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Author / WWW Name / Download Plugin Type
Mankua / Josef Wienerroither PowerStamper v1.0
1.44 MB
Utility
Compiled / Description
06.11.2021

PowerStamper builds textures using bitmap projection. This means that an image is projected onto the 3D surface of a model, and stamped into its material bitmap textures.

The image is projected using the active viewport, which can be an orthogonal projection (Top, Front, User) or a perspective projection (Camera, Spot Light). The projected image is known as the 'Stamping Image' and the material bitmaps as the 'Output Bitmaps'.

More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository.
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Author / WWW Name / Download Plugin Type
Mankua / Josef Wienerroither Stress v1.0
639 KB
Material
Compiled / Description
06.11.2021

Stress is a texture map plugin that composes 3 different maps using the compression and strain of the mesh object to which it is applied.

More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository.
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Author / WWW Name / Download Plugin Type
Mankua / Josef Wienerroither UVW Frame v1.0
868 KB
Modifier
Compiled / Description
06.11.2021

UVW Frame is composed of two plugins, a helper that displays a frame in the viewport, and a modifier that converts any mesh that is inside this frame to a UVW mesh for another object. UVW Frame allows the artist to manipulate the UVW mesh in a 3D viewport, to use the editable plugins on this mesh, and to use as many modifiers as they like.

More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository.
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Author / WWW Name / Download Plugin Type
Mankua / Josef Wienerroither Texture Layers v2.0
10.6 MB
Modifier
Compiled / Description
07.11.2021

Texture Layers allows you to keep and animate all of your mapping channels in just one modifier, including its own sub-object face/patch selection. You can copy, cut, paste, save and load mapping channels inside the same modifier, or from one modifier to another. Usual mapping techniques are fine for objects like boxes, spheres or cylinders, but even a simple procedural object like the torus is almost impossible to map well with traditional mapping techniques, not to mention more complex models like the ones you work with every day. Here is where TexLay fills the gap with its two procedural mapping types, Spline Mapping and Free Form Mapping.

More information can be found here, and the latest source code can be found on Josef Wienerroither's GitHub repository.