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119 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Scalar Math v1.0 5 KB |
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18.06.2005 Scalar Math provides simple math operations for scalars, and gives the output as a scalar value. |
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Stephen Gustafson | Scalar to Color v1.0 5 KB |
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18.06.2005 Scalar to Color allows you to map shaders with scalar output (ie Texture Turbulence) to a color slot. |
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Stephen Gustafson | Channel Extract v1.0 259 KB |
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23.11.2005 Extracts one element of a color (R, G, B or A) and returns it as a scalar. Examples of how to use this shader and others in the Utility Packs can be found here. |
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Stephen Gustafson | Channel Vector Extract v1.0 259 KB |
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25.11.2005 Extracts one element of a color (R, G, B or A) and returns it as a vector. Examples of how to use this shader and others in the Utility Packs can be found here. |
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Stephen Gustafson | Channels v1.0 259 KB |
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25.11.2005 Allows you to set scalar values individually to output a color. Examples of how to use this shader and others in the Utility Packs can be found here. |
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Stephen Gustafson | Clamp v1.0 259 KB |
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25.11.2005 Clamps a scalar value of the range (min,max) to the range (clampMin,clampMax). Examples of how to use this shader and others in the Utility Packs can be found here. |
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Stephen Gustafson | Color Ray Type v1.0 259 KB |
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25.11.2005 Similar to the Environment Ray Type shader, only this exposes all of the ray types. Examples of how to use this shader and others in the Utility Packs can be found here. |
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Stephen Gustafson | Condition v1.0 259 KB |
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23.11.2005 Returns true or false based on a selection of conditions. Examples of how to use this shader and others in the Utility Packs can be found here. |
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Stephen Gustafson | Condition Merge v1.0 259 KB |
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23.11.2005 Allows you to combine conditions. Examples of how to use this shader and others in the Utility Packs can be found here. |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | If Else v1.0 259 KB |
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23.11.2005 If the condition returns true, the 'true' color is evaluated. Otherwise, the 'false' color is evaluated. Examples of how to use this shader and others in the Utility Packs can be found here. |