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98 records match your query.
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Author / WWW Name / Download Plugin Type
BlurBeta SideFade v2.12
7.06 MB
Material
Compiled / Description
18.01.2008

Blends between 2 colors/maps based upon viewing angle.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
BlurBeta SolidColor v1.05
7.06 MB
Material
Compiled / Description
18.01.2008

Some maps don't have color swatches when you need them - just use this.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
BlurBeta SuperNoise v2.01
7.06 MB
Material
Compiled / Description
18.01.2008

Over the top noise texture map - everything's mappable and has perturbation.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
BlurBeta Utility Material v2.07
7.06 MB
Material
Compiled / Description
18.01.2008

Allows you to set material requirements, such as rendering reflections of objects without rendering the objects themselves, etc.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
BlurBeta WaterCell v1.04
7.06 MB
Material
Compiled / Description
18.01.2008

Cellular-based watercolor splatter.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
BlurBeta WaterWash v1.02
7.06 MB
Material
Compiled / Description
18.01.2008

Creates watercolor washes.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
BlurBeta WireTex v1.02
7.06 MB
Material
Compiled / Description
18.01.2008

Paints the objects mesh as a map.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
BlurBeta ToonAsisstant v1.01
7.06 MB
Material
Compiled / Description
18.01.2008

A material that helps set up and convert Ink'n'Paint materials.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
BlurBeta WaterWash2D v1.02
7.06 MB
Material
Compiled / Description
18.01.2008

The WaterWash material for creating watercolor washes implemented as a 2D map.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Potion Studios Perlin Noise Texture Map v0.1
291 KB
Material
Compiled / Description
14.11.2007

This is an implementation of Ken Perlins' noise function as a texture map for Max. It extends the shipping noise algorithms with a simple to use, but extremely powerful and popular noise function. Perlin noise has a pseudo-random appearance with values changing smoothly from one point to another, making it useful for creating a great variety of procedural textures.

32-bit: Yes
64-bit: Yes

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