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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Lag v1.1 13.6 KB |
Modifier |
Compiled / Description | ||
04.12.2003 Lag is a modifier that stretches an object as it moves (secondary motion). |
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Lifemode Interactive, Ltd. | LifeStudio:HEAD Player v2.7.0.2 10.4 MB |
Modifier |
Compiled / Description | ||
30.06.2009 The LifeStudio:HEAD Player allows you to evaluate LifeStudio:HEAD animations in Max scenes (ready-made demo scenes are included). The Player is a restricted version of the full-function LifeStudio:HEAD plugin. Note: the Player only allows you to playback the already inserted LifeStudio:HEAD animations, you can't add LifeStudio:HEAD animations to your own Max scenes. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Linked XForm+ v0.5 10.8 KB |
Modifier |
Compiled / Description | ||
04.12.2003 This is basically a spiffed up version of the Linked Xform modifier. All bones in the system are equally weighted and have a radial influence from the center of the bone. |
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Peter Watje | Mask Modifier v1.2b 24.1 KB |
Modifier |
Compiled / Description | ||
04.12.2003 Two plugins (Mask Top and Mask Bottom) that allow you to mask the effect of a modifier based on a bitmap or material. |
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Author / WWW | Name / Download | Plugin Type |
Cyan Worlds, Inc. | MAXPlasmaLights v2.0 3.64 MB |
Modifier |
Compiled / Description | ||
04.02.2010 A plugin for creating lights for use in scenes created for Myst Online: URU Live (MO:UL), a massive multiplayer online game. |
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Author / WWW | Name / Download | Plugin Type |
Digimation, Inc. | MaxSculpt v1.0 98.7 MB |
Modifier |
Compiled / Description | ||
05.11.2004 MaxSculpt is a modifier plugin that enables you to use your mouse or pressure sensitive Wacom tablet to sculpt mesh surfaces, much like you would when you sculpt clay with your hands. In essence, MaxSculpt enables you to create free-form modelling with ease. This plugin has been designed to make sculpting a mesh object with your mouse or tablet as easy as possible. It is great for prototype modeling, final touchups, and modeling many different types of organic objects. |
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Author / WWW | Name / Download | Plugin Type |
Heiko Achilles | Mesh Army Knife v1.43 9.53 MB |
Modifier |
Compiled / Description | ||
26.01.2010 Mesh Army Knife is a customized version of the standard modifier 'Edit Mesh'. It includes the following enhancements and new features: - Leaner Interface - Options are saved - Better Navigation in command modes - Properties Checkboxes - Attach and Attach List - Vertex Target weld UV correction - Target weld color correction - Hidden Edges unselectable in Objects with 'Edges Only'-flag - VisEdges Mode - New Buttons in Edge mode: All Vis, All Invis, Mat Vis, Tile Vis - New detach buttons and detach details - New Subobject Levels 'UV Faces' and 'UV Polys' - New UV command mode 'Turn' - New UV command mode 'Map' - New spinner 'Offs' - New Button 'SelThis' - Fixed Edit Mesh mapping bug - Fixed Edit Mesh Vertex Color Bug - New Geometry Paint Feature: Selection, Deletion, MatID, Vertex Paint and Sculpt tools For a full description of all the features, take a look here. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Mesh to Spline v0.4b 10.4 KB |
Modifier |
Compiled / Description | ||
26.02.2004 A modifier that takes a mesh and turns it into splines so that it can be used with Surface Tools. |
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Author / WWW | Name / Download | Plugin Type |
Wahooney | Mirror Morph pre-alpha 136 KB |
Modifier |
Compiled / Description | ||
28.02.2006 This plugin mirrors morph targets based on symmetrical meshes. It is prealpha and cannot be guaranteed bug free, so be careful. You can find a couple of videos with instructions on how to use the plugin here. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Mirror Texture Verts v1.1 14 KB |
Modifier |
Compiled / Description | ||
09.11.2003 This is a modifier that lets you mirror texture vertices, material ID's and smoothing groups across a mesh. Basically you select the faces that you want to mirror to and pass them to the modifier. The limitations are that it must be a tri-mesh, the modifier should not be instanced if you use a mirror node, and for best results make sure your selection does not cross the mirror plane. |