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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | MAP Import v1.025b 2.31 MB |
Import / Export |
Compiled / Description | ||
08.04.2015 Allows you to import .map and .vmf files into Max. |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | Brushtool v1.028 1.1 MB |
Utility |
Compiled / Description | ||
11.02.2020 This utility, based on the Q3Radiant Editor brush code, allows you to build meshes for exporting to a Quake 3 map. |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | VTF Image Loader v1.001 1.89 MB |
Bitmap I/O |
Compiled / Description | ||
24.03.2015 Allows you to load VTF (Valve Texture Format) image files into Max. VTF is the proprietary texture format used by the Source engine. |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | XModel Importer v2.0.1.1 4.8 MB |
Import / Export |
Compiled / Description | ||
10.02.2020 Imports XModel files from the game Call of Duty 4. |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | XModel Exporter v1.0.0.5.1 4.8 MB |
Import / Export |
Compiled / Description | ||
10.02.2020 Exports XModel files for use in Call of Duty 4. |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | XModel Exporter v1.4.5.6 4.8 MB |
Utility |
Compiled / Description | ||
10.02.2020 Exports static XModel files to the game Call of Duty 4. |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | LightWave Object Importer v1.015.1 14.4 MB |
Import / Export |
Compiled / Description | ||
11.02.2020 This beta importer can handle both LWOB and LWO2 file formats, but at the moment will only import meshes with no texture coordinates. It works with simple objects, but will probably fail on complex scenes. It can also only import a maximum of 50,000 vertices per scene (at the moment). |