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Author / WWW | Name / Download | Plugin Type |
Dieter Morgenroth | MultisubMap v1.0 12.4 KB |
Material |
Compiled / Description | ||
04.12.2003 This plugin is the same as the MultiSub-Object Material, but for Maps. However there is no viewport-preview. |
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Author / WWW | Name / Download | Plugin Type |
Dieter Morgenroth | TileMagic v1.0 14.2 KB |
Material |
Compiled / Description | ||
03.12.2003 This is a checker texture that randomly chooses the Checkercolor from 4 different Colors/Maps. This can be used to minimize obvious tiling. |
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Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | Relief Mapping v1.8 1.82 MB |
Material |
Compiled / Description | ||
01.11.2006 This texture plugin implements the Relief Mapping technique for use in Max off-line renderings. It deliverers a high quality per-pixel displacement mapping solution only based on texture maps (no extra geometry is generated for the displacement). |
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Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | Multi-layer Relief Mapping v1.7 2.22 MB |
Material |
Compiled / Description | ||
01.06.2006 This is a variation of relief mapping which uses multiple depth layers to represent non height field surfaces. This means that the relief-mapped object can be viewed from both sides while still producing correct parallax and views that are consistent with the 3D geometry they represent. |
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Author / WWW | Name / Download | Plugin Type |
Grant Adam | ShadowPass v1.02 314 KB |
Material |
Compiled / Description | ||
28.04.2006 ShadowPass is a material based on the standard Matte/Shadow, but designed to be used solely for shadow catching. The problem with the Matte/Shadow material is that it does not support coloured lights - internally it calculates colour data for the shadow component, but then uses just the luminance of the colour shadow data to dump into the alpha channel. This material plugin outputs colour shadow data in the RGB channels. The alpha of the ShadowPass result is not used for compositing so ShadowPass outputs solid alpha (makes it easier to see what was actually rendered). The only addition over the Matte/Shadow material is a 2-sided option - and is in fact the only UI control, a single checkbox to enable/disable 2 sided rendering. |
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Author / WWW | Name / Download | Plugin Type |
Grant Adam | MultiIDMap2 v1.0 22.2 KB |
Material |
Compiled / Description | ||
28.04.2022 This is a map plugin that allows you to have a single map render out to multiple material ID's. There are times when a Multi-Sub *material* is way more than you need, where the only real difference between the different materials will be one or two maps. So just use maps instead. Current limitation is that it is not mental ray compatible. Also that it is hard-wired to 15 slots. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | IBitmap v6.0 41.9 KB |
Material |
Compiled / Description | ||
09.10.2003 An extension of the Bitmap texture plugin which properly handles interlaced images with field-rendering. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Patchwork v6.0 31.4 KB |
Material |
Compiled / Description | ||
09.10.2003 A checker-like texture, that allows you to use the predefined shapes squares, circles and triangles for texturing. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Particle Texture v6.0 37.8 KB |
Material |
Compiled / Description | ||
09.10.2003 Allows you to set the particle color depending on its velocity and size. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Water2 v6.0 57.8 KB |
Material |
Compiled / Description | ||
09.10.2003 A procedural texture which creates ripples whenever a particle falls on the objects surface. |