MAX Plugins.de News Archive
Archived Plugin News – July 2019
28.07.2019 - Commercial
Plugin Update: Utilities
Changes for v2.3.1 are:
- Adds support for V-Ray 4 NEXT update 2.1
- Adds support for Max 2020
- You can now switch between the 2 V-Ray NEXT engines with a single click
- You can now switch between bucket and progressive mode with a single click
- Adds optimized presets for both engines with better quality on production settings
- The IPR button works with both engines
- Adds a new gamma workflow matching modern workflows
- All new V-Ray features are now turned ON for full power
SolidRocks is available for Max 2013 to 2020 and costs €74. A demo version is available here.
28.07.2019 - Commercial
Plugin Update: Atmospherics
Changes for v5.0.4 are:
- Adds compatibility with the Max 2020.1 undockable viewport
- Fixes a problem when switching views in a maximized GPU viewport
- Fixes a FumeFX Wind display bug with Spherical type and Linear falloff
- Fixes V-Ray lights not working inside the GPU Viewport
- Adds a Turbulence Noise rasterized view
- The Turbulence Noise 'Offset' parameter has been renamed to 'Time Offset'
- Changes the Simulation rollout layout
- The FumeFX Wind Scale parameter is now in world units
- Adds FumeFX Wind to the list of objects to create from obj/sources dialog
- Adds a Parameter Check option to the FumeFX menu
- Fixes tyFlow particle velocities that were too large
- Adds an 'Affect Velocity Magnitude' mode to Turbulence Noise
- Adds a 'Small Detail Scale' parameter to Turbulence Noise
- Adds a 'Small Detail Amount' parameter to Turbulence Noise
- Adds a 'Small Detail Scale' parameter to FumeFX Wind
- Adds a 'Small Detail Amount' parameter to FumeFX Wind
- Adds a noise preview to FumeFX Wind
- FumeFX 5.0.4 is built against Arnold 5.3.1.1
- Fixes falloff not working with Arnold
- Fixes FumeFX for Max 2020 not showing FumeFX and FusionWorks Render Elements
FumeFX is available for Max 2014 to 2020 and costs $695. A demo version is available here.
28.07.2019 - R2017 R2018 R2019 R2020
Plugin Update: Particles
Changes for v0.16042 beta are:
- Adds a render index override for tySwitchers
- A DeleteParticle function has been added to the script operator
- The Export Particles operator now supports typed-in relative paths
- The Shape operator is now compatible with tySwitcher and tyCollection
- Fixes a regression affecting V-Ray instance voxel bbox size calculations
- Fixes an issue with unescaped special characters in the vrmesh exporter output path
- Improves Bind Solver sim stability with large disparities between various particle radii
21.07.2019 - Commercial
Plugin Update: Modelling / Texturing
Changes for v6.2.2 are:
- Adds support for VRayProxy's 'Expand # to frame number' option
- Fixes a crash in Forest Tools->Data Exporter
- Fixes a crash if the Distribution Map parameter is null
Forest Pack Pro is available for Max 2012 to 2020 and costs €220. A demo version is available here.
21.07.2019 - Commercial
Plugin Update: Renderers
Changes for v2018.1.3 - 7.09 are:
- Adds motion blur to Octane cameras to set motion blur parameters per camera
- Moves the kernel settings motion blur to the Camera tab
- Fixes OSL parameter and shader update and animation (Vectron, OSL cameras)
- Fixes Forest pack objects using random color
- Adds an object layer to Forest pack objects using the Octane properties of the scattered object
- Adds an option to set newly created objects as movable proxies by default
OctaneRender is available for Max 2013 to 2020 and costs $619. A demo version is available here.
21.07.2019 - Commercial
Plugin Update: Modelling / Animation
Changes for v6.2.2.20189 are:
- The Baked Hair object no longer evaluates when 0% of hair are previewed in the viewport
- Hair From Guides now uses the correct map channel for displacement
- Fixes a crash when saving a scene with a Banked Hair object with no strands or channels
- Fixes Surface Displacement not working on Hair From Guides
- Fixes artifacts on proxy meshes when using the MeshFromStrands modifier
- Numerous internal changes
Ornatrix is available for Max 20124 to 2020 and costs $599. A demo version is available here.
18.07.2019 - R2018 R2019 R2020
Plugin Update: Particles
Changes for v0.16038 beta are:
- The Shape operator can now load preview data from .vrmesh files for viewport display
- The tyCache object can now display a simplified viewport mesh using a subset of original faces
- Adds a new distribution option to the Shape operator (index from custom data float)
- Adds an Instance ID operator for controlling V-Ray instance IDs
- Adds 'first or last vertex' to Surface Test to get the proximity to spline start/end
- The Birth Shape operator has been renamed to Birth Objects
- The Birth Shape operator's ability to inherit input object meshes is now optional
- Adds local/world coordinate options to the Export Particles operator
- Adds a default frame option to the Shape operator
- Adds a 'remove duplicates' option to listboxes that allow duplicate entries (tySwitcher)
- Adds a 'No material' option to the instance material override operator
- Adds filters to the Particle Bind operator
- Adds a sequential clip playback option to the Actor Animation operator
- The Scale operator proximity/texmap multipliers now respect scale mode
- Birth Voxels and Spawn operators now have a 'minimum distance from surface' setting
- Fixes a crash that could occur when exporting tySplines in a tyCache
- Fixes a bug where applying a Meshsmooth/Turbosmooth to a tyFlow/tyCache took a long time
- Fixes tyMesh matIDs/UVWs not transferring when adding multiple mesh objects to the input list
- Fixes the Find Target 'by time' mode not working with custom data value as the target location
- Fixes tyCaches continually reloading internal meshes if cache files contain no particles
- Fixes tyCache validity intervals not being set properly when applying clamp and frame offsets
- Fixes a bug where Max could hang when exporting many objects
- Fixes tyCaches in local coords mode rendered with VRay having incorrect normals when rotated
- Adjusting Cloth operator shell matID overrides now updates the mesh without resetting the sim
- Fixes Object Bind operator issues since the previous integration of particles filters
- Fixes a Shape operator bug assigning a material override even if mtl override mode was 'none'
- Fixes a Fuse operator bug when fusing with other particles in the same event
- Fixes tyFlows resetting when moving scene objects, when they use a tyCache as an input object
- tyCollection no longer allows duplicate listbox entries
- Fixes an issue where the listbox menu of tySwitchers would crash Max
- tyCaches in local coordinate mode no longer reload/regenerate their mesh on transform changes
- V-Ray Proxy objects used as input objects now consider proxy node animation playback settings
- Fixes an issue with layering mutliple tyBoolean modifiers on top of each other
- Fixes trajectory tySplines not interpolating smoothly when slowed down using the retimer
- The Scale operator 'relative add' mode is now actually relative to existing scale values
18.07.2019 - Commercial
New Plugin: Modelling
RinGear is a plugin for easy creation and editing of ring gears. Its many different parameters allow you to create a wide range of gears with both male and female threads.
RinGear is available for Max 2020 and costs $19.95.
18.07.2019 - Commercial
Plugin Update: Utilities
Changes for v1.3 are:
- Adds a 'Bake Selected Notes to Scene' function
Scene Notes Pro is available for Max 2012 to 2020 and costs €11.
15.07.2019 - Commercial
Plugin Update: Utilities
Changes for v2.96.28 are:
- Adds support for Max 2020 Update 1
- Adds the ability to set a relative path when exporting selected nodes
- Adds support for the latest version of Redshift
- Improves stability when interactively rendering the materials
- Fixes some small issues when rendering previews using Corona Renderer
- Fixes bugs with Asset Management scenes containing OSL maps
- Fixes issues with rendering scenes that use containers
- Fixes bugs with Asset Management scenes that use containers
- Fixes other minor issues and performance improvements
Project Manager is available for Max 2013 to 2020 and costs $75. A demo version is available here.
15.07.2019 - Commercial
Plugin Update: Renderers
Changes for v2.6.44 are:
- Fixes a Max bug that caused a loss of horizon detail for Pure Ocean geometry in Phoenix FD
- Fixes a Max bug where the Render Default Lights setting was ignored when starting/resetting IPR
- Fixes a Max bug where changing the Render Default Lights setting did not update the IPR
- Fixes a Max bug where an object with disabled motion blur renders at the wrong time step
- Fixes a Max bug where the Cryptomatte render element is ignored when rendering with Backburner
- Fixes a potential Max material preview crash when using custom sample objects in the ME
- Fixes a Max bug where the material preview would appear black for custom sample objects
- Fixes a Max issue where rotating the custom sample object in the Material Editor had no effect
- Adds PostFX output switches for Max Framebuffer when Render View is off and file output is off
- PostFX CPU render is no longer applied to Max buffers with RenderView on and file output is off
- Increases the Fisheye FOV limit in Max to 360 degrees
- Removes the 100-pixel limit in Max for the Max Motion parameter in the Motion Vectors AOV
- Fixes a Maya bug that caused unpredictable cryptomatte ids for Xgen, Ornatrix and Shave
- Fixes a Maya bug where vertex or particle attributes were dropped when outputting custom AOVs
- Adds support for Houdini 17.5.293 and drops support for Houdini 17.5.173
- Fixes a problem with the Instance OBJ transformations in Houdini when Redshift is installed
- Adds the automatic RenderView preferences save/restore to file feature to Houdini
- Adds support of the '*' and '?' wildcards in the proxy files material overrides in Katana
- Improves the UI for Direct AOVs in C4D which now shows the effective output path
- Fixes a C4D bug where AOVs in proxies weren't denoised when rendering with redshiftCmdLine
- Adds the RS_PRESET_DIR environment varible to load post effect presets in RenderView
- Fixes a RenderView crash when CTRL + Clicking points on Color Control Curves
- Improves the speed of taking and loading snapshots with large resolutions in RenderView
- Fixes a rare bug that produced line artifacts when volume grids intersected with each other
- Fixes a potential issue with autocrop not working properly with region renders
- Fixes a bug that produced incorrect bounds during scene preprocessing and made rendering slow
- Fixes a bug that caused rare, random 'misaligned address' GPU crashes
Redshift is available for Max 2013 to 2020 and costs $500. A demo version is available here.
15.07.2019 - Commercial
Plugin Update: Texturing
Changes for v1.11 are:
- Adds support for Redshift 2.6
- Adds support for V-Ray 3.x
- Adds a checkbutton to include all texture channels, even if there is no available slot for it
- The Material Editor now automatically opens when placing a material into it
Material Texture Loader is available for Max 2016 to 2020 and costs $10.
12.07.2019 - Commercial
Plugin Update: Utilities
Changes for v10.0.27.3 are:
- Adds a new 'KeepWorkerRunning' option for the Deadline Client INI file (deadline.ini)
- Fixes an 'Unknown Fields' warning when submitting a job without using the AWS Portal feature
- Adds a new 'Resource Tracker' service to monitor the health of instances in your AWS account
- The Monitor now errors properly if an error occurs when trying to stream a Worker log
- Fixes a Worker issue with Concurrent Tasks where it would skip over some of the tasks
- Fixes a bug that resulted in malformed information about Limits being logged in the Worker log
- Fixes an issue that sometimes prevented Remote Commands from being executed by the Worker
- A minor error no longer counts when determining if a Worker should be marked as bad for a job
- Improves the error message on Windows when the RCS reports a namespace reservation error
- Fixes an RCS issue that created unnecessary folders and zip files in the system temp folder
- Adds support for Max 2020
- Fixes an AE2018+ issue where Deadline mistakenly failed the render during rendering
- Fixes a bug in the Houdini plugin that prevented Path Mapping from working properly
- Fixes a bug that prevented the MayaCmd plugin from setting environment variables correctly
- Fixes a syntax error in the integrated Maya submitter after upgrading from Deadline 9 to 10
- Adds support for Eddy for Nuke 2
- Fixes a V-Ray Standalone path mapping bug that occurred in vrscene files with lots of includes
- Adds support for wildcards in the Spot Fleet Request configured Groups
- Spot Fleet Requests associated with non-existent Groups are now cancelled
- Fixes information about newly created Spot Fleet Requests not being saved in the database
Deadline is available for Max 2010 to 2020 and costs $48 per node per year. A demo version is available here.
12.07.2019 - Commercial
New Plugin: Modelling
Chaos v1.0 from Clovis Gay
Chaos is a new parametric Spline object for Max using what is called 'Strange attractor' equations. It creates fascinating mathematic shapes, and gives you access to 29 different equations, each one with their own variables. The splines can be used to drive particles, path deform, path constraint, etc. Everything is animatable, and each equation comes with it's own default values to make a nice basic shape.
Chaos is available for Max 2016 to 2020 and costs €18.
12.07.2019 - R7 to R2020
Plugin Update: Utilities
Changes for v1.7.0 are:
- Adds Substance integration
- Adds display of thumbnails and previews for Revit and AutoCAD files
- You can now search in all tagged files or selected tags
- A number of minor bugfixes and improvement tweaks
10.07.2019 - Commercial
Plugin Update: Renderers
Changes for v4.20.01 are:
- Adds a mapped multiplier to control the rounded corners' radius in VRayEdgesTex
- Adds a V-Ray warning when there are Render Elements with filtering off and Progressive Sampler
- V-Ray no longer saves the 'Shademap export' helper channel to image files
- V-Ray now renders Raytrace materials as black to avoid interfering with shading
- Increases the width of the string widgets in VRayOSL
- Add tangent and bitangent modes in object space to VRaySamplerInfo
- Adds copy-paste support for render gradients and curves to VRayVolumeGrid
- Reverts the VFB IPR zoom modificator to Ctrl+Shift/Ctrl
- Fixes V-Ray artifacts with VRayEnvironmentFog and Adaptive dome light
- Fixes a Viewport IPR MAXScript error in Max 2017 when debug shading
- Debug shading in Viewport IPR menus no longer produces errors after V-Ray is uninstalled
- EXR images are no longer saved as 'incomplete' in V-Ray
- Fixes memory tracking reporting the wrong month number on the timestamps in V-Ray
- Rendering V-Ray scenes with disc lights no longer renders incorrectly on the second render
- Fixes V-Ray skipping subframes when rendering using PresenZ camera and DR
- Fixes a V-Ray crash with 'File > New > Keep objects and hierarchy' when using VRayHDRI maps
- Attempting to stop a V-Ray IPR rendering no longer freezes Max
- Changes to displacement maps in V-Ray IPR are now updated
- Fixes a V-Ray IPR crash if the scene is modified while V-Ray is preparing objects
- Fixes a V-Ray IPR crash when copying objects with the Override material
- Fixes a V-Ray IPR crash when creating new objects while V-Ray is preparing geometry
- Fixes a V-Ray IPR crash when rendering with CoronaMtl
- Fixes a V-Ray IPR 3D displacement crash if modifying the scene while V-Ray is preparing objects
- Creation of dome lights from the V-Ray toolbar is now correctly detected
- Deleting a dome light is now reflected properly in V-Ray IPR
- Fixes inconsistent lighting in V-Ray IPR when rotating dome lights
- Fixes incorrect direct illumination of VRayLightMtl in V-Ray IPR
- Lights with animated multipliers now update in V-Ray IPR
- Moving an instance of a displaced object during rendering no longer crashes in V-Ray IPR
- Fixes an unhandled exception when exporting a .vrmesh file during rendering in V-Ray IPR
- Fixes a V-Ray GPU crash with adaptive lights with more than 110,000 lights
- Closing the VFB while exporting nodes no longer crashes Max
- Fixes a crash when rendering VRayInstancer with many particles and VRayVolumeGrid in V-Ray GPU
- Fixes a crash when sliding the timeline during IPR and then stopping rendering in V-Ray GPU
- Fixes a light cache crash when mesh acceleration types in MB segment's ends are different
- Fixes every 10-th UV tile (e.g. 1010, 1020, 1030) not rendering in V-Ray GPU
- Fixes incorrect light cache retrace amount in V-Ray GPU
- Fixes incorrect strong bump effect with normal maps and VRayAlSurfaceMtl in V-Ray GPU
- Rounded corners now render with the Bucket sampler in V-Ray GPU scenes with no direct lighting
- Spherical panoramic camera VFOV is now ignored unless a 360 degree HFOV override is used
- VRayALSurfaceMtl with rounded edges now renders correctly in V-Ray GPU
- VRayALSurfaceMtl's SSS is no longer darker in the areas reflecting objects with VRayFastSSS2
- Color Correction texmap now renders correctly with 32-bit images in V-Ray Cloud
- Fixes a difference in V-Ray Cloud renders with VRayEdgesTex in the VRayMtl displacement slot
- VRayHairMtl now composes correctly when the 'consistent lighting elements' option is enabled
- Fixes VRayOSL dropdown parameters resetting when refocusing the node in Slate
- Fixes VRayOSL tooltips for shader parameters being displayed in the wrong places
- Fixes the MtlRoundEdges plugin not working in 'Convex only' and 'Concave only'
- Fixes the VRayPluginNode rendering different than V-Ray Standalone in bump slots
- Scenes saved with blacklisted plugins should still open correctly
- VRayToonMtl no longer bakes gamma into the gradients
- VRayToonMtl can now be exported to .vrscene
- Fixes brighter results in the VRayLighting element with Consistent lighting elements turned on
- Fixes a VRayVolumeGrid crash with caches over 2.1 billion voxels with Phoenix Light Cache
- Fixes a VFB crash when loading a Max scene from the history
- The VFB dock history option no longer causes an IPR restart
- The tooltip for the debug shading in the VFB is now correct
V-Ray Next is available for Max 2013 to 2020 and costs $850. A demo version is available here.
10.07.2019 - Commercial
Plugin Update: Utilities
Changes for v1.12.2 are:
- Fixes a rendering issue with Disperse if the current layer was hidden
- Fixes a Scatter rendering issue if the current layer was hidden
- Adds viewport display percentage setting to Scatter
- Fixes a SiClone rendering issue if the current layer was hidden
- Adds spinners to the IgNite UI
- Fixes a bug in IgNite with Camera link to HDRI
- Unite now locates textures in the root Max file or texture folder
- Forensic now locates textures in the root Max file or texture folder
The SiNi Software suite is available for Max 2015 to 2020 and costs £180 per year. A demo version is available here.
10.07.2019 - Commercial
Plugin Update: Renderers
Changes for v1.3.3e are:
- Geometry memory use has been optimized (30%-50% less memory use)
- The focus picker now ignores invisible (zero opacity) objects
- Fixes incorrect production render alpha
- Fixes broken motion blur and displacement bump mapping
- Fixes a crash when right click cancelling fstorm light creation
- Fixes a network rendering crash
- Fixes broken geopattern normals
- Fixes broken geopattern UVW coordinates
- Fixes incorrect object colors with motion blur
- Fixes incorrect reflections/refractions visibility of the material ID channel
- Fixes incorrect network rendering
- Fixes broken focus picker in case of some GPU disabled
FStormRender is available for Max 2014 to 2020 and costs €20 per month. A demo version is available here.
04.07.2019 - R2018 R2019 R2020
Plugin Update: Particles
Changes for v0.16036 beta are:
- Adds a sweep test option to the Property Test neighbor search
- Adds a field of view option to the Property Test neighbor search
- tyBoolean modifier can now take multi-object input
- tyBoolean modifier now has an option to hide objects after they're added
- tyBoolean modifier now has an option to convert coplanar triangles into polys
- Editor tabs now have an icon showing which flow is selected
- Fixes tyMesher only operating on the last particle system in its input objects list
- Fixes Property Test neighbor group results not always returning correct values
- Modifies operator drag/drop behavior to deselect selected events after dragging an operator
04.07.2019 - Commercial
New Plugin: Modelling
Sweep Profile helps you to quickly select the desired architectural molding when creating a 3D model of an interior or exterior, and adjust its size and pivot placement. The plugin works on the basis of the standard Sweep modifier, and contains 37 ready-to-use architectural profiles.
Sweep Profile Pro is available for Max 2013 to 2020 and costs $14.50. A demo version is available here.
04.07.2019 - Commercial
Plugin Update: Utilities
P_Scripts v1.2 from P_Man
Changes for v1.2 are:
- Adds a right-click to enable quick option changes for buttons and modifiers
- When you close the Help dialog, a confirmation message will now be sent if it is not saved
- Adds 'Modifiers Scripts' feature
- Adds shortcuts for 4 functions (M , U , H , F)
- Apply a new modifier to the top of the selected modifier
- Adds automatic switch to modifier mode when applying modifier
- When Edit Poly(Spline) is turned off, Editable Poly(Spline) now pops up
- Fixes the modifier pop-up not disappearing
- Fixes problems not immediately reflected when applying more than one modifier
- Other bug-fixes
P_Scripts is available for Max 2015 to 2020 and costs $9. A demo version is available here.