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Author / WWW | Name / Download | Plugin Type |
BlurBeta | L-System Object v1.0 172 KB |
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25.02.2015 An L-System Object plugin for experimenting with L-Systems. Fractal-like forms are easy to describe with an L-System, and plant models or other natural-looking organic forms are easy to define. |
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Adam Wierzchowski | SHObject v1.0 97.3 KB |
Object |
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14.12.2014 This object uses SH (shell) functions to create spherical harmonics objects. |
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Steven Dao | iWave Ocean v1.0 5.59 MB |
Object |
Compiled / Description | ||
07.05.2014 This plugin is based on Jerry Tessendorf's ocean simulation course notes from SIGGRAPH. The plugin supports generating ambient waves on an open ocean; at the heart of the process, they use an FFT to sum many individual waves constructed from a statistical model. It also supports dynamic interaction with collision objects using a convolution kernel over a grid of wave points (Tessendorf's 'iWave' method). The source code can be found here. |
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Author / WWW | Name / Download | Plugin Type |
Steven Dao | Tessendorf Ocean v1.0 5.59 MB |
Object |
Compiled / Description | ||
07.05.2014 This is a version of Tessendorf's FFT ocean simulation for Max. The default parameters will produce a calm, rippling ocean surface, increasing the speed produces more turbulent waves. It is animatable by keying the Time parameter, has customizable scale, amplitude, speed, direction and choppiness, the resolution can be specified through length and width segments (like a normal plane), and it automatically generates UV texture coordinates. The source code can be found here. |
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Author / WWW | Name / Download | Plugin Type |
Steven Dao | Diamond Square v1.0 5.59 MB |
Object |
Compiled / Description | ||
07.05.2014 This plugin generates terrain using the diamond-square algorithm over a grid. It generates UV coordinates covering the grid, it wraps (ie. the left edge of the grid is a continuation of the right edge and the top edge is a continuation of the bottom), and it is iterative. The source code is available here. |
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Sisyphus Software | Grass-O-Matic v1.2 455 KB |
Object |
Compiled / Description | ||
11.04.2014 Grass-O-Matic is a procedural object which generates animated grass or hair. It allows you to individually configure and animate all the major characteristics of its grass geometry, and it also includes a built-in, gust-based wind system. |
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Sisyphus Software | Proteus v1.1 265 KB |
Object |
Compiled / Description | ||
11.04.2014 Proteus is a powerful metaball package which includes a full complement of metaprimitives, the Proteus MetaSurface, and a modifier form of Proteus which can turn normal objects into metasurfaces. Proteus offers built-in scaling controls, negative tension capabilities, and color-coded wireframes according to tension. |
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HABWare | ToyTrain v9.0 57.8 KB |
Object |
Compiled / Description | ||
11.04.2014 A system plugin, where you can define trailers following an engine at any given distance. It can also handle push and pull sequences. |
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HABWare | XIdMary v9.0 88.9 KB |
Object |
Compiled / Description | ||
11.04.2014 A stereo camera object and several stereo image compositors. |
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Author / WWW | Name / Download | Plugin Type |
David Baker | mr Geometry Shader Object v1.01 271 KB |
Object |
Compiled / Description | ||
09.04.2014 This plugin is needed if you want to use mental ray geometry shaders in Max. |