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78 records match your query.
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Author / WWW Name / Download Plugin Type
BlurBeta Raytraced Shadow Transparency Override v1.02
15.1 KB
Material
Compiled / Description
18.11.2003

When using raytraced shadows, this material allows you to map the apparent transparency of the object differently than the default shadow color/density. This gives you a lot more control of shadows than regular materials do by default.
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Author / WWW Name / Download Plugin Type
BlurBeta Shadow Light v2.05
21.8 KB
Material
Compiled / Description
18.11.2003

Blends between 2 colors/maps based upon the amount of light hitting the surface.
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Author / WWW Name / Download Plugin Type
BlurBeta Shellac v2.03
16.6 KB
Material
Compiled / Description
18.11.2003

Additively comp 2 materials together to 'shellac' on a second highlight.
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Author / WWW Name / Download Plugin Type
BlurBeta SolidColor v1.05
12.6 KB
Material
Compiled / Description
18.11.2003

Some maps don't have color swatches when you need them - just use this.
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Author / WWW Name / Download Plugin Type
BlurBeta SuperNoise v2.01
23.4 KB
Material
Compiled / Description
18.11.2003

Over the top noise texture map - everything's mappable and has perturbation.
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Author / WWW Name / Download Plugin Type
BlurBeta Utility Material v2.07
1.16 MB
Material
Compiled / Description
18.11.2003

Set Material requirements - render reflections of objects without rendering the objects themselves, etc.
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Author / WWW Name / Download Plugin Type
BlurBeta WaterCell v1.04
16.9 KB
Material
Compiled / Description
18.11.2003

Cellular-based water color splatter.
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Author / WWW Name / Download Plugin Type
BlurBeta WaterWash v1.02
16.3 KB
Material
Compiled / Description
18.11.2003

Water color washes.
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Author / WWW Name / Download Plugin Type
BlurBeta WireTex v1.02
12.9 KB
Material
Compiled / Description
18.11.2003

Paints the objects mesh as a map.
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Author / WWW Name / Download Plugin Type
Peter Watje Particle Material v1.2
87.1 KB
Material
Compiled / Description
09.11.2003

Particle Material is used to change a particles material based on it life and allows you to change materials if a collision occurs.

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