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337 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Plugin Type |
Mihail Filatkin | Furniture Panels v2.2a 1 MB |
Object |
Compiled / Description | ||
24.11.2019 Creates parametric furniture panel doors and boxes. |
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Author / WWW | Name / Download | Plugin Type |
mofo | Xporter v1.23 736 KB |
Import / Export |
Compiled / Description | ||
15.07.2009 This plugin enables X-File import and export in Max. It also exports animated meshes. |
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Author / WWW | Name / Download | Plugin Type |
MoPho Games | PBRTK v0.2 1.13 MB |
Material |
Compiled / Description | ||
28.09.2014 PBRTK is a physically-based viewport shader which employs the popular metalness workflow for authoring physically-based content for next-gen game engines such as Unreal Engine 4. It allows you to preview your game art right inside Max in a very close way to how it will appear in the final game engine, complete with albedo, metalness, ao, roughness, and normal maps, with support for diffuse and specular image-based lighting. |
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Author / WWW | Name / Download | Plugin Type |
myVR Software AS | myVR Exporter v2.4 22.6 MB |
Import / Export |
Compiled / Description | ||
19.08.2010 Exports your Max scenes for use with myVR, a real-time, high-resolution, interactive streaming 3D solution for internet with freely distributable viewers. |
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Author / WWW | Name / Download | Plugin Type |
N3V Games Pty. Ltd. | TS12 Exporter v1.0.2 2.63 MB |
Import / Export |
Compiled / Description | ||
27.09.2011 This exporter lets you create content for use with Trainz Simulator 12. |
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Author / WWW | Name / Download | Plugin Type |
NaturalPoint, Inc. | ARENA MoCap Utility v4.1 Beta 1 640 KB |
Utility |
Compiled / Description | ||
27.03.2013 This utility allows you to do real-time streaming and recording using the ARENA Motion Capture Software in Max. |
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Author / WWW | Name / Download | Plugin Type |
Neil Hazzard / Adam Felt | Interface:PhysiqueOps v3.0 206 KB |
Global Utility Plugin |
Compiled / Description | ||
15.05.2014 This global utility opens up Physique to MAXScript. This version is for Character Studio 3.x, and gives access to the following methods: - getPhysiqueModifier - getAPIVersion - getBones - getBoneCount - getVertexCount - getInitialNodeTM - getInitialBoneTM - getVertexType - getVertexBones - getVertexBoneCount - getVertexBone - getVertexOffset - getVertexDeformableOffset - getVertexWeight - setInitialPose - setFigureMode - attachToNode - initialize - lockVertex - unlockVertex - setVertexBone Thanks go to John Brandwood for recompiling this for Max 2008 to 2013! |
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Author / WWW | Name / Download | Plugin Type |
Neil Jedrzejewski | SMD Importer v1.0 296 KB |
Import / Export |
Compiled / Description | ||
11.08.2011 This plugin enables Max to import SMD files from Valve games. It offers the following import options: - Import mesh - Rebuild smoothing normals - Import materials - Import bones - Use dummy for orphan bones - Use dummy for end bones - Attach mesh to bones - Convert from left handed co-ordinate space |
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Author / WWW | Name / Download | Plugin Type |
Neil Jedrzejewski | VTA Exporter v1.0 335 KB |
Import / Export |
Compiled / Description | ||
08.07.2019 This plugin allows Max to export Source vertex animation files used in face flex animation using the morpher modifier and shapekeys. |
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Author / WWW | Name / Download | Plugin Type |
Neil Jedrzejewski | VTF Texture Import v1.7.5 677 KB |
Bitmap I/O |
Compiled / Description | ||
08.07.2019 This plugin allows Valve VTF texture files to be loaded into Max directly as textures. It supports most of the VTF compression formats. The plugin loads the largest image for the first frame of the VTF. If its a cube/environemt map VTF, it will load the first face. Textures are converted to and loaded as 32-bit RGBA into Max. |