MAX Plugins.de News Archive

Archived Plugin News  –  February 2022
 

Plugin Update: Utilities

Changes for v2.9.4.0 are:
- Adds control for f-number, shutter, and ISO to the camera manager
- Replaces image aspect presets in the camera manager to aspect ratio «X:Y» format
- Adds buttons to get the resolution/ratio from an image and the current viewport background
- The mtlReplacer UI has been simplified
- Multi-materials are listed by default in mtlReplacer
- Adds support for listing and replacing sub-materials in mtlReplacer
- Adds a 'Use' column to the list to show how the material is used in the scene
- Incremental Isolation now shows an indication of the current level
- Decreasing the isolation level no longer selects all visible objects
- Newly created objects in a level are now correctly added to the stack
- Hiding an object when at a level will not keep the visibility state going one level up/down
- Adds texture map filename search and replace tool
- Adds viewport composition guides
- Fixes undo actions in layTools
- Optimizes the slow UI in mapTools, as well as fixing broken functionality
- Some general maintenance and optimizations

DesignToolBox is available for Max 2016 to 2022 and costs $23. A demo version is available here.


Plugin Update: Texturing

Changes for v3.5.5 are:
- Adds new Wood (Ash European) materials (V-Ray, Corona, FStorm (12 total))
- Adds new texture maps
- Miscellaneous bug fixes

XS Material Presets Pro is available for Max 2016 to 2022 and costs €180.


Plugin Update: Renderers

Changes for v1.5.0i are:
- Adds tyFlow instancing support

FStormRender is available for Max 2014 to 2022 and costs €19 per month. A demo version is available here.


Plugin Update: Utilities

Changes for v3.17.46 are:
- Adds the ability to reuse models from previously merged files when importing/merging
- Adds support for instancing proxies and models
- Speeds up conversion of complex scenes with a huge number of objects into proxies
- Speeds up creation of texturemaps/materials from bitmaps
- Adds support for dragging to a specific slot in the Slate Material Editor
- Displays a dialog box allowing one to specify the target slot for the sub-material/texturemap
- Now uses CoronaPhysicalMtl as the default material for Corona 7
- PBR materials can now be ceated from TX image files
- Fixes an issue with converting some image formats to JPG in versions 3.17.20-3.17.27
- Fixes an issue with updating scene materials after replacing a material
- Fixes an issue with rendering previews for some Max models

Project Manager is available for Max 2014 to 2022 and costs $60. A demo version is available here.


Plugin Update: Texturing

Changes for v1.5 are:
- Adds a node-locked license
- Adds a new modern and resizable UI
- Adds resize decal while keeping dimension constraints
- Adds angle snap by 45 degrees
- Adds resize decal by corner or center pivot
- Adds real time project decal mesh on hit surfaces
- Adds a decal UV project modifier by hit surfaces
- Adds a redesigned core structure with entries, layers and decals
- Adds add image decals from a folder to decal list library
- Adds adjust decals thumbnail size from decal list library
- Adds create and edit '*.xml' decal structure file
- Adds a function to assign materials to individual entries
- Adds a DecalPlacer tool icon

DecalPlacer is available for Max 2017 to 2022 and costs $36 per year.


New Plugin: Renderers

Dali Renderer is a fast, CPU-only AVX-optimized spectral Unidirectional Path Tracer. The classic simplicity of unidirectional Path Tracing allows Dali Renderer to remain fast, and the unique, previously unknown REDS algorithm in conjunction with Path Guiding technology allows efficient rendering of scenes with surface and volumetric caustics. Dali Renderer can work in two modes: RGB or Spectral. In spectral mode, it uses AVX-optimized HERO Wavelength extension for continuous spectrum. It delivers predictable, reliable, and physically accurate results.

Dali Renderer is available for Max 2018 to 2022 and costs $150 per year. A demo version is available here.


Plugin Update: Texturing

Changes for v3.2k are:
- Adds new Multi-Tile (UDIM) tools
- The auto dialog height option can now be disabled to resize the dialog manually
- Relax whole elements is now optional (Ctrl+Click)
- Adds a Relax Until Flat function (Shift+Click)
- Adds an 'Ignore object scale' option to Planar Mapping
- Fix W for area calculation can now be disabled in Settings - Mapping
- Object scale is now taken into account for area calculations
- Holding Esc while pressing the UVt button on the toolbar resets the UI position
- Texel Density tools now use the average resolution for non-square bitmaps
- The Fit UV button functions have been rearranged
- UV Tools can now be installed on multiple Max versions in the common userscripts folder
- Improves hiding of tabs when all rollouts are in the Main tab
- The Settings window now remembers the last category
- Fixes a UV Morpher Cut error when using meters as system units
- Fixes a Checker Assign error if the bitmap was empty
- Fixes internal unwrap maps list cleaning on Checker Remove

UV Tools is available for Max 2013 to 2022 and costs $20.


New Plugin: Particles

Tyson Ibele has released the commercial version of tyFlow, called tyFlow Pro. The plugin has gained an avid following over the last few years, and has become a collection of plugins for more than just particles, containing a variety of modifiers that greatly improve upon the shipping versions in Max.

tyFlow Pro comes as a permanent node-locked license with maintenance. Hopefully, a floating license will be announced soon. There is also a free version available that includes all of the modifiers, but has no multi-threading, GPU support or tyCache export. As well as this free version, the last beta version remains available with all functionality, but it will of course no longer be updated. Head over to the new website for all of the details.

tyFlow Pro is available for Max 2018 to 2022 and normally costs $495. Until March 1st you can get a license for $395. A demo version is available here.


Plugin Update: Renderers

Changes for v1.5.0c are:
- Increases rendering speed (1.1x - 3.0x depending on scene geometry)
- Increases geometry compilation speed (1.5x - 2.0x depending on scene geometry)
- Slight changes in tonemapping
- Adds conversion of Corona 7 Physical material
- Fixes a crash with the Anima plugin
- Fixes a GPU crash
- Fixes a bug with oversaturated colours
- Fixes a bug with broken geometry

FStormRender is available for Max 2014 to 2022 and costs €19 per month. A demo version is available here.