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Author / WWW | Name / Download | Plugin Type |
Image Space Inc. | GMT Converter v2.35 5.13 MB |
Utility |
Compiled / Description | ||
14.08.2006 Allows Max to export scenes and meshes to the *.GMT and *.MAS file formats for use in gMotor 2.0 applications such as the racing simulation rFactor. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | HMesher v6.0 21.2 KB |
Utility |
Compiled / Description | ||
09.10.2003 HMESHER allows you to explore a mesh object. You can detach submeshes using the connectivity information in a mesh. |
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Author / WWW | Name / Download | Plugin Type |
Johnny Ow | IDSelect v2.0b1 5.5 KB |
Utility |
Compiled / Description | ||
29.10.2003 Select objects based on the Material ID or Object ID. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | LightBoy v2.01 14.5 KB |
Utility |
Compiled / Description | ||
18.11.2003 Manage scene lighting from a lightboard. |
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Author / WWW | Name / Download | Plugin Type |
Scooter | MDL Part Swapper v1.1b4 292 KB |
Utility |
Compiled / Description | ||
04.12.2003 This utility allows you to easily swap parts between templated models for Biowares game Neverwinter Nights. |
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Author / WWW | Name / Download | Plugin Type |
Autodesk, Inc. | Mechanical Desktop 2006 Object Enabler v1.0 1.16 MB |
Utility |
Compiled / Description | ||
05.04.2005 The Autodesk Mechanical Desktop 2006 Object Enabler is a freeware application that allows object data created in Autodesk Mechanical Desktop 2006 to be accessed in Max. |
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Author / WWW | Name / Download | Plugin Type |
John Ratcliff | Mesh Framework v0.1 464 KB |
Utility |
Compiled / Description | ||
03.10.2006 This is a plugin for performing convex decomposition on complex meshes, which basically breaks the mesh into pieces, simplifies them, and then joins the pieces back together while maintaining convexity. |
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Author / WWW | Name / Download | Plugin Type |
Marsel Khadiyev | Mir v0.0308 641 KB |
Utility |
Compiled / Description | ||
09.03.2005 Mir is a Max integration for real-time rigid body dynamics in viewports. Real-time means that you can have it going and work at the same time with Max. Usage is quite simple: all your current scene objects are automatically added and simulated once you make mir active. You can choose to exclude certain objects by making them not live, or make them immovable (ie. unaffected by collisions and forces but still participating). You can get some sample scenes here. |
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Author / WWW | Name / Download | Plugin Type |
Wilfried Wandrey | NameSel v1.2 15.8 KB |
Utility |
Compiled / Description | ||
29.10.2003 This is a utility that allows you to select objects by name, no matter how deeply nested in groups they are. |
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Author / WWW | Name / Download | Plugin Type |
Jordi Ros | Neon2 Scene Exporter v0.9.2.2 4.56 MB |
Utility |
Compiled / Description | ||
05.01.2007 Exports Max scenes to the *.N3D file format used by Neon v2, a program for creating live visuals. The plugin exports all geometry, lights, cameras and material names from the current scene, and it must conatin at least one camera to work properly (and some objects of course). Also objects need to be UV mapped and assigned to a material to work properly. |