Utility |
Compiled / Description | ||
13.01.2003 The NVB Exporter plugin allows Max users to export their scenes into the .NVB format, which is used by NVIDIA demos and the CgFX Viewer. It handles geometry, material definition, animation, camera information, skinning data from Biped and Skin, and CgFX instantiated attributes. This plugin has been primarily tested with Max 5. Although not thoroughly tested, it will likely work with Max 4. However, the CgFX export capabilites are only available through the Viewport Manager found in Max 5. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Edge to Spline v1.0 5.87 KB |
Utility |
Compiled / Description | ||
06.04.2001 Edge to Spline takes a tri-mesh object and turns all the selected edges into spline segments. |
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Peter Watje | Unwrap v1.1 10.4 KB |
Utility |
Compiled / Description | ||
13.02.2001 Unwraps the texture coordinates of an object and places them in a bitmap. Very useful for creating templates for textures. Version 1.1 adds multiple map channel support, custom colour support, open edges and a preview window. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Scatter v1.63 21 KB |
Utility |
Compiled / Description | ||
09.09.2001 This utility is basically the same as the R4 scatter routine. If you pick a scatter object and an emitter object then hit the Apply button, the scatter object is copied to each vertex of the emitter object. The random distribution and number of objects have not yet been implemented. After you hit the Apply you must force screen redraw to see the results. |
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Author / WWW | Name / Download | Plugin Type |
PineappleWare | FisheyeRender v1.22 112 KB |
Utility |
Compiled / Description | ||
25.05.2007 FisheyeRender is a plugin for rendering dome masters (circular fisheye images) of the scene using the current renderer. It provides an easy and quick way to create accurate equidistant projection images in Max. This free version cannot render animations, the upcoming Pro version can do this. |
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Rito | Visual Material Editor v0.3 15.7 KB |
Utility |
Compiled / Description | ||
26.08.2002 This is an early version of a visual flow-chart style material editor for Max. |
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Roman Lut | SceneMainTool v1.0 13.3 KB |
Utility |
Compiled / Description | ||
18.09.2004 This plugin can make a root node for a scene automatically with a single click, allowing you to move or rotate a whole scene in Max. |
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Author / WWW | Name / Download | Plugin Type |
Scooter | MDL Part Swapper v1.1b4 290 KB |
Utility |
Compiled / Description | ||
03.12.2003 This utility allows you to easily swap parts between templated models for Biowares game Neverwinter Nights. |