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Author / WWW | Name / Download | Plugin Type |
MECN Graphics, Inc. | DigiPeople v1.01d 65.6 MB |
Object |
Compiled / Description | ||
23.06.2002 DigiPeople is a collection of procedural, low-resolution mannequins that can be quickly inserted into your Max scenes to help create crowds, give your architectural models an understandable visual scale and otherwise populate your scenes. DigiPeople is the perfect plugin for users that need to add people to their scenes, but can't afford the system overhead that high resolution people add to the scene. Each model that comes with DigiPeople has approximately 2000 - 3000 faces, so they won't take up much memory or hurt your render times. You can choose from 6 different categories: Males, Females, Children, Handicapped Individuals, Bones (for use with Bones Pro) and Groups. All of the models also come with pre-assigned MultiSubObject materials so users can quickly and efficiently alter the clothing to suit their particular needs. Because of the models' low face count (the male is 2308 faces) DigiPeople is great for use in architectural renderings. |
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Author / WWW | Name / Download | Plugin Type |
Daragh McDonnell | MaxToMagic Exporter v1.0 145 KB |
Import / Export |
Compiled / Description | ||
13.05.2002 This plugin allows Max to export files in the Wild Magic format. Wild Magic is a real-time 3D graphics engine, available as source code together with the book 3D Game Engine Design by David H. Eberly. |
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Author / WWW | Name / Download | Plugin Type |
Cryonetworks | M3D Exporter v4.0 1.17 MB |
Import / Export |
Compiled / Description | ||
04.04.2002 An export plugin for Max that converts *.max files into SCOL .m3d format. Fast and extremely light, SCOL technology permits the creation of multi-user sites with very different appearances. In a SCOL site, you can meet and interact directly with the other visitors. This site can be accessed in different formats: real time 3D (video game quality), a rich 2D interface, sound, streaming video and even telephone (GSM quality). |
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Author / WWW | Name / Download | Plugin Type |
YeHa | 3DO Export v1.0 12.7 KB |
Import / Export |
Compiled / Description | ||
12.08.2001 Exports untextured models from Max to 3do files (used in Total Annihilation, a realtime strategy game) just like they appear in Max (without any trifaces if there aren't any in Max). The exporter needs an object named 'base' in the scene and will export all objects that are linked it. To easily link objects, use the link button or open schematic view. Since no textures are exported from Max the models still need to be textured in 3do Builder or any other suitable tool. |
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Author / WWW | Name / Download | Plugin Type |
RichFX | VPEG Scene Exporter v3.1 7.14 MB |
Import / Export |
Compiled / Description | ||
26.07.2001 This is the export part of the RichFX Encoder, a plugin that enables you to create high-end computer generated Web content for viewing on Intel and Macintosh platforms over a regular standard dial-up connection. The RichFX Encoder outputs files in the VPEG format, a new and exciting streaming internet media. VPEG uses award winning compression algorithms to effectively compress 3D animations 20 to 100 times better than MPEG media. |
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Author / WWW | Name / Download | Plugin Type |
RichFX | VPEG Image Loader and Saver v3.1 7.14 MB |
Bitmap I/O |
Compiled / Description | ||
26.07.2001 This is the VPEG loader and saver for the RichFX Encoder, a plugin that enables you to create high-end computer generated Web content for viewing on Intel and Macintosh platforms over a regular standard dial-up connection. The RichFX Encoder outputs files in the VPEG format, a new and exciting streaming internet media. VPEG uses award winning compression algorithms to effectively compress 3D animations 20 to 100 times better than MPEG media. |
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Author / WWW | Name / Download | Plugin Type |
YeHa | 3DO Import v1.0 12.7 KB |
Import / Export |
Compiled / Description | ||
07.06.2001 With this plugin you can import fully textured TA models (used in Total Annihilation, a realtime strategy game) into Max for build pic rendering. There is not much to the importer, just click File/Import and pick a 3do model to import. Be aware that it won't work without the TA textures in your Max bitmap path, you can get them here. |
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Author / WWW | Name / Download | Plugin Type |
Dieter Morgenroth | Bitmap Texture 2 v1.0 186 KB |
Material |
Compiled / Description | ||
17.05.2001 This is a recompile of the original Bitmaptexture, the only difference being the time rollout. I dumped the playbackrate spinner, and there is now a Framevalue that is animatable. This makes it possible to keyframe the frame of the image sequence. You can control the frame with script controllers for view-dependent texture mapping etc., allowing the creation of RealPeople-type effects. |
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Author / WWW | Name / Download | Plugin Type |
Orbaz Technologies, Inc. | Clay Studio v1.59 65.6 MB |
Object |
Compiled / Description | ||
11.03.2001 Clay Studio allows the user to dynamically place and move metaballs, in real-time, inside the Max interface. Besides spheres, Clay Studio allows the user to use the following for modelling: elipses and cubes. Clay Studio allows several types of mapping options that allow textures and materials to dynamically move with animated metaballs. Clay Studio allows you to easily create groups that separate metaballs. |
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Author / WWW | Name / Download | Plugin Type |
Discreet | Membrane Shader v1.0 3.35 MB |
Material |
Compiled / Description | ||
26.01.2001 This plugin illustrates the ability to create texture types in Max 4 that utilize hardware pixel and/or vertex shader acceleration to create non-traditional real-time shading effects. It is a direct utilization of the membrane shader found in the NVIDIA shader browser. |