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Author / WWW | Name / Download | Plugin Type |
Autodesk, Inc. | Physique2Skin Utility v1.0 199 KB |
Utility |
Compiled / Description | ||
15.05.2014 This utility converts Physiqued meshes to skinned meshes. Thanks go to John Brandwood for recompiling this for Max 2008 to 2013! |
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Author / WWW | Name / Download | Plugin Type |
DNA Research | 3Delight for 3ds Max v2.0.14 12.2 MB |
Renderer |
Compiled / Description | ||
20.11.2015 3Delight is a RenderMan-compliant renderer that combines path-tracing and the REYES algorithm. Features include: - Production grade path-tracing and REYES algorithms - High quality rendering of smooth subdivision surfaces and fine displacements - High quality rendering of hair, particles and motion-blur - High quality rendering of depth of field, subsurface scattering and more - Multi-Light output and interactive mixer - Easy to use physically plausible materials - An advanced Layers system unique to 3Delight - Support for third party plugins (inc. Massive, Shave, OpenVDB) - Support for many V-Ray shaders The first license (limited to 8 cores) is free with no restrictions for commercial use and no time limit. |
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Author / WWW | Name / Download | Plugin Type |
Epic Games | ActorX UT Exporter v2.50 5.58 MB |
Import / Export |
Compiled / Description | ||
04.05.2022 ActorX enables Max to export skeletal animation and models for use in Unreal Tournament. ActorX will look for any hierarchy which has either Physique meshes or other meshes attached to it, and export either the skin + reference skeleton ('model' - *.PSK files) or the animation (*.PSA files), using the filenames given in the main exporter utility pane. More information and some demo files are available here. As Epic Games has discontinued ActorX support in favor of the more advanced FBX format, Gildor has kindly updated and recompiled this version for Max 2012 to 2023. |
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Author / WWW | Name / Download | Plugin Type |
Kostas Gialitakis | ShaderFX TGA PBL v1.0 RC7 3.26 MB |
Material |
Compiled / Description | ||
08.02.2016 This is a port of the TGA Physically Based Shader to the new ShaderFX format in Max and Maya. Features include: - A real life material based fresnel term - A substance texture to mimic real-life reflection / refraction - A roughness texture to define surface structure (smooth/rough) - Image based lighting via a cube map - Roughness controlled sharpness of reflections - Linear shading pipeline - Transparency support through the Albedo texture alpha channel - Energy conservation for light amount - A bundled cheat sheet image with color swatches - A bundled cube map to get started - Optional Blended Normals diffuse lighting method - Shadows with directional and spot lights |
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Author / WWW | Name / Download | Plugin Type |
MoPho Games | PBRTK v0.2 1.13 MB |
Material |
Compiled / Description | ||
28.09.2014 PBRTK is a physically-based viewport shader which employs the popular metalness workflow for authoring physically-based content for next-gen game engines such as Unreal Engine 4. It allows you to preview your game art right inside Max in a very close way to how it will appear in the final game engine, complete with albedo, metalness, ao, roughness, and normal maps, with support for diffuse and specular image-based lighting. |
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Author / WWW | Name / Download | Plugin Type |
Neil Hazzard / Adam Felt | Interface:PhysiqueOps v3.0 206 KB |
Global Utility Plugin |
Compiled / Description | ||
15.05.2014 This global utility opens up Physique to MAXScript. This version is for Character Studio 3.x, and gives access to the following methods: - getPhysiqueModifier - getAPIVersion - getBones - getBoneCount - getVertexCount - getInitialNodeTM - getInitialBoneTM - getVertexType - getVertexBones - getVertexBoneCount - getVertexBone - getVertexOffset - getVertexDeformableOffset - getVertexWeight - setInitialPose - setFigureMode - attachToNode - initialize - lockVertex - unlockVertex - setVertexBone Thanks go to John Brandwood for recompiling this for Max 2008 to 2013! |
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Author / WWW | Name / Download | Plugin Type |
NVIDIA Corporation | NVIDIA PhysX Plugin v4.2.21119.23282 63.1 MB |
Modifier |
Compiled / Description | ||
25.11.2018 The PhysX physics engine is available to use within Max without having to launch an external viewer. This tight coupling makes it possible to quickly test your models within a physics environment to ensure they are working as desired. This latest version also adds support for the APEX clothing part of PhysX and APEX Destruction. |
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Author / WWW | Name / Download | Plugin Type |
Stig Atle Steffensen | Bullet4Max v01.09.2014 12.4 MB |
Utility |
Compiled / Description | ||
31.08.2014 Bullet4Max lets you simulate physics in Max using the Bullet physics engine. Current features are: - Support for box, sphere and cone shapes (joints are being worked on) - Easy to use MAXScript API - MAXScript GUI created with the API - Easy customizable MAXScript based modifiers and helper objects - Bullet serialization is supported for easy physics export to game engines |