MAX Plugins.de News Archive

Archived Plugin News  –  November 2020
 

Plugin Update: Import / Export

Changes for v3.5 are:
- Adds a new Arcade Racing application to show what is possible with Verge3D physics engine
- New functionality can be added to Verge3D and made available for use in the form of new puzzles
- Implements soft body simulations alongside the previously available rigid body simulations
- It is possible to create 3 types of soft body: ropes, patches and volumes
- Adds puzzles to add or remove physics constraints
- Adds an empty collision shape to the create rigid body puzzle
- Adds a Max option to disable camera controls
- Offset, Tiling and Angle settings are now supported for bump textures in Max
- The filter color property for photometric lights in Max can now be used with Verge3D
- New Verge3D settings for orthographic cameras, Min Zoom and Max Zoom are now available
- Fixes a Max exporter crash when a free orthographic camera is present on the scene
- Adds an option to disable anti-aliasing whatsoever
- The OSL Blackbody map is now supported by Verge3D
- Adds a button in Max that cleans the scene from all Verge3D settings
- The uninstall process now works more robustly
- Fixes an export crash caused by an animated object missing custom Verge3D properties
- Adds double clicks and left/middle/right mouse button detection to the 'when clicked' puzzle
- Adds an x-ray option to the puzzles when clicked and when hovered
- Fancy icons have been added to selector puzzles as well as the sound and video puzzles
- Default 'shadow' inputs have been added to most puzzles
- Comments can be now added to your puzzles using a dedicated block in the Advanced category
- Decreases the maximum height of the multi-line puzzle to fit typical screen resolutions
- New 'in list check occurrence of item' puzzle checks if a list contains an item or not
- New 'get animation frame' puzzle gets the current frame from an animation
- New puzzles for manipulating lights are available: 'get light param' and 'set light param'
- Adds a new puzzle for accelerating/slowing the playback of an audio or video clip
- A new puzzle gives you access to a number of JavaScript objects
- Adds a new HTML puzzle called 'create CSS rule'
- The 'add HTML element' puzzle no longer sets position to absolute automatically
- The puzzles set/get attr have been renamed to set/get prop to match the JavaScript methods
- The HTML puzzle 'get event property' has obtained a number of new options in the dropdown
- This puzzle also now has the code property, which is a modern way to implement keyboard controls
- Adds focus and blur events to the event puzzle
- The 'set object direction' puzzle has obtained the point checkbox
- The puzzle 'clone object' can now be connected with a Text puzzle
- Viewport resolution is now printed by the 'performance info' puzzle
- Selecting bones and empties is now supported by the puzzle get all 'objects'
- Puzzles 'get date time', 'open web page' and more are now available from the Init tab
- The events onBeforeRender and onAfterRender have been added to the App class
- OrbitControls.inTween property is now available to detect or disable procedural camera animation
- Orbit controls now properly work if the camera's up vector is not strictly directed upwards
- Adds app.controls.forceMouseUp(); for any mouse control problems related to HTML overlays
- The integration of React.js and Vue.js with Verge3D has been significantly simplified
- The V3DApp.createApp() method now returns a JavaScript Promise
- In React, the Verge3D application is now implemented as a separate component
- The gltf exporter functionality is now included in the engine core
- Introduces a new physics puzzle: 'apply body param'
- Adds 'get body param' puzzle for retrieving the current parameters of a physical body
- You can now access the physics world and bodies initialized with Puzzles using JavaScript code
- Adds a new JavaScript API for synchronizing custom physics simulations with graphics
- Updates physics runtime ammo.js to include the latest improvements from the upstream repository
- Custom CSS classes can now be assigned to annotations
- Updates and improves the following examples: 'Elearning', 'Load Unload', 'Augmented Reality'
- Various User Manual pages were updated or expanded
- The App Manager settings and the templates feature are now thoroughly documented
- Fixes the append scene puzzle that crashed in some cases
- Fixes an issue that prevented building the installer for Verge3D Ultimate
- Fixes a Puzzles editor crash caused by multiple exec script puzzles using the VARS variable
- Fixes a bug with the detect collision puzzle which did not work with groups of objects
- Puzzle set object direction now works with multiple objects
- Fixes the physics puzzle 'create rigid body' not working properly with kinematic meshes
- Set factor, set material value and set morph factor puzzles can now use textual values as inputs

Verge3D is available for Max 2018 to 2021 and costs $290. A demo version is available here.


Plugin Update: Texturing

Changes for v3.2c are:
- Adds new Set Map Channel and reset UV (Alt+Click), similar to Abandon mode
- Adds new Tweak and Align select Unwrap Group
- Adds a new UV Editor auto Zoom Extents Selected option
- Fixes the incorrect offset order in Break by ID
- Fixes the icons background color in Max 2017
- Fixes a subrollout height bug on some systems
- The Spread (Shuffle) macro is no longer broken
- Fixes a Ctrl+Click Planar bitmap error

UV Tools is available for Max 2013 to 2021 and costs $20.


Plugin Update: Particles

Changes for v0.16096 beta are:
- Adds a setting in the editor right-click menu to enable MANUAL simulation reset mode
- Adds a Position Displace operator for moving particles along the nearest surface normals
- tyParticleController now works with any object that exposes the IParticleObjectExt interface
- Adds an 'index is ID' option to the tyParticleController
- Adds cull-by-ID functionality to tyCache objects
- Adds an option to toggle viewport display of IDs
- Adds layer filtering to tyPreview
- Particles Physics collision radius parameter now has more radius-type options
- Fixes an issue where the Particles to SDF operator was not respecting Camera Cull operators
- Fixes a Max crash when opening the Graph Editor to an Export Particles operator
- Fixes tySelect crashing when placed on editable poly objects when additive selections is enabled
- Fixes the Tet operator not generating proper mesh UVWs when 'particle per tet' was enabled


Plugin Update: Renderers

Changes for v3.0.33 are:
- Fixes a Max bug where Render View wouldn't function if IPR was started before opening Render View
- Fixes a Max bug where the 'All' rendering option for Fast Preprocessing was not honored
- Fixes a potential crash when closing Max after using Render View
- Fixes potential issues in Max with using multiple-output shaders as shader inputs
- Adds C4D support for the UserData tag in R21 or newer
- Addresses the cryptomatte object names in the instancefile instancing in Houdini
- Adds a new 'Forced Visibility' option in the ROP node in Houdini
- Exposes the OCIO file in the RS camera spare parameters in Houdini to allow relative paths
- Fixes a Houdini crash in the RenderView while selecting a camera before launching the rendering
- Adds Houdini support for volume instance material overrides from the shop_materialpath attribute
- Adds support for Katana 4.0 and drops support for Katana 2.6
- Fixes a problem with the enum parameters in Katana 4.0v1
- Adds live and final rendering GPU based Photographic Exposure and PostFX to Katana
- Adds Hydra support for GPU-based live viewport updates of Photographic Exposure / PostFX features
- Adds several missing texture related render options to Hydra
- Addresses the default curves and point widths in Hydra to match Karma
- Adds a new Hydra option to the Light LOP Redshift params to enable rectangle lights as portals
- Adds Hydra support for mesh lights
- Adds Hydra support for object tracesets
- Initial beta release of Redshift for Blender
- Fixes a RenderView crash that could happen when loading an EXR with 'Loads Snapshots'
- Fixes a RenderView issue where Houdini froze after using copy to clipboard and then rendering
- Fixes a RenderView issue where Shift+Click to enable and drag the Region was not functioning
- Fixes a RenderView issue where the Frame Region menu button and shortcut did not execute
- Fixes a RenderView issue where vignetting from PostFX wouldn't apply
- Fixes a RenderView issue where the region wouldn't show correctly when scaling
- Fixes a RenderView issue where region rendering wouldn't update when moving the region tool
- Fixes a RenderView issue where image files would not save correctly with 'Save Image As...'
- Fixes a RenderView issue where EXR files didn't save correctly with 'Save Multilayer EXR As...'
- Fixes a RenderView bug where only one bucket would show in the RV even when using multiple GPUs
- Fixes a RenderView issue where DisplayMode was set to sRGB regardless of the current DisplayMode
- Fixes a crash with the feedback display when it was docked in Houdini
- Fixes a feedback display crash when filtering to display only the current render's logs
- Adds the Altus command-line denoising tool
- Fixes broken AO/Curvature/RoundCorners node output when using more than one in a material
- Fixes a bug that caused a crash or corruption when rendering hair with a wireframe shader
- Fixes a bug that caused allocation failures on scenes using deep rendering tech
- Block size is now limited to 128 if deep rendering is enabled and the GPU is not a high-VRAM GPU
- Fixes a crash that could occur with a combination of DeepEXR and ID channel
- Fixes 'quantized'-looking reflections and refractions on surfaces that have subtle curvature
- Fixes a bug that caused volume grid material related crashes

Redshift is available for Max 2013 to 2021 and costs $500. A demo version is available here.


New Plugin: Modelling

Cloth Deform is a modifier which creates cloth-like wrinkles on top of any mesh deforming modifier, which squashes / stretches its edges (e.g. Skin). It is history-independent, so it gets a single mesh as an input and transforms it into a wrinkled-state based on its rest pose. It doesn't do any simulation, so to see the result at frame 100 you don't have pre-sim the (0-99) range as you would in other cloth simulators.

Cloth Deform is available for Max 2015 to 2021 and costs €29.


Plugin Update: Renderers

Changes for v2020.0.0 are:
- Updates Cycles to parity with Blender 2.83
- The shader graph editor has been replaced with a ground-up rewrite
- Updates the Blender Shader Exporter to be compatible with Blender 2.83 and 2.90
- Rearranges some render setup panels to emphasize and group important parameters
- The Volume Step Size option has been replaced with Volume Step Rate
- Adds adaptive sampling
- Adds a configurable reconstruction filter (was Box, is now Blackman-Harris)
- Adds support for the Cutout texmap of the Physical Material
- Cycles Shader Graph materials now have a 'cycles_graph' MAXScript property
- Adds a number of new MAXScript variables to control new render options


Plugin Update: Modelling

Changes for v2.0 are:
- Adds a slide brush
- Adds a mask brush
- Adds a blur mask brush
- Adds a Cloth strength parameter and improves cloth stretching behavior
- Adds a gravity option
- Adds a pressure option
- Adds a ground collision option
- Adds a directional expand feature to the expand brush
- Adds a masking system
- Vertex colors can now be usead as an initial mask
- Adds a display mask option
- Changes masking values
- Adds a mask blur strength slider
- Significant performance improvements
- Bug-fixes

PolyCloth is available for Max 2016 to 2021 and costs $69.


Plugin Update: Renderers

Changes for v2020.1.5 - 10.20 are:
- Fixes TyFlow issues with motion blur
- Updates V-Ray material conversion with better support of glossiness
- Fixes standard NormalBump texture, incorrectly connected to Bump pin instead of Normal pin
- Fixes usage of both normal and bump for NormalBump and VRayNormalMap
- Fixes a bug causing messages '.. set array in attribute of wrong type' and out of memory error
- Fixes a crash when trying to select the root node from an Object layer helper
- Fixes a crash with Corona material conversion using Displacement
- Fixes orbx export with Ortho view
- Fixes loading of older scenes that could reset tonemapping to linear
- New Octane Preset helper object keeps material conversion and other settings in non octane scenes
- Renames Octane User Settings / Octane Global Preferences to Octane Preferences

OctaneRender is available for Max 2013 to 2021 and costs €699 per year. A demo version is available here.


Plugin Update: Utilities

Changes for v3.12.68 are:
- Adds support for mapping source for V-Ray PBR materials
- Adds the ability to export files to vrscene files
- Adds the ability to replace a selected file with a model from the scene
- Displays a list of modifiers linked to a material
- Adds the ability to filter Favorite folders
- Adds the default Corona material library to the treeview
- Adds the default V-Ray material library to the treeview
- Adds the ability to merge models to the active layer
- Adds the ability to specify the texture class to be used with HDRI
- Adds the ability to move Favorites to the top level
- Adds the ability to store/restore the size of the Favorites panel
- Fixes an issue with the Auto install feature in Project Manager version 3
- Fixes an issue with rendering of previews for scenes with xRef objects
- Fixes an issue with resizing images
- Fixes an issue with the F8 hotkey for assigning materials
- Fixes an issue with deleting files from Catalogs that display files from subdirectories
- Fixes a bug with the Advanced File Renamer tool
- Fixes an issue with displaying the exclude merging list in Max 2021
- Fixes an issue in Max 2021 with displaying the list of object classes excluded from merging
- Fixes an issue with setting up a default renderer in the Render Preferences dialog box
- Fixes an issue with renaming scene materials
- Fixes a bug with opening the Render Thumbnail Preferences dialog in Max 2018 and older versions
- Fixes an issue arising when monitor screen DPI uses a scale of more than 100%
- Fixes some interface issues

Project Manager is available for Max 2014 to 2021 and costs $60. A demo version is available here.


Plugin Update: Modelling

Changes for v1.0.34 are:
- Adds support for version 1.3 Laubwerk materials
- Adds support for Cinema 4D R23
- Improves Arnold Renderer support in C4D
- Fixes a C4D bug with Octane materials
- SketchUp bug-fixes

Laubwerk Plants Kits are available for Max 2010 to 2021 and cost €149 each. A demo version is available here.


Plugin Update: Renderers

Changes for v2.5.1 are:
- Adds 'Vibrance' to the post process
- Fixes incorrect locking of the anisotropy GUI


Plugin Update: Renderers

Changes for v4.2.0.55 are:
- New post-processing nodes called imagers operate on pixels before the output driver
- Nested dielectrics add physically-correct reflection / refraction of rays via a priority system
- Better sampling now results in much faster noise convergence, especially with adaptive sampling
- Arnold now runs on average 7-8% faster overall on Windows
- Improves IPR interactivity on CPU and GPU, especially when moving the camera in heavy scenes
- The contour_filter used for toon rendering should now be faster and scale better
- The toon shader has a new optional aov_prefix that will be prepended to the toon AOVs' names
- Improves soft creases in adaptive subdivision
- The AA seed of a render is now also included in EXR metadata
- Improves support for MaterialX
- Adds a choice of which Arnold Standard Surface SSS type to use when rendering Physical Material
- Import and export materials MAXscript commands are now available
- Import Materials now lets you pick more than one .ass/.mtlx to import several materials at once
- The add_transparency parameter is now exposed on the mix_shader shader
- Physical camera exposure is now applied in Arnold Render View and ASS files
- The 3ds Max Bitmap filters are now translated correctly to the Arnold image shader
- Improves on-demand loading of textures in the GPU renderer
- Initial support has been added for light linking
- Adding light AOV groups in LPEs is now supported on the GPU
- OSL JIT compilation performance has been improved, meaning faster time to first pixel
- Improves support for min pixel width and thin-walled sampling
- Adds partial GPU IPR output when the FPS goes below a certain threshold (5fps by default)
- The Optix cache directory is now used across driver and Arnold versions


New Plugin: Import / Export

Lime Exporter is a tool for transfering a Max scene to Lumion. It work with Fstorm Render, Corona Render and V-Ray render. It will always try to keep the material settings as good as possible and it retains animation. A new folder with all the maps included in your project will be created and automatically relinked. LimeExporter modifies all meshes and all materials, so you need to save your work before using it.

LimeExporter is available for Max 2016 to 2021 and costs €25. A demo version is available here.


Plugin Update: Renderers

Changes for v1.4.1c are:
- Adds a color correction texture multiplier parameter
- Fixes power clamp flickering
- Fixes a bitmap compression crash

FStormRender is available for Max 2014 to 2021 and costs €20 per month. A demo version is available here.


Plugin Update: Particles

Changes for v0.16094 beta are:
- tyFlow objects, helpers, modifiers, etc should now be accessible from Max's global search menu
- Rotation operator align modes now have extra forward vector alignment options
- The Scale operator proximity settings now have noise options
- The Path Follow operator can now choose the closest spline or random spline to follow
- Adds a material ID override setting to the VDB to Mesh operator
- Fixes an issue where the PRTUpdate operator was not properly updating the color channel
- Fixes an issue where the Surface Test operator's Normal test 'flip' option wasn't working
- Fixes a bug where the Export Particles batch export utility ran multiple times
- Fixes the tyConform offset values not working properly on meshes with rotated Transforms
- Fixes a bug where tyActor scale animation didn't transfer properly to dynamic PhysX rig particles
- The 'deforming meshes' option of tyCache element display now affects cloth/spline/etc data


Plugin Update: Animation

Changes for v1.1.0 are:
- Dynamo will now always simulate with 1ms timesteps
- Substeps now effectively only controls how often collision meshes are updated
- Temporarily removes the strength and grab size controls for interaction
- Stiffness values are no longer rescaled depending on the number of iterations
- Stiffness values are now a weighting for the solver to use when solving constraints
- Updates the defaults for distance stiffness, bending stiffness, drag and self-collision frictions
- Updates the documentation to reflect these changes
- Adds a checkbox to control pre-solving of seams
- Fixes a bug causing text inputs for the modifer to be unresponsive after cancelling a bake
- Fixes a crash when skinning to a deformable object within the same solver

Dynamo is available for Max 2018 to 2021 and costs €99. A demo version is available here.


Plugin Update: Utilities

Changes for v3.0.2 are:
- Adds a new signature for the ADSL virus
- Fixes an incorrect message if the Worm.3dsmax.CRP.Bscript signature is detected
- Adds an install option to use HiDPI icons
- Adds an install option to register the PruneScene menu in the Main Menu
- Adds a new signature for the ALC2 virus
- Adds a new signature for the PhysXPluginMfx virus
- Adds a new signature for the Alienbrain (mscprop.dll) virus
- Adds a 'Batch Disinfect Files' feature for selective scan
- Adds multi-language option for all UI text: English, Russian, Ukrainian, Polish, Vietnamese
- Updates the Installer license agreement info
- Improves the stability of the main script
- Improves detection for all signatures
- Updates the Installer UI
- Updates the License rollout UI
- Updates the About rollout UI
- Updates the license window UI
- All options in the Main rollout are now disabled by default
- Fixes the uninstaller from not removing protection from the startup files
- Fixes the uninstaller from not deleting some files
- Changes the installer text background color
- Fixes small bugs
- Adds a main toolbar icon for HiDPI displays
- Adds a selective scan for files with Cyrillic symbols

Prune Scene is available for Max 2012 to 2021 and costs $7. A demo version is available here.