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25 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Shader Type
Li Liu al_Cubemap_lens v1.121
523 KB
Lens
Compiled / Description
20.10.2005

This is a cubemap panoramic lens shader with the following options: 0 - Horizontal cross cubemap, 1 - Vertical cross cubemap, 2 - NVidia horizontal cubemap, 3 - XSI strip cubemap.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Li Liu al_Division_cubemap_lens v1.121
523 KB
Lens
Compiled / Description
20.10.2005

This is a cubemap panoramic lens shader which generates maps for mental ray's mib_lookup_cube6 Env node.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Li Liu al_Dof_lens_plus v1.121
523 KB
Lens
Compiled / Description
20.10.2005

This is an improved version of the 'physical_lens_dof' shader that ships with mental ray. The original shader only sampled 4 imes per pixel, which is too low for production work. This shader allows control of the DOF sampling.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Li Liu al_Fisheye_lens v1.121
523 KB
Lens
Compiled / Description
20.10.2005

This is a physically correct fisheye lens shader.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Li Liu al_Fisheye_mr_lens v1.121
523 KB
Lens
Compiled / Description
20.10.2005

This is a mental ray fisheye lens shader (the code comes from the mental ray guide, and may not be phsyically correct).

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Li Liu al_Sphere_lens v1.121
523 KB
Lens
Compiled / Description
20.10.2005

This is a panoramic lens shader with the following options: 0 - Spherical map, 1 - Light probe map, 2 - Cylinder map.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Daniel F. Ott Angular Fisheye Lenses v1.0
20.8 KB
Lens
Compiled / Description
18.10.2006

This shader contains 2 shaders which both use the Angular Fisheye Projection and Offaxis Fisheye Projection methods to produce fisheye images. The domeAFL_FOV shader is used when the artist wants to generate the fisheye images by specifying the field-of-view. If the intended dome is of odd dimensions, the domeAFL_WxH shader can be used to calculate the field-of-view from the dome's diameter and height.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Mark Davies Aperture v1.0
44.1 KB
Lens
Compiled / Description
16.10.2005

Aperture is a shader that allows scenes to be rendered from dynamic perspectives using a range of lenses modeled after their real-world counterparts: from the physical Fisheye lens to the decidedly non-physical Cubic and Cylindrical lenses.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Holger Schönberger BA_dof v24.02
3.10 MB
Lens
Compiled / Description
15.09.2009

This shader computes Depth Of Field for your camera, and has the following features:
- Sharp object sets the sharp location in your scene
- You can define how many samples are spread by the shader
- You can select a round or facetted lens shape
- You can emulate lenses with color/intensity falloffs to the edge
- Special output modes which can be used to tweak the shader
- You can render the distance to the sharp point as grayscale image
- You can show the sampling level of the shader
- Sample color difference shows the average contrast of the samples

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Holger Schönberger BA_lens_antiNAN v24.02
3.10 MB
Lens
Compiled / Description
15.09.2009

A lens shader for helping to get rid of black NAN pixels in your renders. It doesn't solve the problem, but it helps to cover it up.

32-bit: Yes
64-bit: Yes

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