What's new?    |    E-Mail    |    Plugin search:   All versions?


Warning: Undefined array key "sort" in /var/www/vhosts/qoxnsdzi.host284.checkdomain.de/maxplugins.de/search_free.php on line 2

8 records match your query.

Sort results by: Author  ¦  Name  ¦  Date

...Top
Author / WWW Name / Download Plugin Type
Autodesk, Inc. Physique2Skin Utility v1.0
199 KB
Utility
Compiled / Description
15.05.2014

This utility converts Physiqued meshes to skinned meshes.

Thanks go to John Brandwood for recompiling this for Max 2008 to 2013!
...Top
Author / WWW Name / Download Plugin Type
DNA Research 3Delight for 3ds Max v2.0.14
12.2 MB
Renderer
Compiled / Description
20.11.2015

3Delight is a RenderMan-compliant renderer that combines path-tracing and the REYES algorithm.
Features include:
- Production grade path-tracing and REYES algorithms
- High quality rendering of smooth subdivision surfaces and fine displacements
- High quality rendering of hair, particles and motion-blur
- High quality rendering of depth of field, subsurface scattering and more
- Multi-Light output and interactive mixer
- Easy to use physically plausible materials
- An advanced Layers system unique to 3Delight
- Support for third party plugins (inc. Massive, Shave, OpenVDB)
- Support for many V-Ray shaders

The first license (limited to 8 cores) is free with no restrictions for commercial use and no time limit.
...Top
Author / WWW Name / Download Plugin Type
Epic Games ActorX UT Exporter v2.50
5.58 MB
Import / Export
Compiled / Description
04.05.2022

ActorX enables Max to export skeletal animation and models for use in Unreal Tournament. ActorX will look for any hierarchy which has either Physique meshes or other meshes attached to it, and export either the skin + reference skeleton ('model' - *.PSK files) or the animation (*.PSA files), using the filenames given in the main exporter utility pane. More information and some demo files are available here.

As Epic Games has discontinued ActorX support in favor of the more advanced FBX format, Gildor has kindly updated and recompiled this version for Max 2012 to 2023.
...Top
Author / WWW Name / Download Plugin Type
Kostas Gialitakis ShaderFX TGA PBL v1.0 RC7
3.26 MB
Material
Compiled / Description
08.02.2016

This is a port of the TGA Physically Based Shader to the new ShaderFX format in Max and Maya.

Features include:
- A real life material based fresnel term
- A substance texture to mimic real-life reflection / refraction
- A roughness texture to define surface structure (smooth/rough)
- Image based lighting via a cube map
- Roughness controlled sharpness of reflections
- Linear shading pipeline
- Transparency support through the Albedo texture alpha channel
- Energy conservation for light amount
- A bundled cheat sheet image with color swatches
- A bundled cube map to get started
- Optional Blended Normals diffuse lighting method
- Shadows with directional and spot lights
...Top
Author / WWW Name / Download Plugin Type
MoPho Games PBRTK v0.2
1.13 MB
Material
Compiled / Description
28.09.2014

PBRTK is a physically-based viewport shader which employs the popular metalness workflow for authoring physically-based content for next-gen game engines such as Unreal Engine 4. It allows you to preview your game art right inside Max in a very close way to how it will appear in the final game engine, complete with albedo, metalness, ao, roughness, and normal maps, with support for diffuse and specular image-based lighting.
...Top
Author / WWW Name / Download Plugin Type
Neil Hazzard / Adam Felt Interface:PhysiqueOps v3.0
206 KB
Global Utility Plugin
Compiled / Description
15.05.2014

This global utility opens up Physique to MAXScript. This version is for Character Studio 3.x, and gives access to the following methods:
- getPhysiqueModifier
- getAPIVersion
- getBones
- getBoneCount
- getVertexCount
- getInitialNodeTM
- getInitialBoneTM
- getVertexType
- getVertexBones
- getVertexBoneCount
- getVertexBone
- getVertexOffset
- getVertexDeformableOffset
- getVertexWeight
- setInitialPose
- setFigureMode
- attachToNode
- initialize
- lockVertex
- unlockVertex
- setVertexBone

Thanks go to John Brandwood for recompiling this for Max 2008 to 2013!
...Top
Author / WWW Name / Download Plugin Type
NVIDIA Corporation NVIDIA PhysX Plugin v4.2.21119.23282
63.1 MB
Modifier
Compiled / Description
25.11.2018

The PhysX physics engine is available to use within Max without having to launch an external viewer. This tight coupling makes it possible to quickly test your models within a physics environment to ensure they are working as desired. This latest version also adds support for the APEX clothing part of PhysX and APEX Destruction.
...Top
Author / WWW Name / Download Plugin Type
Stig Atle Steffensen Bullet4Max v01.09.2014
12.4 MB
Utility
Compiled / Description
31.08.2014

Bullet4Max lets you simulate physics in Max using the Bullet physics engine. Current features are:
- Support for box, sphere and cone shapes (joints are being worked on)
- Easy to use MAXScript API
- MAXScript GUI created with the API
- Easy customizable MAXScript based modifiers and helper objects
- Bullet serialization is supported for easy physics export to game engines