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Author / WWW | Name / Download | Plugin Type |
Crytek GmbH | PolyBump v3.02 31.9 MB |
Utility |
Compiled / Description | ||
09.03.2007 The PolyBump plugin allows you to create real-time models with normal maps from a given high resolution model to be used with low poly models. With PolyBump you can have much better looking models with less polygons at all tessellations. Less polygons equals less memory traffic, and faster frame rates. |
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Author / WWW | Name / Download | Plugin Type |
Jordi Ros | Neon2 Scene Exporter v0.9.2.2 4.56 MB |
Utility |
Compiled / Description | ||
05.01.2007 Exports Max scenes to the *.N3D file format used by Neon v2, a program for creating live visuals. The plugin exports all geometry, lights, cameras and material names from the current scene, and it must conatin at least one camera to work properly (and some objects of course). Also objects need to be UV mapped and assigned to a material to work properly. |
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Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | Relief Mapping Utility v1.8 1.82 MB |
Utility |
Compiled / Description | ||
02.11.2006 This is a utility for creating normal maps and relief maps for use with the Relief Mapping plugin. |
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Author / WWW | Name / Download | Plugin Type |
John Ratcliff | Mesh Framework v0.1 464 KB |
Utility |
Compiled / Description | ||
03.10.2006 This is a plugin for performing convex decomposition on complex meshes, which basically breaks the mesh into pieces, simplifies them, and then joins the pieces back together while maintaining convexity. |
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Author / WWW | Name / Download | Plugin Type |
Image Space Inc. | GMT Converter v2.35 5.13 MB |
Utility |
Compiled / Description | ||
14.08.2006 Allows Max to export scenes and meshes to the *.GMT and *.MAS file formats for use in gMotor 2.0 applications such as the racing simulation rFactor. |
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Author / WWW | Name / Download | Plugin Type |
Sven Fabian | ObjectFader v1.0 67 KB |
Utility |
Compiled / Description | ||
22.01.2006 This is a small utility that randomly fades in/out a number of objects over a given period of time. Nice if you want to create the impression of 'building' a complex structure consisting of several single objects. Just select the objects you want to fade, set the total time for the effect, set the number of frames that each object actually fades in or out, and 'Apply to selection'. |
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Author / WWW | Name / Download | Plugin Type |
Firaxis Games, Inc. | Civilization IV MaxTools v1.0 2.6 MB |
Utility |
Compiled / Description | ||
20.01.2006 This is part of a set of scripts and plugins for creating content for Civilization IV. It exports *.NIF and *.KF files. |
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Author / WWW | Name / Download | Plugin Type |
Chris Johnson | CoolPicker v2.04 215 KB |
Utility |
Compiled / Description | ||
26.11.2005 Coolpicker was originally written by Daniel Rind, and has been updated by Chris Johnson. It now works for Max 6, 7 & 8, and supports floating point colors spaces. |
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Author / WWW | Name / Download | Plugin Type |
mofo | EnumClass v0.01 36.3 KB |
Utility |
Compiled / Description | ||
28.10.2005 Exposes the class ID of a plugin. Useful for plugin developers. |
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Author / WWW | Name / Download | Plugin Type |
Sven Fabian | Velocity2Bitmap v1.1 16.9 KB |
Utility |
Compiled / Description | ||
20.10.2005 Velocity2Bitmap converts the velocity data stored in RPF-image files into RGB-bitmap files. The output bitmap (sequence) can then be used as motion information input for the ReelSmart Motion Blur tool from RE:Vision Effects. |