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Author / WWW | Name / Download | Plugin Type |
BlurBeta | SideFade v2.12 7.06 MB |
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Compiled / Description | ||
18.01.2008 Blends between 2 colors/maps based upon viewing angle. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | SolidColor v1.05 7.06 MB |
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18.01.2008 Some maps don't have color swatches when you need them - just use this. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | SuperNoise v2.01 7.06 MB |
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18.01.2008 Over the top noise texture map - everything's mappable and has perturbation. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Utility Material v2.07 7.06 MB |
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Compiled / Description | ||
18.01.2008 Allows you to set material requirements, such as rendering reflections of objects without rendering the objects themselves, etc. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | WaterCell v1.04 7.06 MB |
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Compiled / Description | ||
18.01.2008 Cellular-based watercolor splatter. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | WaterWash v1.02 7.06 MB |
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18.01.2008 Creates watercolor washes. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | WireTex v1.02 7.06 MB |
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18.01.2008 Paints the objects mesh as a map. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | ToonAsisstant v1.01 7.06 MB |
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18.01.2008 A material that helps set up and convert Ink'n'Paint materials. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | WaterWash2D v1.02 7.06 MB |
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18.01.2008 The WaterWash material for creating watercolor washes implemented as a 2D map. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Potion Studios | Perlin Noise Texture Map v0.1 291 KB |
Material |
Compiled / Description | ||
14.11.2007 This is an implementation of Ken Perlins' noise function as a texture map for Max. It extends the shipping noise algorithms with a simple to use, but extremely powerful and popular noise function. Perlin noise has a pseudo-random appearance with values changing smoothly from one point to another, making it useful for creating a great variety of procedural textures. 32-bit: Yes 64-bit: Yes |