What's new?    |    E-Mail    |    Plugin search:   All versions?

Only show 32-bit plugins  ¦  Only show 64-bit plugins  ¦  Show both 32-bit and 64-bit plugins

90 records match your query.
Displaying 10 entries per page.

Sort results by: Author  ¦  Name  ¦  Date

...Top
Author / WWW Name / Download Plugin Type
Laurens Corijn / Robbert-Jan Brems Xoliul Shader v2.0
29.5 MB
Material
Compiled / Description
03.02.2013

This is a powerful viewport shader for use in the Max viewport which includes the following features:
- Clean, readable code that is easy to follow for those wanting to learn
- 3 lights support
- All the regular stuff like diffuse, spec, gloss, normal and glow maps
- Correct additive specular calculation
- Better glossmap control with offset and range parameters
- Alternative Half Lambert shading model, like in TF2
- Extensive Fresnel effects like rimlight and cubemap reflections
- Object-space normalmap support, since there aren't many shaders for that
- Realtime shadows in Max 2009 and higher, with soft-shadow blur (Max 2010 and higher)
- Image Based Lighting with cubemaps, for better ambient conditions
- Blurry reflections controllable by glossiness map
- and more...
...Top
Author / WWW Name / Download Plugin Type
Luigi Kavijian / Drew Watts DOTA2 Hero Shader v2.3
44.5 KB
Material
Compiled / Description
25.01.2014

This is a powerful viewport shader for use in the Max viewport which includes the following features:
- Half-lambert diffuse term with controllable falloff
- Additive rimlighting for make your models pop
- Phong speculars
- Mask support, as seen on DOTA2
- All of the fancy effects that Valve uses :o)

For the latest updates and more information about the shader, head over to the thread at the Polycount forum.
...Top
Author / WWW Name / Download Plugin Type
Mankua / Josef Wienerroither Stress v1.0
639 KB
Material
Compiled / Description
06.11.2021

Stress is a texture map plugin that composes 3 different maps using the compression and strain of the mesh object to which it is applied.

More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository.
...Top
Author / WWW Name / Download Plugin Type
Mark Williams Color Replace v1.11
27 KB
Material
Compiled / Description
23.04.2012

This texture plugin is for simple chroma-keying. It will selectively replace colors within a specified range of one texture with another.
...Top
Author / WWW Name / Download Plugin Type
Mark Williams Disperse/Refract v1.01
23 KB
Material
Compiled / Description
23.04.2012

This texture plugin is for faking wavelength-dependent refraction without having to go to the effort of rendering your image in separate R/G/B passes and compositing.
...Top
Author / WWW Name / Download Plugin Type
Mark Williams Graph v0.91
31.9 KB
Material
Compiled / Description
23.04.2012

This texture plugin draws a graph of its input over time across texture space. Use it for polygraphs, seismographs, animated presentations, oscilloscopes, robots' mouths, and so on.
...Top
Author / WWW Name / Download Plugin Type
Mark Williams Mosaic v1.01
28 KB
Material
Compiled / Description
23.04.2012

This texture is for making mosaics or tiles with a jitter setting for making the tiling irregular and a hole setting for randomly removing tiles.
...Top
Author / WWW Name / Download Plugin Type
Mark Williams Pen v1.11
258 KB
Material
Compiled / Description
23.04.2012

This texture plugin allows one object to 'draw' on another. Useful for animations of pens, erasers, etc.
...Top
Author / WWW Name / Download Plugin Type
Mark Williams Scratch v1.21
33.4 KB
Material
Compiled / Description
23.04.2012

This texture plugin is for creating scratches and other subtle surface features for more photorealistic renders. It looks great when used as a bump map.
...Top
Author / WWW Name / Download Plugin Type
MoPho Games PBRTK v0.2
1.13 MB
Material
Compiled / Description
28.09.2014

PBRTK is a physically-based viewport shader which employs the popular metalness workflow for authoring physically-based content for next-gen game engines such as Unreal Engine 4. It allows you to preview your game art right inside Max in a very close way to how it will appear in the final game engine, complete with albedo, metalness, ao, roughness, and normal maps, with support for diffuse and specular image-based lighting.

<PREV  1  2  3  4  5  6  7  8  9  NEXT>