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Ben Lipman | gNormal Map v0.11 beta 10.7 KB |
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10.04.2004 This plugin allows Max to render normalmaps as bumpmaps. Simply put this texture in the bump channel and its submap rgb will affect the render. Works especially well with the Discreet Normalmap Generator Utility. The next version will have the option of choosing from ATI, NVidia, or Discreet style map standards. |
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Mark Williams | Graph v0.9 15.5 KB |
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08.06.2007 This texture plugin draws a graph of its input over time across texture space. Use it for polygraphs, seismographs, animated presentations, oscilloscopes, robots' mouths, and so on. |
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BlurBeta | Highlight Only v1.02 32.9 KB |
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18.11.2003 Only generates the highlight part of the shade equation - for use with Shellac. |
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HABWare | IBitmap v6.0 41.9 KB |
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09.10.2003 An extension of the Bitmap texture plugin which properly handles interlaced images with field-rendering. |
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John Burnett | InfoTexture v1.19.2004 74.7 KB |
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25.01.2004 Shade the surface according to various surface properties. Intended to be used to render passes of a scene that will later be used in a compositing program or post-process script. |
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Jordi Pujalte Abraham | LightQuant v1.0 153 KB |
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19.05.2004 Light Quantizer (LightQuant) is a plugin designed to overcome some of the shortcomings of the Ink'n'Paint shader. The main problem with Ink'n'Paint is that it doesn't care about the color of the light, nor does it take into account overloaded lights. LightQuant addresses this problem and also gives you a number of other options to control the cel shading of your objects. |
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BlurBeta | Linear v1.02 18.7 KB |
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18.11.2003 A specialised 3D gradient. |
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BlurBeta | Maelstrom Map v1.02 31.1 KB |
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18.11.2003 A whirlpool texture map, like water running down a drain. |
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John Burnett | Matte/Shadow 2 v7.14.2000 17.2 KB |
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25.01.2004 Updates the standard Matte/Shadow material to support double-sided rendering and displacement mapping. |
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MooDee | MooDee Shader v0.04 475 KB |
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07.01.2004 This plugin provides you with a new shader model that offers a large amount of control over specularity, diffuse shading, colour correction and more. |