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Plugin News  –  March 2017

Wednesday 22 March 2017 - 23:05

 

Plugin Update: Texturing

Changes for v3.10 are:
- Adds a flatten unwrap mode
- New UV tile creation process
- Fixes a problem unwrapping objects with very large UV charts when using tile distribution mode
- Fixes an issue where unwrapping in tile distribution mode sometimes didn't work
- UV data initialization is now faster
- Improves performance of tile mode distribution
- Fixes slowdowns when objects share a plugin instance
- New simplified web manageable licensing

Unwrella is available for Max 2010 to 2017 and costs €149. A demo version is available here.


Plugin Update: Renderers

Changes for v1.1.6b are:
- Fixes a GPU crash in case of invalid UVW mapping channels
- The bitmap reload button now works
- Fixes incorrect emission in case of mix material change

FStormRender is available for Max 2014 to 2017 and costs €20 per month. A demo version is available here.


New Plugin: Modelling

Disc gives you the ability to create a disc shape with various controls to manipulate the shape of the disc. You can control how much of the disc is drawn radially, and you can also control the X-radius separate from the Y to create an ellipse type of shape.

Disc is available for Max 2012 to 2017 and costs $2.


Plugin Update: Texturing

Changes for v2.0.2 are:
- Adds 34 Parquet materials (Chevron pattern)
- Adds Fabric test scenes to Material Lab
- Minor UI style changes

Corona Material Presets Pro is available for Max 2013 to 2017 and costs €195.


Plugin Update: Particles / Animation

Changes for v3.03.00 are:
- Adds support for online licensing
- Adds a Pure Ocean mode that lets you render / preview an ocean without a cache file every frame
- Optimizes Body Force for scenes with multiple moving force geometries
- You can now modulate the Particle Texture Blend Radius by particle age
- Defscanline rendering is now aborted when a fire/smoke or particle pre-process is cancelled
- Adds an option to disable the 'Optimizing Volumetrics' rendering pre-pass
- Optimizes cache loading times for caches with many particles
- You can now override the simulation / render output folder when submitting to Backburner
- Displacement Volume FadeOut preview now updates after geometry changes
- Fixes a crash when plugging PhoenixGridTex for Smoke Opacity of the same simulator
- You can now add emitter objects to a copied Liquid Source
- You can now use Clear Inside to delete wetmap particles
- Mist birth from fast moving splashes no longer produces very fast mist jets
- Mist particles can now be born when the Splash Amount is zero
- Fixes a crash with Liquid Resimulation and Adaptive grid expanding in a negative direction
- User properties that don't end with a newline are now appended to correctly by Phoenix
- Fixes a crash when simulating with a simulator and source having the same name
- Multiple Body forces with moving objects no longer take a long time to simulate each frame
- Fixes foam appearing on positive simulator borders during liquid resim with a moving container
- Mixing colored liquids with high RGB diffusion no longer draws colors towards the negative axes
- RGB channel mixing no longer transfers colors across solid walls
- Moving non-solid bodies no longer create velocities in liquid simulations
- Fixes flickering ocean surfaces seen in reflections with a moving camera
- Changing foam texture options now updates in renders when the ocean texture or frame is changed
- Particles in Point Mode no longer render black with V-Ray Adaptive Lights
- You can now render with Thinkbox Krakatoa when a particle system has 0 particles
- You can now use Thinkbox Stoke MX's Field Texmap to control the smoke opacity channel
- Rendering an ocean with a hidden Particle Shader no longer resets the Ocean Subdivs to 0
- Fixes rendering artifacts in Splash or Bubble mode when looking straight along X, Y or Z
- Fixes a crash when the Particle Shader's Count Multiplier is very high
- Backburner simulation submission now works with Backburner 2015 and below

Phoenix FD is available for Max 2013 to 2017 and costs €600. A demo version is available here.


Plugin Update: Modelling

Changes for v1.85 are:
- Updates mesh generation to remove some isolated vertices that were created previously
- Adds controls for choosing what channel is used for the vertex colors
- Opening scenes created with pre-1.84 CorVex now sets Vertex Color display mode to None

CorVex is available for Max 2010 to 2017 and costs $10.


Plugin Update: Modelling / Animation

Changes for v5.1.1.10519 are:
- Adds the ability to set logging level and get assertion count through MAXScript
- Adds a Strand Group feature to the Hair Clustering modifier
- Using strand groups on guides which don't have surface dependency now works
- Fixes the Symmetry modifier deforming guides by changing rotations
- Fixes incorrect icons in the Hair Clustering and Guide Clustering modifiers
- Fixes 'Ignore back facing guides' not working in Edit Guides
- Propagation and Dynamics modifiers now remember Length Control curve when copied
- EditGuides and MeshFromStrands modifiers now remember Length Control curve when copied
- Internally reworks how hair references guides, potentially solving some errors

Ornatrix is available for Max 2013 to 2017 and costs $499. A demo version is available here.


Plugin Update: Utilities

Changes for v8.6.9 are:
- This will be the final Muster 8 release, development will now switch to Muster 9 only
- Selection logic has been optimized from the new Muster 9 code, making it faster
- Fixes a dispatcher issue in the LDAP base DN construction
- Console templates and job exclusion lists can now be purged with a multiple selection
- Console chunk view now corrects open logs of historized chunks
- The console log view 'Remove all logs' button now works as intended

Muster is available for Max 9 to 2017 and costs $85 per node. A demo version is available here.


Plugin Update: Modelling

Changes for v1.53 are:
- Adds a new display mode for 'Use Node's Box Mode'
- Adds a global setting to use Subtitute Modifiers on source objects over a vertex threshhold
- Adds a button to add Substitute Modifiers on source nodes not using substitute modifiers
- Adds an 'Instantiate All' macroscript

PropLine is available for Max 2008 to 2017 and costs $10.


Plugin Update: Modelling

Changes for v1.055 are:
- Improves V-Ray integration
- Adds support for V-Ray 3.5
- Adds motion blur support for V-Ray
- Adds support for the VRayProxy 'Flip Axis' option
- Improves rendering speed for > 1M instances and > 16 core setups
- Adds render-time border spline geometry 'clipping' (V-Ray only)
- Fixes a bug with regular distribution (affecting mostly DR rendering)
- Fixes some 'Preview types' from causing a crash
- Fixes animated proxies
- Fixes Multi/Sub-Object materials
- Changes release version numbering from 1.x.x.x to 1.xxx and 1.xxx.xxx for development versions
- Adds an option to choose the V-Ray version during installation

MultiScatter is available for Max 2010 to 2017 and costs €200.


Plugin Update: Utilities

Changes for v2.0 are:
- New integrated Submission UI
- Deadline submission improvements
- Streamlined UI and node appearance
- Improvements to node insertion/deletion
- Adds right click 'Enable/Disable', 'Execute' and 'Quick Render' options
- Snippet editor improvements
- Settings dialog and new setting Options
- Startup Graph support
- User layout is now saved between sessions
- Adds support for Node Preset Settings
- Camera selection now supports regular expressions
- Improves drag & drop support (Open/Merge)
- Adds a custom MXS Node
- Adds a Render Preset Node
- Adds a Generic Light Node
- Adds a Reroute Node
- Adds a Render Settings Node
- Adds an Object Visibility Node
- Adds a Redshift Render Element Node
- Adds a Krakatoa Render Element Node
- Adds an Octane Render Element Node
- Adds a Corona Render Element Node
- Improves error checking, output is now less verbose
- Eliminates the snippet 512 character limit
- Adds a billboard option for the Vexus Helper icon
- Adds an 'IsNodeEnabled' MXS command
- Tokens can now overwrite prior assigned values and be assigned using MAXScript snippets
- Adds 3 global Max variables: VEXUS_CURRENT_SHOT, VEXUS_CURRENT_CAMERA, VEXUS_CURRENT_PASS
- Adds a new Output Settings node
- Adds color support for VRay Override nodes
- Adds a SELF node token
- Adds render element support for unique bitmap paths
- Adds grid and grid snap support
- Adds user definable graph connection and grid colors
- Adds editor workspace panning using the SPACE bar
- Editor node insert with the 'X' key
- Various V-Ray property fixes
- Fixes Scanline and Corona Render nodes
- Improves the socket listener and fixes the 'bad tail' error
- Fixes Render Options re-opening if closed through a Vexus action
- Improves drag & drop support in the Vexus Helper
- Improvements to the Vexus Material preview
- Improves socket communications
- Fixes the Reroute Node
- Fixes a bug in V-Ray - Split Output Path
- Fixes Common Render Settings output type
- Minor tweaks including improved error handling/messaging
- Fixes Common Render Settings for legacy files
- Fixes a problem with spaces in node names for addition in render elements
- Removes 'VRayDenoiser' from V-Ray nodes as it is no longer supported in V-Ray 3.5 and higher
- Various Vexus Editor UI tweaks including improved input/output pin labeling
- Various Vexus Plugin tweaks including improved error handling/messaging

Vexus is available for Max 2015 to 2017 and costs $200. A demo version is available here.


Plugin Update: Renderers

Changes for v1.1.6a are:
- Improves DOF, number of blades and blade rotation
- Fixes a resolution change causing a crash
- Fixes watermarks in the material editor
- Rendering via the MAXScript render() command no longer ignores render settings
- Fixes object render settings (such as mesh smooth render iterations) not working
- DOF now affects environment textures with screen mapping
- Fixes environment direct lighting not working in some cases

FStormRender is available for Max 2014 to 2017 and costs €20 per month. A demo version is available here.


New Plugin: Modelling

This spline plugin gives you the ability to quickly create pipe like paths with a variety of options. You can also distribute custom geometry along the path at each pipe intersection.

Simple Pipe Spline is available for Max 2015 to 2017 and costs $5.


Plugin Update: Modelling

Changes for v1.51 are:
- Adds Source Model integration so you can manually use Lowest/Highest LOD models in the scene

PropLine is available for Max 2008 to 2017 and costs $10.


Plugin Update: Modelling

Changes for v4.91 are:
- Adds an 'Integer only' option to the random controller to generate random integer numbers
- Various bug-fixes in Para EditPoly

Parametric Array is available for Max 2011 to 2017 and costs $150. A demo version is available here.


Plugin Update: Utilities

Changes for v9.0.0.18 include:
- Adds an SSL-enabled version of the MongoDB database
- New installation and configuration options
- Remote Commands sent between Deadline applications are now encrypted
- Adds validation checks to ensure that Remote Commands originate from the sender
- Remote Commands can now be sent to remote machines indirectly through Deadline Pulse
- Improvements have been made to the shutdown/restart machine remote commands
- Adds a new dedicated 'Check for Upgrade' command
- Improves 'Find' options in the user interface
- New unified pipeline tools interface for submission scripts
- Draft support has been improved
- Adds a new Amazon Spot event plugin to add AWS Spot Fleet support
- Adds support for Altus, Cinebench, Clarisse's CNode, Composite 2017 and Corona 1.4 / 1.5
- Adds support for Episode, KeyShot, Media Encoder 2017, Microstation CONNECT and Silhouette
- Adds support for Redshift for Houdini, Redshift Standalone, SketchUp 2017 and V-Ray's vdenoise
- Draft has been upgraded to v1.6.1.1
- Many improvements have been made for V-Ray Distributed Bucket Rendering (DBR)
- Adds V-Ray DBR support for modo and Rhino 5
- The 3dsCmd plugin now supports Dynamic V-Ray DBR offloading
- Adds a V-Ray standalone submitter for Nuke
- Adds path mapping of 3ds Max scene file contents
- Adds jigsaw rendering for Redshift for Maya
- Adds local asset caching for Maya
- Adds tile rendering for Cinema 4D
- Adds tile rendering for VRED
- Adds support for Redshift export from Maya
- Adds support for Renderman export from Houdini
- And much more... a full list of improvements and fixes can be found here

Deadline is available for Max 2010 to 2017 and costs $185 per node. A demo version is available here.


Plugin Update: Renderers

Changes for v0.4.4 beta are:
- Fixes a major regression in the appleseed version that shipped with the previous release


Plugin Update: Renderers

Changes for v3.50.04 are:
- Optimizes V-Ray / V-Ray RT geometry compiling in scenes with displacement on multicore machines
- Adds IPR options whether to track changes to VFB size / always use progressive sampling
- Adds a V-Ray RT option to only render the visible part of image for OpenVR and Oculus renders
- V-Ray GPU no longer considers Intel GPUs for rendering
- V-Ray GPU now takes the adaptive lights number of lights into account
- Unoccluded subtexmap slot is now default when keeping replaced texture as subtexmap in VRayDirt
- VRayMDLMtl now shows MDL enum parameters as combo boxes instead of spinners
- img2tiledexr now stores its version and build date into the converted OpenEXR files
- Animated noise in VRayLightMtl with Direct Illumination On no longer slows down the rendering
- Fixes artifacts in V-Ray with Adaptive Lights in certain scenes
- The deep image result is no longer overwritten when post effects are enabled in V-Ray
- V-Ray distributed rendering without 'Use local host' no longer requires an additional license
- Improves saving time of progressive resumable files to a network location in V-Ray
- Fixes a log flood with 'Invalid normal index found on face' with specific geometry in V-Ray
- Saving to raw images with non-ANSI names no longer fails with post effects in V-Ray
- The main V-Ray thread no longer hangs when some of the license servers are offline
- Fixes very slow compile geometry phase on particular scenes in V-Ray
- Fixes incorrect VRayZDepth with camera clip boundaries enabled and clipping planes disabled
- Fixes a constant IPR refresh with VRayPhysicalCamera and V-Ray Exposure Control
- Fixes a crash when adding a render element during IPR
- Fixes an IPR crash when using adaptive lights and a new light is added to the scene
- Fixes IPR hanging and Max 2017 UI freezing when physical camera lens shift is modified
- V-Ray RT now exports display sRGB parameter to .vrscene
- Fixes some machines not loading IFL files in V-Ray RT when accessing them from shared location
- Fixes a V-Ray RT exception when rendering scenes with Ornatrix feathers and displacement
- Fixes black regions with projections in V-Ray GPU
- Fixes differing results with VRayClipper and Camera rays only option enabled in V-Ray GPU
- Adaptive lights now update after change in region/resolution during ActiveShade in V-Ray GPU
- Compensate camera exposure of VRayLightMtl now works in V-Ray GPU
- Fixes CUDA error 719 with specific scenes in V-Ray GPU
- Fixes a potential crash with unsupported render elements in V-Ray GPU
- Fixes missing alpha pixels with matte/shadow plane in V-Ray GPU
- Fixes overexposed lighting when rendering with V-Ray GPU
- The specular contribution now gets adjusted by the fog attenuation in V-Ray GPU
- Denoiser hardware acceleration type is now updated in the VFB at render end
- Denoiser is now applied progressively in the VFB when rendering with V-Ray RT
- Denoiser is no longer applied on load from VFB history
- Lens effects hardware acceleration mode now works in the VFB
- Selecting a point in the VFB curves color correction window no longer causes the point to move
- The curves color correction in the VFB is now applied after the exposure
- Turning off Select object mode in the VFB during ActiveShade no longer leaves the wrong cursor
- Denoiser is no longer calculated every time before V-Ray RT rendering start
- The VRayDenoiser option Only generate render elements no longer produces a corrupt file
- VRayFur is now properly generated with Bitmap texmaps
- VRayGLSLMtl / VRayGLSLTex Materials are no longer transparent in BRDF mode
- VRayGLSLMtl / VRayMDLMtl / VRayOSLMtl general shader properties now have MAXScript access
- VRayOSLMtl / VRayOSLTex no longer crashes with 1000+ shader nodes
- Exporting OSL materials with unconnected textures for V-Ray RT no longer produces broken scenes
- Fixes a VRayProxy crash with Alembic files containing incorrect UVW mapping indices in V-Ray RT
- Custom attributes for alembic files are no longer lost in Show whole mesh display mode
- VRayToon Active checkbox is now exported for V-Ray RT
- Adds VRayToon render element export for V-Ray RT
- Fixes missing toon effect with Max standard cameras
- Fixes a crash when loading an .mdl while V-Ray RT is running and then stopping it
- Exporting empty MDL materials no longer fails
- Fixes slow merging of light cache passes when rendering a scene with missing MDL resource files
- VRayMDLMtl no longer shows as incompatible when V-Ray RT is set as production render engine
- VRayMDLMtl spinners no longer reject negative parameter values
- Fixes VRayMDLMtl treating df::bsdf() as black diffuse
- Fixes incorrect rendering of MDL texture with bump on geometry with incorrect tangents
- Fixes NaN pixels occurring in VRayScatterVolumeMtl
- VRayScene animation now works for V-Ray RT
- Fixes missing objects from imported vrscene when rendered with V-Ray RT
- VRayScene snippet override with wildcards now works in Windows 7
- Fixes broken light instances after conversion with the V-Ray scene converter
- img2tiledexr now converts files properly after 3.50.03

V-Ray is available for Max 2013 to 2017 and costs $1040. A demo version is available here.


Plugin Update: Utilities

Chnages for v1.9 are:
- Adds display of custom text for each measurement in the viewport

miauu's Live Measure Pro is available for Max 2009 to 2017 and costs €6.


Plugin Update: Import / Export

Changes for v4.0.1 are:
- Deprecated psd-manager 3 render slave installer options are now ignored
- Fixes an exception error if a Corona CMasking_Mask element references a deleted object
- Fixes an exception error if a V-Ray MultiMatte element references a deleted object
- psd-manager 4 is free for a month with each issue of 3DArtist magazine #104

psd-manager is available for Max 2013 to 2017 and costs €159. A demo version is available here.


Plugin Update: Import / Export

Changes for v0.7.0 are:
- Adds support for setting the private 'customType' property for PBR material subclasses
- Adds a few shadow generator serialization support features
- Adds a light falloff property to Babylon entities
- Adds instance parenting support
- You can now export entities with an optional default camera
- Babylon entities PBR material fixes
- Babylon entities must now include the 'metallic' and 'roughness' properties in the output json
- Babylon entity fixes
- Adds support for animation blend info serialization and cloning
- Adds particle system serialization items
- Adds roughness and alpha mode serialization support
- Adds emissive material settings
- Enables worker collisions and ortho mode / stereo serialization options


Plugin Update: Utilities

Changes for v8.0.17.1 are:
- Fixes empty task logs when rendering with concurrent tasks or multiple Slaves on one machine
- Fixes a Slave bug that could affect UBL/3PL render time consumption
- In the Python plugin API, AbortLevel is now respected when calling the AbortRender() function
- The ExitWithSuccess() function in the Python plugin API now simply calls AbortRender()
- The SetUpdateTimeout() function in the Python plugin API now works properly
- Adds DeleteJobEnvironmentKey() and DeleteJobExtraInfoKey() functions to the Python Job object
- Improves logic for V-Ray specific valid file path checking in the 3ds Max Sanity Check
- Reorders a couple of the Houdini Stdout handlers so that the most general one is checked last
- The integrated modo submitter now ignores outputs that are enabled but have not been set
- The integrated modo submitter now ignores render passes that are disabled
- The Softimage plugin now ignores errors that say a command cannot be used in batch mode
- Removes the RegisterNewFontsOnly option from the FontSync plugin

Deadline is available for Max 2010 to 2017 and costs $185 per node. A demo version is available here.


Plugin Update: Renderers

Changes for v0.1.0.b are:
- Fixes a critical memory leak
- Sequences can now be rendered
- All objects now 'translate' to the renderer properly
- Removes 'default lighting': you will now be warned if there is no supported light in your scene


Plugin Update: Modelling / Animation

Changes for v5.1.0.10324 include:
- Adds a new 'Push Away from Surface' modifier
- Adds a new 'Guides from Shape' Object
- Adds a MAXScript function / toolbar button to attach selected strand objects to their surfaces
- Adds the ability to toggle longitudal and directional changes by Surface Comb modifier
- Propagation modifier now uses per-vertex transforms instead of calculating its own
- Adds a new 'Generate Guide Data' modifier
- The 'Hair from Guides' modifier can now use the guide channel to control guide distribution
- Adds an option to mirror all brushing along the current viewport's vertical/horizontal center
- Adds an option to mirror all brushing along the mesh's center
- Adds and simplifies channel group visualization for guides
- Adds a new 'Import multiple splines' option to the Edit Guides modifier
- Adds a button to create a new per-guide channel and assign it to a specific strand parameter
- Adds a button to create a new vertex color channel and assign it to a specific strand parameter
- Adds a new 'Hair from Particles' object
- Implements sinks detaching/reattaching in the Surface Comb modifier
- Allows detaching roots in the Guides from Surface modifier
- Using 'Remember Clusters' button in the Hair Clustering modifier
- Changes Hair from Guides root generation to have viewport preview be a subset of render hairs
- Adds a new 'Guides from Hair' modifier
- Adds a new Cache modifier capable of storing output hair and guides if input stops being valid
- Allows the user to add a groom which has base curves and ground strands modifier to a mesh
- Adds a new 'Apply Amount' parameter to the Edit Guides modifier
- Updates the Strand Animation modifier to allow Alembic animation time rescaling
- Updates the Strand Animation modifier to allow handling of different point counts
- You can now assign guide channel values through a new Edit Guides modifier rollout
- Brush settings in the Edit Guides modifier are now independent for each brush
- Adds pen pressure sensitivity to the Edit Guides modifier brushes
- Adds a new 'viewport preview only' option to the Hair Clustering modifier
- Adds tooltips to all hair clustering modifier parameters to clarify their function
- Adds minimum and maximum allowed values to the Length modifier
- Adds a new 'Strand Group' option to the Strand Multiplier modifier
- Adds new buttons to cycle through a selection of hair strips
- Right clicking while dragging a brush in Edit Guides now cancels the current action
- Adds a new strand group option to the Mesh from Strands modifier
- When the 'Remember Hair Positions' option is on viewport uses the cached hairs
- Moves the Edit Guides guide options into own rollout, makes them persistent and adds tooltips
- Moves external collision object selection to the Push Away From Surface modifier
- Adds a new 'Use World Coordinates' option to the Alembic exporter
- The Baked Hair object now displays a percentage of render hair
- The Baked Hair object viewport preview is now generated on the fly
- Curve diagrams can now save and load presets
- Adds new symmetry options to the Surface Comb modifier
- Grooms can now have a 'Sphere' base object, minimizing groom file size and simplifying them
- The Ground Strands modifier now assigns the base surface as distribution object
- The Made Strand Multiplier modifier is now part of hair groom
- The Push Away from Surface modifier is now part of hair groom
- Switches to using Detach button toggle in Ground Strands modifier instead of Ground button
- And much much more... a full list of changes can be found here

Ornatrix is available for Max 2013 to 2017 and costs $499. A demo version is available here.


Plugin Update: Renderers

Changes for Alpha 3.09 are:
- Reworks the CUDA device options
- Render options can now be configured with MAXScript
- Most render options now have tooltips
- Corrects various errors with multi-GPU rendering


Plugin Update: Modelling / Texturing

Changes for v5.2.4 beta are:
- Fixes a crash with missing VRayProxy assets
- Fixes crashes with V-Ray 3.5 IPR mode

Forest Pack Pro is available for Max 2010 to 2017 and costs €200. A demo version is available here.


Plugin Update: Utilities

Changes for v6.9-2 are:
- Supervisor and worker now use sytemd unit files for managing startup and shutdown on CentOS 7+
- Jobs in a 'badlogin' state can now be retried or killed

Qube! is available for Max 9 to 2017 and costs $3,500. A demo version is available here.


New Plugin: MCG

This is an MCG tool to select quad faces where the angle of the 2 tris is more than the Tolerance level. It is a selector only, it does not auto-alter your geometry.


Plugin Update: Modelling

Changes for v1.25 are:
- Fixes Max 2017 not working when the Work Plane is selected after creation using Pick 3 points
- Fixes an error that occurs when Deactivate Work Plane is executed

miauu's Work Plane is available for Max 2009 to 2017 and costs €10.


Plugin Update: Utilities

Changes for v1.49 are:
- You can now automatically apply the custom attribute to any Edit Normals modifier in the scene
- Updates the Normal Tools Custom Attribute to use an AttribID to reduce file size
- Updates the Normal Tools Custom Attribute to make it easier to get updated functions
- Updates button functions in the custom attribute to check if the Normal Tools are installed
- Adds a new group of functions to manually set the normals in the Normal Tools custom attribute
- Adds a new setting in the custom attributes that controls how the selection functions are used
- Changes the default Apply To setting to All Normals

Normal Tools is available for Max 9 to 2017 and costs $10.


Plugin Update: Particles / Animation

Changes for v1.71.0 are:
- Adds the Shatter modifier, a tetrahedron based damaging and fragmentation modifier

RayFire is available for Max 2013 to 2017 and costs $385. A demo version is available here.


Site News: Available for contract work...

This is my monthly news entry to let people know that I am always available for 3D work (I don't just run this site, and I don't earn any money from it).

My main areas of work are commercials, industrial and technical animation, as well as programming and scripting. All of the relevant information can be found on my other site Animation Design, along with some videos of my work to give you an idea of what I can do. So if I can help out at all, just let me know.


Site News: Calling all freeware plugin developers

If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.

On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)

Dave


Site News: News Archives

The news from previous months can be accessed by clicking on the 'Plugin news archive' link in the menu.