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BlurBeta | ToonAsisstant v1.01 2.2 MB |
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23.04.2016 A material that helps set up and convert Ink'n'Paint materials. |
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BlurBeta | WaterWash2D v1.02 2.2 MB |
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23.04.2016 The WaterWash material for creating watercolor washes implemented as a 2D map. |
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BlurBeta | Gas Giant v1.0 2.2 MB |
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23.04.2016 A texture for creating gas giant planets. |
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BlurBeta | Blur Falloff v1.0 2.2 MB |
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23.04.2016 This is basically the original version of the Falloff map that ships with Max |
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BlurBeta | Surface Descriptor v1.0 2.2 MB |
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23.04.2016 Renders the bent normals of the object it's applied to. |
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BlurBeta | Null Texture v1.0 2.2 MB |
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23.04.2016 This just seems to be a falloff material with no settings. |
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BlurBeta | Null Material v1.0 2.2 MB |
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23.04.2016 This material seems to map objects to screenspace, green being the top left corner and red being the lower right corner. |
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BlurBeta | MultiBlend v2.0 2.2 MB |
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23.04.2016 A multichannel material compositor with stacking controls and masks. |
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CG-Source.com | MultiTexture Map v2.04 711 KB |
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20.04.2021 MultiTexture Map is a plugin that loads multiple textures and assigns them randomly, either by object or by material ID. It also has controls to randomly adjust the gamma, hue and saturation. It is intended for use with the MultiTextures available at CG-Source.com, a selection of high quality, high-resolution textures for texturing very large areas with no visible tiling. |
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Chaos Group | V-Ray alSurface Alpha 3 818 KB |
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10.10.2016 This is a partial port of the alSurface shader by Anders Langlands. The original alSurface shader is available on Bitbucket at https://bitbucket.org/anderslanglands/alshaders/wiki/Home. The main purpose of this port is to allow rendering with V-Ray for Max of skin materials set up for the Arnold renderer. |