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Jordi Pujalte Abraham | LightQuant v1.0 153 KB |
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19.05.2004 Light Quantizer (LightQuant) is a plugin designed to overcome some of the shortcomings of the Ink'n'Paint shader. The main problem with Ink'n'Paint is that it doesn't care about the color of the light, nor does it take into account overloaded lights. LightQuant addresses this problem and also gives you a number of other options to control the cel shading of your objects. |
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Next Limit | RealFlow Melt Material v1.01 291 KB |
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29.04.2004 A plugin that combines different materials and textures in the same RealFlow mesh. |
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Autodesk, Inc. | DirectX 9 Shader Material v6.0 518 KB |
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22.04.2004 The DirectX 9 Shader material has been recompiled against the Summer Update DX9 SDK. It also fixes a couple of problems including issues with scripted materials and volume textures not loading correctly. |
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Ben Lipman | gNormal Map v0.11 beta 10.7 KB |
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10.04.2004 This plugin allows Max to render normalmaps as bumpmaps. Simply put this texture in the bump channel and its submap rgb will affect the render. Works especially well with the Discreet Normalmap Generator Utility. The next version will have the option of choosing from ATI, NVidia, or Discreet style map standards. |
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Zap Andersson | ChromeMap Lite v1.0 212 KB |
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11.03.2004 The Chrome Map plugin takes a photo or video of a sphere, and uses that directly, with no other software or conversions needed as a reflection (or texture) map in Max. ChromeMap Lite is FREE for individual use, and $20 per user (rendering node licences are free) for professional, commercial or for-profit use. |
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Laszlo Szebo / Martin Breidt | Chroma Texture v0.1 21 KB |
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04.03.2004 Chroma.dlt is a new texture map for Max that allows you to create a rough chromakey from any other map. The chromakey mask can be used inside the viewport and at render-time. Its main targeted use is for previewing blue-/greenscreen composites inside Max. This can be useful for projects with set extensions, for example, since you directly see the image composition inside your viewport. The chromakey is calculated on the fly, so you can use any image/image sequence without having to pre-calculate a key with a compositing software. |
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John Burnett | Warp Texture v2004.02.23 54.3 KB |
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23.02.2004 WarpTexture distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ value of the Target texture (ie. the warp red will push the Target texture along U/X). |
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Peter Watje | Noise 2D v1.1b 21.4 KB |
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17.02.2004 The same as the Noise that ships with Max, except that it is implemented as a 2D map instead of a 3D map, allowing you to see the noise in the viewports. |
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Peter Watje | Wave 2D v1.0b 17.6 KB |
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17.02.2004 A sine wave material generator that allows you to create linear and radial waves. |
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Peter Watje | Texture Map Blender v1.02 8.8 KB |
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17.02.2004 A simple additive blender. It just adds the color or bump for each entry based on the mask and the amount value. |