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Author / WWW Name / Download Plugin Type
Image Space Inc. gMotor 2 Texture v2.35
5.13 MB
Material
Compiled / Description
14.08.2006

The gMotor 2 Texture (gTex) is the basic texture assigned to each stage of a gMotor 2 Material and is needed when creating models for gMotor 2.0 applications such as the racing simulation rFactor. Each gTex as its own settings for MIP mapping, compression, animation, and so on. Supported texture formats are DDS, TGA, BMP, JPG, and PNG.
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Fabio Policarpo Multi-layer Relief Mapping v1.7
2.22 MB
Material
Compiled / Description
01.06.2006

This is a variation of relief mapping which uses multiple depth layers to represent non height field surfaces. This means that the relief-mapped object can be viewed from both sides while still producing correct parallax and views that are consistent with the 3D geometry they represent.
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Author / WWW Name / Download Plugin Type
Grant Adam ShadowPass v1.02
314 KB
Material
Compiled / Description
28.04.2006

ShadowPass is a material based on the standard Matte/Shadow, but designed to be used solely for shadow catching.

The problem with the Matte/Shadow material is that it does not support coloured lights - internally it calculates colour data for the shadow component, but then uses just the luminance of the colour shadow data to dump into the alpha channel. This material plugin outputs colour shadow data in the RGB channels. The alpha of the ShadowPass result is not used for compositing so ShadowPass outputs solid alpha (makes it easier to see what was actually rendered).

The only addition over the Matte/Shadow material is a 2-sided option - and is in fact the only UI control, a single checkbox to enable/disable 2 sided rendering.
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d00 Paint Ball v2.0
32 KB
Material
Compiled / Description
26.01.2006

Paint Ball is a material that gives your models a hand painted look using textures.
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Darkling Simulations, LLC. SimbiontMAX v2.55
1.14 MB
Material
Compiled / Description
12.12.2005

SimbiontMAX is a plugin for rendering DarkTree procedural shaders, 3D maps, and materials in Max. By combining any of 100+ procedural components into a texture tree, you can interactively create photorealistic textures, surface shaders, and animated effects.
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Author / WWW Name / Download Plugin Type
ajigroup ykZ Map v0.5
7 KB
Material
Compiled / Description
30.09.2005

This shader is linked to the Environment Range of the camera, which makes it very easy to render anti-aliased Z-Depth images.
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Author / WWW Name / Download Plugin Type
ajigroup ykZ Material v0.5
14 KB
Material
Compiled / Description
30.09.2005

This shader is linked to the Environment Range of the camera, which makes it very easy to render anti-aliased Z-Depth images.
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Author / WWW Name / Download Plugin Type
Next Limit RealFlow Melt Material v1.6
353 KB
Material
Compiled / Description
26.04.2005

A plugin that combines different materials and textures in the same RealFlow mesh. For use with RealFlow 3.
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David Gohara sciAnaComp v1.2
42 KB
Material
Compiled / Description
25.07.2004

This plugin is similar to CompositeMode created by Michael Spaw. It implements all of the Photoshop compositing modes that the original does. If you need a version for Max 4 or 5 go to http://www.morphographic.com.
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Author / WWW Name / Download Plugin Type
Anthony Delen VisNormal v1.0 beta
34.8 KB
Material
Compiled / Description
20.06.2004

This is a normal map visualizer which allows you to apply a normal map and/or a bump map to the selected material. It works in Tangent and World Space.

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