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BlurBeta | BlurNoise v2.04 2.14 MB |
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14.03.2014 An alternative Noise texture map. |
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BlurBeta | Camoflage v1.04 2.14 MB |
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14.03.2014 A camoflage texture. |
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BlurBeta | Cast Shadows Only v1.03 2.14 MB |
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14.03.2014 This material makes the object invisible, but lets it cast shadows. Note: Shadow maps do work, but cannot be tinted. |
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Peter Watje | Cellular 2D v1.0 25.3 KB |
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24.03.2014 A 2D implementation of the Cellular map so you can see it in the viewports. |
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BlurBeta | Color Clamp v2.04 2.14 MB |
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14.03.2014 Clamps the colors coming out of materials so they won't mess up atmospherics, etc. |
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Cuneyt Ozdas | Color Correct v3.4.129 893 KB |
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23.06.2014 Color Correct is a map type that lets you change the colors of a map by using image processing techniques. |
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VIZPARK | Color Extract v1.3.0.0 120 MB |
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07.03.2021 Color Extract is a shader that extracts up to 100 colors from any photo to be randomly assigned to objects, elements, faces or even other procedural maps. It is a very fast and easy way to assign grass colors to grass blades, tree colors to leaves or sand colors based on real photos. |
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Mark Williams | Color Replace v1.11 16 KB |
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27.02.2014 This texture plugin is for simple chroma-keying. It will selectively replace colors within a specified range of one texture with another. |
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Itoo Software | ColorEdge v1.0.4 838 KB |
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12.04.2023 ColorEdge is a procedural texture which changes the color along the VISIBLE edge faces of an object, allowing you to define color gradients and add noise effects. |
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Siger Studio | Complex Fresnel v1.0.7 85.6 KB |
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12.04.2017 This texture map can be used to render materials with a complex index of refraction (IOR). The Fresnel functionality in renderers such as V-Ray and Corona is for dielectric materials such as plastic and is based on the IOR of the material. Metals however have a more complex Fresnel reflective curve that depends also on another parameter called the extinction coefficient. The IOR and the extinction coefficient determine the two characteristics of the Fresnel curve for a material: the reflectivity at normal incidence and how quickly it fades to white at grazing angles. |